/
TextureCacheBase.h
207 lines (167 loc) · 6.11 KB
/
TextureCacheBase.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <map>
#include <unordered_map>
#include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
struct VideoConfig;
class TextureCache
{
public:
struct TCacheEntryConfig
{
TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
u32 width, height;
u32 levels, layers;
bool rendertarget;
bool operator == (const TCacheEntryConfig& b) const
{
return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
}
struct Hasher : std::hash<u64>
{
size_t operator()(const TextureCache::TCacheEntryConfig& c) const
{
u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
return std::hash<u64>::operator()(id);
}
};
};
class TextureAddress
{
u32 address1;
u32 address2;
enum AddressKind
{
// A texture in RAM
RAM,
// A texture loaded into TMEM
TMEM,
// A texture in RAM, fully decoded using a palette.
RAM_PALETTE,
// An RGBA8 texture in TMEM.
TMEM_RGBA8,
// A palette texture in TMEM.
TMEM_PALETTE,
// Uninitialized address.
INVALID
};
AddressKind kind;
TextureAddress(u32 a, u32 b, AddressKind k) : address1(a), address2(b), kind(k) {}
public:
TextureAddress() : kind(INVALID), address1(0), address2(0) {}
static TextureAddress Mem(u32 a) { return TextureAddress(a, 0, RAM); }
static TextureAddress MemPalette(u32 a, u32 b) { return TextureAddress(a, b, RAM_PALETTE); }
static TextureAddress TMem(u32 a) { return TextureAddress(a, 0, TMEM); }
static TextureAddress TMemRGBA8(u32 a, u32 b) { return TextureAddress(a, b, TMEM_RGBA8); }
static TextureAddress TMemPalette(u32 a, u32 b) { return TextureAddress(a, b, TMEM_PALETTE); }
bool operator == (const TextureAddress& b) const
{
return kind == b.kind && address1 == b.address1 && address2 == b.address2;
}
bool operator < (const TextureAddress& b) const
{
if (kind != b.kind)
return kind < b.kind;
if (address1 != b.address1)
return address1 < b.address1;
return address2 < b.address2;
}
bool IsMemOnlyAddress() const { return kind == RAM; }
bool HasMemAddress() const { return kind == RAM || kind == RAM_PALETTE; }
u32 GetMemAddress() const { return address1; }
};
struct TCacheEntryBase
{
const TCacheEntryConfig config;
// common members
TextureAddress addr;
u32 size_in_bytes;
u64 hash;
u32 format;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
unsigned int native_levels;
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
int frameCount;
void SetGeneralParameters(TextureAddress _addr, u32 _size, u32 _format)
{
addr = _addr;
size_in_bytes = _size;
format = _format;
}
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
{
native_width = _native_width;
native_height = _native_height;
native_levels = _native_levels;
}
void SetHashes(u64 _hash)
{
hash = _hash;
}
TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const std::string& filename, unsigned int level) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) = 0;
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
bool IsEfbCopy() { return config.rendertarget; }
bool IsUnrecoverable() { return IsEfbCopy() && addr.IsMemOnlyAddress(); }
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void OnConfigChanged(VideoConfig& config);
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
// frameCount is the current frame number.
static void Cleanup(int frameCount);
static void Invalidate();
static void MakeRangeDynamic(u32 start_address, u32 size);
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
static TCacheEntryBase* Load(const u32 stage);
static void UnbindTextures();
static void BindTextures();
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
static void RequestInvalidateTextureCache();
virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
virtual bool SupportsConvertTexture() = 0;
protected:
TextureCache();
static GC_ALIGNED16(u8 *temp);
static size_t temp_size;
private:
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
static void CheckTempSize(size_t required_size);
static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
static void FreeTexture(TCacheEntryBase* entry);
static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
typedef std::map<TextureAddress, TCacheEntryBase*> TexCache;
typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
static TexCache textures;
static TexPool texture_pool;
static TCacheEntryBase* bound_textures[8];
// Backup configuration values
static struct BackupConfig
{
int s_colorsamples;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;
bool s_copy_cache_enable;
bool s_stereo_3d;
bool s_efb_mono_depth;
} backup_config;
};
extern TextureCache *g_texture_cache;