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strings.xml
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strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Title of the app -->
<string name="app_name">Dolphin Emulator</string>
<string name="host">app</string>
<string name="scheme">dolphinemu</string>
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
is made that they are placed together so that we can access them sequentially in a loop. -->
<string name="controller_0">GameCube Controller 1</string>
<string name="controller_1">GameCube Controller 2</string>
<string name="controller_2">GameCube Controller 3</string>
<string name="controller_3">GameCube Controller 4</string>
<!-- END WARNING -->
<string name="controller_control">Control Stick</string>
<string name="controller_c">C Stick</string>
<string name="controller_trig">Triggers</string>
<string name="controller_dpad">D-Pad</string>
<string name="modifier_range">Modifier Range</string>
<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
is made that they are placed together so that we can access them sequentially in a loop.
Wiimotes start at 4 since they are mapped to padID's 4-7 in the native code.-->
<string name="wiimote_4">Wii Remote 1</string>
<string name="wiimote_5">Wii Remote 2</string>
<string name="wiimote_6">Wii Remote 3</string>
<string name="wiimote_7">Wii Remote 4</string>
<!-- END WARNING -->
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
is made that they are placed together so that we can access them sequentially in a loop.
Wiimotes start at 4 since they are mapped to padID's 4-7 in the native code.-->
<string name="wiimote_extension_4">Wii Remote Extension 1</string>
<string name="wiimote_extension_5">Wii Remote Extension 2</string>
<string name="wiimote_extension_6">Wii Remote Extension 3</string>
<string name="wiimote_extension_7">Wii Remote Extension 4</string>
<!-- END WARNING -->
<string name="wiimote_extensions">Extension</string>
<string name="wiimote_extensions_description">Choose and bind the Wii Remote extension.</string>
<string name="wiimote_ir">IR</string>
<string name="wiimote_swing">Swing</string>
<string name="wiimote_tilt">Tilt</string>
<string name="wiimote_shake">Shake</string>
<string name="input_binding">Input Binding</string>
<string name="input_binding_description">Press or move an input to bind it to %1$s.</string>
<string name="input_rumble_description">Press or move any input to set rumble.</string>
<!-- Generic buttons (Shared with lots of stuff) -->
<string name="generic_buttons">Buttons</string>
<string name="generic_up">Up</string>
<string name="generic_down">Down</string>
<string name="generic_left">Left</string>
<string name="generic_right">Right</string>
<string name="generic_forward">Forward</string>
<string name="generic_backward">Backward</string>
<string name="generic_stick">Stick</string>
<string name="generic_green">Green</string>
<string name="generic_red">Red</string>
<string name="generic_yellow">Yellow</string>
<string name="generic_blue">Blue</string>
<string name="generic_orange">Orange</string>
<!-- GameCube buttons (May be shared with other stuff too) -->
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_start">START</string>
<string name="button_x">X</string>
<string name="button_y">Y</string>
<string name="button_z">Z</string>
<string name="trigger_left">L</string>
<string name="trigger_right">R</string>
<!-- Wii Remote buttons (May be shared with other stuff too) -->
<string name="button_one">1</string>
<string name="button_two">2</string>
<string name="button_minus">-</string>
<string name="button_plus">+</string>
<string name="button_home">HOME</string>
<string name="ir_hide">Hide</string>
<string name="tilt_modifier">Modifier</string>
<string name="shake_x">X</string>
<string name="shake_y">Y</string>
<string name="shake_z">Z</string>
<!-- Nunchuk only buttons -->
<string name="nunchuk_button_c">C</string>
<!-- Classic only buttons -->
<string name="classic_button_zl">ZL</string>
<string name="classic_button_zr">ZR</string>
<string name="classic_leftstick">Left Stick</string>
<string name="classic_rightstick">Right Stick</string>
<!-- Guitar only buttons -->
<string name="guitar_frets">Frets</string>
<string name="guitar_strum">Strum</string>
<string name="guitar_whammy">Whammy</string>
<string name="guitar_whammy_bar">Bar</string>
<!-- Drums only buttons -->
<string name="drums_pads">Pads</string>
<string name="drums_pad_bass">Bass</string>
<!-- Turntable only buttons -->
<string name="turntable_button_green_left">Green Left</string>
<string name="turntable_button_red_left">Red Left</string>
