/
BaseConfigLoader.cpp
216 lines (189 loc) · 6.72 KB
/
BaseConfigLoader.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include <algorithm>
#include <cstring>
#include <list>
#include <map>
#include <memory>
#include <string>
#include <type_traits>
#include <variant>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/SysConf.h"
namespace ConfigLoaders
{
void SaveToSYSCONF(Config::LayerType layer)
{
if (Core::IsRunning())
return;
IOS::HLE::Kernel ios;
SysConf sysconf{ios.GetFS()};
for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[layer, &setting, &sysconf](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
if (setting.type == SysConf::Entry::Type::Long)
{
sysconf.SetData<u32>(key, setting.type, Config::Get(layer, info));
}
else if (setting.type == SysConf::Entry::Type::Byte)
{
sysconf.SetData<u8>(key, setting.type, static_cast<u8>(Config::Get(layer, info)));
}
else if (setting.type == SysConf::Entry::Type::BigArray)
{
// Somewhat hacky support for IPL.SADR. The setting only stores the
// first 4 bytes even thought the SYSCONF entry is much bigger.
SysConf::Entry* entry = sysconf.GetOrAddEntry(key, setting.type);
if (entry->bytes.size() < 0x1007 + 1)
entry->bytes.resize(0x1007 + 1);
*reinterpret_cast<u32*>(entry->bytes.data()) = Config::Get(layer, info);
}
},
setting.config_info);
}
if (SConfig::GetInstance().bEnableCustomRTC)
sysconf.SetData<u32>("IPL.CB", SysConf::Entry::Type::Long, 0);
// Disable WiiConnect24's standby mode. If it is enabled, it prevents us from receiving
// shutdown commands in the State Transition Manager (STM).
// TODO: remove this if and once Dolphin supports WC24 standby mode.
SysConf::Entry* idle_entry = sysconf.GetOrAddEntry("IPL.IDL", SysConf::Entry::Type::SmallArray);
if (idle_entry->bytes.empty())
idle_entry->bytes = std::vector<u8>(2);
else
idle_entry->bytes[0] = 0;
NOTICE_LOG(CORE, "Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown");
IOS::HLE::RestoreBTInfoSection(&sysconf);
sysconf.Save();
}
const std::map<Config::System, int> system_to_ini = {
{Config::System::Main, F_DOLPHINCONFIG_IDX},
{Config::System::GCPad, F_GCPADCONFIG_IDX},
{Config::System::WiiPad, F_WIIPADCONFIG_IDX},
{Config::System::GCKeyboard, F_GCKEYBOARDCONFIG_IDX},
{Config::System::GFX, F_GFXCONFIG_IDX},
{Config::System::Logger, F_LOGGERCONFIG_IDX},
{Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
{Config::System::CemuHookUdpServer, F_CEMUHOOKUDPSERVERCONFIG_IDX},
};
// INI layer configuration loader
class BaseConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
BaseConfigLayerLoader() : ConfigLayerLoader(Config::LayerType::Base) {}
void Load(Config::Layer* layer) override
{
LoadFromSYSCONF(layer);
for (const auto& system : system_to_ini)
{
IniFile ini;
ini.Load(File::GetUserPath(system.second));
const std::list<IniFile::Section>& system_sections = ini.GetSections();
for (const auto& section : system_sections)
{
const std::string section_name = section.GetName();
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
{
const Config::ConfigLocation location{system.first, section_name, value.first};
layer->Set(location, value.second);
}
}
}
}
void Save(Config::Layer* layer) override
{
SaveToSYSCONF(layer->GetLayer());
std::map<Config::System, IniFile> inis;
for (const auto& system : system_to_ini)
{
inis[system.first].Load(File::GetUserPath(system.second));
}
for (const auto& config : layer->GetLayerMap())
{
const Config::ConfigLocation& location = config.first;
const std::optional<std::string>& value = config.second;
// Done by SaveToSYSCONF
if (location.system == Config::System::SYSCONF)
continue;
auto ini = inis.find(location.system);
if (ini == inis.end())
{
ERROR_LOG(COMMON, "Config can't map system '%s' to an INI file!",
Config::GetSystemName(location.system).c_str());
continue;
}
if (!IsSettingSaveable(location))
continue;
if (value)
{
IniFile::Section* ini_section = ini->second.GetOrCreateSection(location.section);
ini_section->Set(location.key, *value);
}
else
{
ini->second.DeleteKey(location.section, location.key);
}
}
for (const auto& system : system_to_ini)
{
inis[system.first].Save(File::GetUserPath(system.second));
}
}
private:
void LoadFromSYSCONF(Config::Layer* layer)
{
if (Core::IsRunning())
return;
IOS::HLE::Kernel ios;
SysConf sysconf{ios.GetFS()};
for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[&](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
if (setting.type == SysConf::Entry::Type::Long)
{
layer->Set(info.location, sysconf.GetData<u32>(key, info.default_value));
}
else if (setting.type == SysConf::Entry::Type::Byte)
{
layer->Set(info.location, sysconf.GetData<u8>(key, info.default_value));
}
else if (setting.type == SysConf::Entry::Type::BigArray)
{
// Somewhat hacky support for IPL.SADR. The setting only stores the
// first 4 bytes even thought the SYSCONF entry is much bigger.
u32 value = info.default_value;
SysConf::Entry* entry = sysconf.GetEntry(key);
if (entry)
{
std::memcpy(&value, entry->bytes.data(),
std::min(entry->bytes.size(), sizeof(u32)));
}
layer->Set(info.location, value);
}
},
setting.config_info);
}
}
};
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader> GenerateBaseConfigLoader()
{
return std::make_unique<BaseConfigLayerLoader>();
}
} // namespace ConfigLoaders