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GameTracker.h
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GameTracker.h
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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <QFileSystemWatcher>
#include <QMap>
#include <QSet>
#include <QString>
#include <QVector>
#include "Common/Event.h"
#include "Common/WorkQueueThread.h"
#include "UICommon/GameFileCache.h"
namespace UICommon
{
class GameFile;
}
// Watches directories and loads GameFiles in a separate thread.
// To use this, just add directories using AddDirectory, and listen for the
// GameLoaded and GameRemoved signals.
class GameTracker final : public QFileSystemWatcher
{
Q_OBJECT
public:
explicit GameTracker(QObject* parent = nullptr);
// A GameTracker won't emit any signals until this function has been called.
// Before you call this function, make sure to call AddDirectory for all
// directories you want to track, otherwise games will briefly disappear
// until you call AddDirectory and the GameTracker finishes scanning the file system.
void Start();
void AddDirectory(const QString& dir);
void RemoveDirectory(const QString& dir);
void RefreshAll();
signals:
void GameLoaded(const std::shared_ptr<const UICommon::GameFile>& game);
void GameUpdated(const std::shared_ptr<const UICommon::GameFile>& game);
void GameRemoved(const std::string& path);
private:
void LoadCache();
void StartInternal();
void UpdateDirectory(const QString& dir);
void UpdateFile(const QString& path);
void AddDirectoryInternal(const QString& dir);
void RemoveDirectoryInternal(const QString& dir);
void UpdateDirectoryInternal(const QString& dir);
void UpdateFileInternal(const QString& path);
QSet<QString> FindMissingFiles(const QString& dir);
void LoadGame(const QString& path);
bool AddPath(const QString& path);
bool RemovePath(const QString& path);
enum class CommandType
{
LoadCache,
Start,
AddDirectory,
RemoveDirectory,
UpdateDirectory,
UpdateFile,
UpdateMetadata
};
struct Command
{
CommandType type;
QString path;
};
// game path -> directories that track it
QMap<QString, QSet<QString>> m_tracked_files;
QVector<QString> m_tracked_paths;
Common::WorkQueueThread<Command> m_load_thread;
UICommon::GameFileCache m_cache;
Common::Event m_cache_loaded_event;
Common::Event m_initial_games_emitted_event;
bool m_initial_games_emitted = false;
bool m_started = false;
};
Q_DECLARE_METATYPE(std::shared_ptr<const UICommon::GameFile>)
Q_DECLARE_METATYPE(std::string)