<string name="turntable_button_blue_left">Blue Left</string>
<string name="turntable_button_green_right">Green Right</string>
<string name="turntable_button_red_right">Red Right</string>
<string name="turntable_button_blue_right">Blue Right</string>
<string name="turntable_button_euphoria">Euphoria</string>
<string name="turntable_table_left">Table Left</string>
<string name="turntable_table_right">Table Right</string>
<string name="turntable_effect">Effect</string>
<string name="turntable_effect_dial">Dial</string>
<string name="turntable_crossfade">Crossfade</string>
<!-- Main Preference Fragment -->
<string name="settings">Settings</string>
<string name="game_settings">Game Settings: %1$s</string>
<string name="config">Config</string>
<string name="graphics_settings">Graphics Settings</string>
<string name="gcpad_settings">GameCube Input</string>
<string name="wiimote_settings">Wii Input</string>
<string name="settings_saved">Saved settings to INI files</string>
<string name="settings_saved_game_specific">Saved settings for %1$s</string>
<!-- General Preference Fragment -->
<string name="general_submenu">General</string>
<string name="dual_core">Dual Core</string>
<string name="dual_core_description">Split workload to two CPU cores instead of one. Increases speed.</string>
<string name="speed_limit">Speed Limit (0% = Unlimited)</string>
<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
<string name="gamecube_submenu">GameCube</string>
<string name="system_language">System Language</string>
<string name="slot_a_device">GameCube Slot A Device</string>
<string name="slot_b_device">GameCube Slot B Device</string>
<string name="wii_submenu">Wii</string>
<string name="wii_widescreen">Widescreen</string>
<string name="wii_widescreen_description">Changes aspect ratio from 4:3 to 16:9 in games that support it.</string>
<string name="wii_pal60">Use PAL60 Mode (EuRGB60)</string>
<string name="wii_pal60_description">Changes refresh rate from 50 Hz to 60 Hz in PAL games that support it.</string>
<string name="wii_screensaver">Enable Screen Saver</string>
<string name="wii_screensaver_description">Dims the screen after five minutes of inactivity.</string>
<string name="sound_mode">Sound</string>
<string name="insert_sd_card">Insert SD Card</string>
<string name="insert_sd_card_description">Supports SD and SDHC. Default size is 128 MB.</string>
<string name="wii_sd_card_allow_writes">Allow Writes to SD Card</string>
<string name="wiimote_rumble">Wii Remote Rumble</string>
<string name="wiimote_volume">Wii Remote Speaker Volume</string>
<string name="sensor_bar_sensitivity">Sensor Bar Sensitivity</string>
<string name="sensor_bar_position">Sensor Bar Position</string>
<string name="wiimote_scanning">Wii Remote Continuous Scanning</string>
<string name="wiimote_scanning_description">Leave this on if you are using a DolphinBar for real Wiimote support.</string>
<string name="wiimote_speaker">Wii Remote Speaker</string>
<string name="wiimote_speaker_description">Enable sound output through the speaker on a real Wiimote (DolphinBar required).</string>
<string name="override_region_settings">Allow Mismatched Region Settings</string>
<string name="auto_disc_change">Change Discs Automatically</string>
<string name="enable_save_states">Enable Savestates</string>
<string name="enable_save_states_description">WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress.</string>
<string name="lock_emulation_landscape">Lock screen to landscape</string>
<string name="lock_emulation_landscape_desc">Some touch controls will require additional tweaking if played in portrait</string>
<string name="analytics">Enable usage statistics reporting</string>
<string name="analytics_desc">If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings.</string>
<string name="analytics_new_id">Generate a New Statistics Identity</string>
<string name="analytics_new_id_confirmation">Are you sure you want to generate a new statistics identity?</string>
<!-- Interface Preference Fragment -->
<string name="interface_submenu">Interface</string>
<string name="emulation_screen_orientation">Screen Orientation During Emulation</string>
<string name="panic_handlers">Use Panic Handlers</string>
<string name="panic_handlers_description">Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all.</string>
<string name="osd_messages">Show On-Screen Display Messages</string>
<string name="osd_messages_description">Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing.</string>
<string name="download_game_covers">Download Game Covers from GameTDB.com</string>
<!-- Audio Settings -->
