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HotkeyManager.cpp
399 lines (345 loc) · 12.6 KB
/
HotkeyManager.cpp
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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HotkeyManager.h"
#include <algorithm>
#include <array>
#include <string>
#include <vector>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCPadStatus.h"
// clang-format off
const std::string hotkey_labels[] = {
_trans("Open"),
_trans("Change Disc"),
_trans("Eject Disc"),
_trans("Refresh Game List"),
_trans("Toggle Pause"),
_trans("Stop"),
_trans("Reset"),
_trans("Toggle Fullscreen"),
_trans("Take Screenshot"),
_trans("Exit"),
_trans("Volume Down"),
_trans("Volume Up"),
_trans("Volume Toggle Mute"),
_trans("Decrease Emulation Speed"),
_trans("Increase Emulation Speed"),
_trans("Disable Emulation Speed Limit"),
_trans("Frame Advance"),
_trans("Frame Advance Decrease Speed"),
_trans("Frame Advance Increase Speed"),
_trans("Frame Advance Reset Speed"),
_trans("Start Recording"),
_trans("Play Recording"),
_trans("Export Recording"),
_trans("Read-Only Mode"),
_trans("Step Into"),
_trans("Step Over"),
_trans("Step Out"),
_trans("Skip"),
_trans("Show PC"),
_trans("Set PC"),
_trans("Toggle Breakpoint"),
_trans("Add a Breakpoint"),
_trans("Add a Memory Breakpoint"),
_trans("Press Sync Button"),
_trans("Connect Wii Remote 1"),
_trans("Connect Wii Remote 2"),
_trans("Connect Wii Remote 3"),
_trans("Connect Wii Remote 4"),
_trans("Connect Balance Board"),
_trans("Toggle Crop"),
_trans("Toggle Aspect Ratio"),
_trans("Toggle EFB Copies"),
_trans("Toggle XFB Copies"),
_trans("Toggle XFB Immediate Mode"),
_trans("Toggle Fog"),
_trans("Toggle Texture Dumping"),
_trans("Toggle Custom Textures"),
// i18n: IR stands for internal resolution
_trans("Increase IR"),
// i18n: IR stands for internal resolution
_trans("Decrease IR"),
_trans("Freelook Decrease Speed"),
_trans("Freelook Increase Speed"),
_trans("Freelook Reset Speed"),
_trans("Freelook Move Up"),
_trans("Freelook Move Down"),
_trans("Freelook Move Left"),
_trans("Freelook Move Right"),
_trans("Freelook Zoom In"),
_trans("Freelook Zoom Out"),
_trans("Freelook Reset"),
_trans("Toggle 3D Side-by-Side"),
_trans("Toggle 3D Top-Bottom"),
_trans("Toggle 3D Anaglyph"),
_trans("Toggle 3D Vision"),
_trans("Decrease Depth"),
_trans("Increase Depth"),
_trans("Decrease Convergence"),
_trans("Increase Convergence"),
_trans("Load State Slot 1"),
_trans("Load State Slot 2"),
_trans("Load State Slot 3"),
_trans("Load State Slot 4"),
_trans("Load State Slot 5"),
_trans("Load State Slot 6"),
_trans("Load State Slot 7"),
_trans("Load State Slot 8"),
_trans("Load State Slot 9"),
_trans("Load State Slot 10"),
_trans("Load from Selected Slot"),
_trans("Save State Slot 1"),
_trans("Save State Slot 2"),
_trans("Save State Slot 3"),
_trans("Save State Slot 4"),
_trans("Save State Slot 5"),
_trans("Save State Slot 6"),
_trans("Save State Slot 7"),
_trans("Save State Slot 8"),
_trans("Save State Slot 9"),
_trans("Save State Slot 10"),
_trans("Save to Selected Slot"),
_trans("Select State Slot 1"),
_trans("Select State Slot 2"),
_trans("Select State Slot 3"),
_trans("Select State Slot 4"),
_trans("Select State Slot 5"),
_trans("Select State Slot 6"),
_trans("Select State Slot 7"),
_trans("Select State Slot 8"),
_trans("Select State Slot 9"),
_trans("Select State Slot 10"),
_trans("Load State Last 1"),
_trans("Load State Last 2"),
_trans("Load State Last 3"),
_trans("Load State Last 4"),
_trans("Load State Last 5"),
_trans("Load State Last 6"),
_trans("Load State Last 7"),
_trans("Load State Last 8"),
_trans("Load State Last 9"),
_trans("Load State Last 10"),
_trans("Save Oldest State"),
_trans("Undo Load State"),
