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GameTree.cpp
168 lines (142 loc) · 3.76 KB
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GameTree.cpp
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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "ui_GameTree.h"
#include "Common/StdMakeUnique.h"
#include "DolphinQt/GameList/GameTree.h"
#include "DolphinQt/Utils/Resources.h"
#include "DolphinQt/Utils/Utils.h"
// Game banner image size
static const u32 BANNER_WIDTH = 96;
static const u32 BANNER_HEIGHT = 32;
DGameTree::DGameTree(QWidget* parent_widget) :
QTreeWidget(parent_widget)
{
m_ui = std::make_unique<Ui::DGameTree>();
m_ui->setupUi(this);
SetViewStyle(STYLE_TREE);
setIconSize(QSize(BANNER_WIDTH, BANNER_HEIGHT));
sortByColumn(COL_TITLE, Qt::AscendingOrder);
connect(this, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(ItemActivated(QTreeWidgetItem*)));
}
DGameTree::~DGameTree()
{
int count = topLevelItemCount();
for (int a = 0; a < count; a++)
takeTopLevelItem(0);
for (QTreeWidgetItem* i : m_path_nodes.values())
{
count = i->childCount();
for (int a = 0; a < count; a++)
i->takeChild(0);
}
for (QTreeWidgetItem* i : m_path_nodes.values())
delete i;
for (QTreeWidgetItem* i : m_items.keys())
delete i;
}
void DGameTree::ResizeAllCols()
{
for (int i = 0; i < columnCount(); i++)
resizeColumnToContents(i);
}
void DGameTree::ItemActivated(QTreeWidgetItem* item)
{
if (!m_path_nodes.values().contains(item))
emit StartGame();
}
GameFile* DGameTree::SelectedGame()
{
if (!selectedItems().empty())
return m_items.value(selectedItems().at(0));
else
return nullptr;
}
void DGameTree::SelectGame(GameFile* game)
{
if (game == nullptr)
return;
if (!selectedItems().empty())
selectedItems().at(0)->setSelected(false);
m_items.key(game)->setSelected(true);
}
void DGameTree::SetViewStyle(GameListStyle newStyle)
{
if (newStyle == STYLE_LIST)
{
m_current_style = STYLE_LIST;
setIndentation(0);
RebuildTree();
}
else
{
m_current_style = STYLE_TREE;
setIndentation(20);
RebuildTree();
}
}
void DGameTree::AddGame(GameFile* item)
{
if (m_items.values().contains(item))
return;
QString folder = item->GetFolderName();
if (!m_path_nodes.contains(folder))
{
QTreeWidgetItem* i = new QTreeWidgetItem;
i->setText(0, folder);
m_path_nodes.insert(folder, i);
if (m_current_style == STYLE_TREE)
addTopLevelItem(i);
}
QTreeWidgetItem* i = new QTreeWidgetItem;
i->setIcon(COL_TYPE, QIcon(Resources::GetPlatformPixmap(item->GetPlatform())));
i->setIcon(COL_BANNER, QIcon(item->GetBitmap()));
i->setText(COL_TITLE, item->GetName(true));
i->setText(COL_DESCRIPTION, item->GetDescription());
i->setIcon(COL_REGION, QIcon(Resources::GetRegionPixmap(item->GetCountry())));
i->setText(COL_SIZE, NiceSizeFormat(item->GetFileSize()));
i->setIcon(COL_STATE, QIcon(Resources::GetRatingPixmap(item->GetEmuState())));
if (item->IsCompressed())
{
for (int col = 0; col < columnCount(); col++)
i->setTextColor(col, QColor("#00F"));
}
m_items.insert(i, item);
RebuildTree(); // TODO: only call this once per group of items added
}
void DGameTree::RemoveGame(GameFile* item)
{
if (!m_items.values().contains(item))
return;
QTreeWidgetItem* i = m_items.key(item);
m_items.remove(i);
delete i;
}
void DGameTree::RebuildTree()
{
GameFile* currentGame = SelectedGame();
int count = topLevelItemCount();
for (int a = 0; a < count; a++)
takeTopLevelItem(0);
for (QTreeWidgetItem* i : m_path_nodes.values())
{
count = i->childCount();
for (int a = 0; a < count; a++)
i->takeChild(0);
}
if (m_current_style == STYLE_TREE)
{
for (QTreeWidgetItem* i : m_path_nodes.values())
addTopLevelItem(i);
for (QTreeWidgetItem* i : m_items.keys())
m_path_nodes.value(m_items.value(i)->GetFolderName())->addChild(i);
}
else
{
for (QTreeWidgetItem* i : m_items.keys())
addTopLevelItem(i);
}
expandAll();
ResizeAllCols();
SelectGame(currentGame);
}