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NetPlayConfigLoader.cpp
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NetPlayConfigLoader.cpp
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// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
#include <memory>
#include <fmt/format.h>
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/Config/SessionSettings.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/NetPlayProto.h"
namespace ConfigLoaders
{
class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
explicit NetPlayConfigLayerLoader(const NetPlay::NetSettings& settings)
: ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings)
{
}
void Load(Config::Layer* layer) override
{
layer->Set(Config::MAIN_CPU_THREAD, m_settings.m_CPUthread);
layer->Set(Config::MAIN_CPU_CORE, m_settings.m_CPUcore);
layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.m_EnableCheats);
layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.m_SelectedLanguage);
layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.m_OverrideRegionSettings);
layer->Set(Config::MAIN_DSP_HLE, m_settings.m_DSPHLE);
layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.m_OCEnable);
layer->Set(Config::MAIN_OVERCLOCK, m_settings.m_OCFactor);
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.m_EXIDevice[slot]);
layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.m_WriteToMemcard);
layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.m_RAMOverrideEnable);
layer->Set(Config::MAIN_MEM1_SIZE, m_settings.m_Mem1Size);
layer->Set(Config::MAIN_MEM2_SIZE, m_settings.m_Mem2Size);
layer->Set(Config::MAIN_FALLBACK_REGION, m_settings.m_FallbackRegion);
layer->Set(Config::MAIN_ALLOW_SD_WRITES, m_settings.m_AllowSDWrites);
layer->Set(Config::MAIN_DSP_JIT, m_settings.m_DSPEnableJIT);
for (size_t i = 0; i < Config::SYSCONF_SETTINGS.size(); ++i)
{
std::visit(
[&](auto* info) {
layer->Set(*info, static_cast<decltype(info->GetDefaultValue())>(
m_settings.m_SYSCONFSettings[i]));
},
Config::SYSCONF_SETTINGS[i].config_info);
}
layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, m_settings.m_EFBAccessEnable);
layer->Set(Config::GFX_HACK_BBOX_ENABLE, m_settings.m_BBoxEnable);
layer->Set(Config::GFX_HACK_FORCE_PROGRESSIVE, m_settings.m_ForceProgressive);
layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_settings.m_EFBToTextureEnable);
layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_settings.m_XFBToTextureEnable);
layer->Set(Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_settings.m_DisableCopyToVRAM);
layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, m_settings.m_ImmediateXFBEnable);
layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_settings.m_EFBEmulateFormatChanges);
layer->Set(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES,
m_settings.m_SafeTextureCacheColorSamples);
layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.m_PerfQueriesEnable);
layer->Set(Config::MAIN_FLOAT_EXCEPTIONS, m_settings.m_FloatExceptions);
layer->Set(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS, m_settings.m_DivideByZeroExceptions);
layer->Set(Config::MAIN_FPRF, m_settings.m_FPRF);
layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.m_AccurateNaNs);
layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.m_DisableICache);
layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.m_SyncOnSkipIdle);
layer->Set(Config::MAIN_SYNC_GPU, m_settings.m_SyncGPU);
layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.m_SyncGpuMaxDistance);
layer->Set(Config::MAIN_SYNC_GPU_MIN_DISTANCE, m_settings.m_SyncGpuMinDistance);
layer->Set(Config::MAIN_SYNC_GPU_OVERCLOCK, m_settings.m_SyncGpuOverclock);
layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, m_settings.m_JITFollowBranch);
layer->Set(Config::MAIN_FAST_DISC_SPEED, m_settings.m_FastDiscSpeed);
layer->Set(Config::MAIN_MMU, m_settings.m_MMU);
layer->Set(Config::MAIN_FASTMEM, m_settings.m_Fastmem);
layer->Set(Config::MAIN_SKIP_IPL, m_settings.m_SkipIPL);
layer->Set(Config::SESSION_LOAD_IPL_DUMP, m_settings.m_LoadIPLDump);
layer->Set(Config::GFX_HACK_DEFER_EFB_COPIES, m_settings.m_DeferEFBCopies);
layer->Set(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE, m_settings.m_EFBAccessTileSize);
layer->Set(Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_settings.m_EFBAccessDeferInvalidation);
layer->Set(Config::SESSION_USE_FMA, m_settings.m_UseFMA);
layer->Set(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED, false);
if (m_settings.m_StrictSettingsSync)
{
layer->Set(Config::GFX_HACK_VERTEX_ROUDING, m_settings.m_VertexRounding);
layer->Set(Config::GFX_EFB_SCALE, m_settings.m_InternalResolution);
layer->Set(Config::GFX_HACK_COPY_EFB_SCALED, m_settings.m_EFBScaledCopy);
layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.m_FastDepthCalc);
layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.m_EnablePixelLighting);
layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.m_WidescreenHack);
layer->Set(Config::GFX_ENHANCE_FORCE_FILTERING, m_settings.m_ForceFiltering);
layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.m_MaxAnisotropy);
layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.m_ForceTrueColor);
layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.m_DisableCopyFilter);
layer->Set(Config::GFX_DISABLE_FOG, m_settings.m_DisableFog);
layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION,
m_settings.m_ArbitraryMipmapDetection);
layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD,
m_settings.m_ArbitraryMipmapDetectionThreshold);
layer->Set(Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_settings.m_EnableGPUTextureDecoding);
// Disable AA as it isn't deterministic across GPUs
layer->Set(Config::GFX_MSAA, 1);
layer->Set(Config::GFX_SSAA, false);
}
if (m_settings.m_SyncSaveData)
{
if (!m_settings.m_IsHosting)
{
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP;
layer->Set(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE, path + "Card A");
layer->Set(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE, path + "Card B");
const auto make_memcard_path = [this](char letter) {
return fmt::format("{}{}{}.{}.raw", File::GetUserPath(D_GCUSER_IDX), GC_MEMCARD_NETPLAY,
letter, m_settings.m_SaveDataRegion);
};
layer->Set(Config::MAIN_MEMCARD_A_PATH, make_memcard_path('A'));
layer->Set(Config::MAIN_MEMCARD_B_PATH, make_memcard_path('B'));
}
layer->Set(Config::SESSION_GCI_FOLDER_CURRENT_GAME_ONLY, true);
}
#ifdef HAS_LIBMGBA
for (size_t i = 0; i < m_settings.m_GBARomPaths.size(); ++i)
{
layer->Set(Config::MAIN_GBA_ROM_PATHS[i], m_settings.m_GBARomPaths[i]);
}
#endif
// Check To Override Client's Cheat Codes
if (m_settings.m_SyncCodes && !m_settings.m_IsHosting)
{
// Raise flag to use host's codes
layer->Set(Config::SESSION_CODE_SYNC_OVERRIDE, true);
}
}
void Save(Config::Layer* layer) override
{
// Do Nothing
}
private:
const NetPlay::NetSettings m_settings;
};
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader>
GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings)
{
return std::make_unique<NetPlayConfigLayerLoader>(settings);
}
} // namespace ConfigLoaders