_trans("Undo Save State"),
_trans("Save State"),
_trans("Load State"),
};
// clang-format on
static_assert(NUM_HOTKEYS == sizeof(hotkey_labels) / sizeof(hotkey_labels[0]),
"Wrong count of hotkey_labels");
namespace HotkeyManagerEmu
{
static u32 s_hotkeyDown[NUM_HOTKEY_GROUPS];
static HotkeyStatus s_hotkey;
static bool s_enabled;
static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
InputConfig* GetConfig()
{
return &s_config;
}
void GetStatus()
{
// Get input
static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey);
}
bool IsEnabled()
{
return s_enabled;
}
void Enable(bool enable_toggle)
{
s_enabled = enable_toggle;
}
bool IsPressed(int id, bool held)
{
unsigned int group = static_cast<HotkeyManager*>(s_config.GetController(0))->FindGroupByID(id);
unsigned int group_key =
static_cast<HotkeyManager*>(s_config.GetController(0))->GetIndexForGroup(group, id);
if (s_hotkey.button[group] & (1 << group_key))
{
bool pressed = !!(s_hotkeyDown[group] & (1 << group_key));
s_hotkeyDown[group] |= (1 << group_key);
if (!pressed || held)
return true;
}
else
{
s_hotkeyDown[group] &= ~(1 << group_key);
}
return false;
}
void Initialize()
{
if (s_config.ControllersNeedToBeCreated())
s_config.CreateController<HotkeyManager>();
g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
// load the saved controller config
s_config.LoadConfig(true);
for (u32& key : s_hotkeyDown)
key = 0;
s_enabled = true;
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
{
return static_cast<HotkeyManager*>(s_config.GetController(0))->GetHotkeyGroup(group);
}
void Shutdown()
{
s_config.ClearControllers();
}
}
const std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
{{_trans("General"), HK_OPEN, HK_EXIT},
{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
{_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE},
{_trans("Stepping"), HK_STEP, HK_SKIP},
{_trans("Program Counter"), HK_SHOW_PC, HK_SET_PC},
{_trans("Breakpoint"), HK_BP_TOGGLE, HK_MBP_ADD},
{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
{_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
{_trans("3D Depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
{_trans("Load State"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
{_trans("Save State"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
{_trans("Select State"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
{_trans("Load Last State"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
{_trans("Other State Hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
HotkeyManager::HotkeyManager()
{
for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
{
m_hotkey_groups[group] =
(m_keys[group] = new ControllerEmu::Buttons("Keys", groups_info[group].name));
groups.emplace_back(m_hotkey_groups[group]);
for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
{
m_keys[group]->controls.emplace_back(new ControllerEmu::Input(hotkey_labels[key]));
}
}
}
HotkeyManager::~HotkeyManager()
{
}
std::string HotkeyManager::GetName() const
{
return std::string("Hotkeys") + char('1' + 0);
}
void HotkeyManager::GetInput(HotkeyStatus* const kb)
{
const auto lock = GetStateLock();
for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
{
const int group_count = (groups_info[group].last - groups_info[group].first) + 1;
std::vector<u32> bitmasks(group_count);
for (size_t key = 0; key < bitmasks.size(); key++)
bitmasks[key] = static_cast<u32>(1 << key);
kb->button[group] = 0;
m_keys[group]->GetState(&kb->button[group], bitmasks.data());
}
}
ControllerEmu::ControlGroup* HotkeyManager::GetHotkeyGroup(HotkeyGroup group) const
{
return m_hotkey_groups[group];
}
int HotkeyManager::FindGroupByID(int id) const
{
const auto i = std::find_if(groups_info.begin(), groups_info.end(),
[id](const auto& entry) { return entry.last >= id; });
return static_cast<int>(std::distance(groups_info.begin(), i));
}
int HotkeyManager::GetIndexForGroup(int group, int id) const
{
return id - groups_info[group].first;
}
void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
{
EmulatedController::LoadDefaults(ciface);
#ifdef _WIN32
const std::string NON = "(!(LMENU | RMENU) & !(LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
const std::string ALT = "((LMENU | RMENU) & !(LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
const std::string SHIFT = "(!(LMENU | RMENU) & (LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
const std::string CTRL = "(!(LMENU | RMENU) & !(LSHIFT | RSHIFT) & (LCONTROL | RCONTROL))";
#elif __APPLE__
const std::string NON =
"(!`Left Alt` & !(`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
const std::string ALT =
"(`Left Alt` & !(`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
const std::string SHIFT =
"(!`Left Alt` & (`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
const std::string CTRL =
"(!`Left Alt` & !(`Left Shift`| `Right Shift`) & (`Left Control` | `Right Control`))";
#else
const std::string NON = "(!`Alt_L` & !(`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
const std::string ALT = "(`Alt_L` & !(`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
const std::string SHIFT = "(!`Alt_L` & (`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
const std::string CTRL = "(!`Alt_L` & !(`Shift_L` | `Shift_R`) & (`Control_L` | `Control_R` ))";
#endif
auto set_key_expression = [this](int index, const std::string& expression) {
m_keys[FindGroupByID(index)]
->controls[GetIndexForGroup(FindGroupByID(index), index)]
->control_ref->SetExpression(expression);
};
// General hotkeys
set_key_expression(HK_OPEN, CTRL + " & O");
set_key_expression(HK_PLAY_PAUSE, "`F10`");
#ifdef _WIN32
set_key_expression(HK_STOP, "ESCAPE");
set_key_expression(HK_FULLSCREEN, ALT + " & RETURN");
#else
set_key_expression(HK_STOP, "Escape");
set_key_expression(HK_FULLSCREEN, ALT + " & Return");
#endif
set_key_expression(HK_STEP, NON + " & `F11`");
set_key_expression(HK_STEP_OVER, NON + " & `F10`");
set_key_expression(HK_STEP_OUT, SHIFT + " & `F11`");
set_key_expression(HK_BP_TOGGLE, NON + " & `F9`");
set_key_expression(HK_SCREENSHOT, NON + " & `F9`");
set_key_expression(HK_WIIMOTE1_CONNECT, ALT + " & `F5`");
set_key_expression(HK_WIIMOTE2_CONNECT, ALT + " & `F6`");
set_key_expression(HK_WIIMOTE3_CONNECT, ALT + " & `F7`");
set_key_expression(HK_WIIMOTE4_CONNECT, ALT + " & `F8`");
set_key_expression(HK_BALANCEBOARD_CONNECT, ALT + " & `F9`");
#ifdef _WIN32
set_key_expression(HK_TOGGLE_THROTTLE, "TAB");
#else
set_key_expression(HK_TOGGLE_THROTTLE, "Tab");
#endif
// Freelook
set_key_expression(HK_FREELOOK_DECREASE_SPEED, SHIFT + " & `1`");
set_key_expression(HK_FREELOOK_INCREASE_SPEED, SHIFT + " & `2`");
set_key_expression(HK_FREELOOK_RESET_SPEED, SHIFT + " & F");
set_key_expression(HK_FREELOOK_UP, SHIFT + " & E");
set_key_expression(HK_FREELOOK_DOWN, SHIFT + " & Q");
set_key_expression(HK_FREELOOK_LEFT, SHIFT + " & A");
set_key_expression(HK_FREELOOK_RIGHT, SHIFT + " & D");
set_key_expression(HK_FREELOOK_ZOOM_IN, SHIFT + " & W");
set_key_expression(HK_FREELOOK_ZOOM_OUT, SHIFT + " & S");
set_key_expression(HK_FREELOOK_RESET, SHIFT + " & R");
// Savestates
for (int i = 0; i < 8; i++)
{
set_key_expression(HK_LOAD_STATE_SLOT_1 + i,
StringFromFormat((NON + " & `F%d`").c_str(), i + 1));
set_key_expression(HK_SAVE_STATE_SLOT_1 + i,
StringFromFormat((SHIFT + " & `F%d`").c_str(), i + 1));
}
set_key_expression(HK_UNDO_LOAD_STATE, NON + " & `F12`");
set_key_expression(HK_UNDO_SAVE_STATE, SHIFT + " & `F12`");
}