<string name="audio_submenu">Audio</string>
<string name="dsp_emulation_engine">DSP Emulation Engine</string>
<string name="audio_stretch">Audio Stretching</string>
<string name="audio_stretch_description">Stretches audio to reduce stuttering. Increases latency.</string>
<string name="audio_volume">Audio Volume</string>
<!-- Path Settings -->
<string name="paths_submenu">Paths</string>
<string name="search_subfolders">Search Subfolders for Game Files</string>
<string name="default_ISO">Default ISO</string>
<string name="wii_NAND_root">Wii NAND Root</string>
<string name="dump_path">Dump Path</string>
<string name="load_path">Load Path</string>
<string name="resource_pack_path">Resource Pack Path</string>
<string name="SD_card_path">SD Card Path</string>
<!-- Graphics Settings -->
<string name="graphics_general">General</string>
<string name="graphics_enhancements_and_hacks">Enhancements & Hacks</string>
<!-- Video Preference Fragment -->
<string name="video_backend">Video Backend</string>
<string name="video_backend_description">Select the API used for graphics rendering.</string>
<string name="show_fps">Show FPS</string>
<string name="show_fps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
<string name="enhancements_submenu">Enhancements</string>
<string name="internal_resolution">Internal Resolution</string>
<string name="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
<string name="FSAA">Full-scene Anti-aliasing</string>
<string name="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<string name="post_processing_shader">Post-Processing Effect</string>
<string name="post_processing_shader_description">Apply a post-processing effect after finishing a frame</string>
<string name="postprocessing_shader">Post Processing Shader</string>
<string name="postprocessing_shader_description">Apply a post-processing effect after finishing a frame.</string>
<string name="scaled_efb_copy">Scaled EFB Copy</string>
<string name="scaled_efb_copy_description">Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).</string>
<string name="per_pixel_lighting">Per-Pixel Lighting</string>
<string name="per_pixel_lighting_description">Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.</string>
<string name="force_texture_filtering">Force Texture Filtering</string>
<string name="force_texture_filtering_description">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
<string name="force_24bit_color">Force 24-Bit Color</string>
<string name="force_24bit_color_description">Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked.</string>
<string name="disable_fog">Disable Fog</string>
<string name="disable_fog_description">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
<string name="disable_copy_filter">Disable Copy Filter</string>
<string name="disable_copy_filter_description">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
<string name="arbitrary_mipmap_detection">Arbitrary Mipmap Detection</string>
<string name="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked.</string>
<string name="stereoscopy_submenu">Stereoscopy</string>
<string name="stereoscopy_submenu_description">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
<string name="wide_screen_hack">Widescreen Hack</string>
<string name="wide_screen_hack_description">Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked.</string>
<string name="stereoscopy_mode">Stereoscopy Mode</string>
<string name="stereoscopy_mode_description">Select the stereoscopic 3D mode.</string>
<string name="stereoscopy_depth">Depth</string>
<string name="stereoscopy_depth_description">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
<string name="stereoscopy_convergence">Convergence</string>
<string name="stereoscopy_convergence_description">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
<string name="stereoscopy_swap_eyes">Swap Eyes</string>
<string name="stereoscopy_swap_eyes_description">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
<string name="backend_multithreading">Backend Multithreading</string> <!--Backend Multithreading is only disabled by default on Android -->
<string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave unchecked.</string>
<string name="hacks_submenu">Hacks</string>
<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
<string name="skip_efb_access">Skip EFB Access from CPU</string>
<string name="skip_efb_access_description">Ignore any requests from the CPU to read/write to the EFB.</string>
<string name="ignore_format_changes">Ignore Format Changes</string>
<string name="ignore_format_changes_description">Ignore any changes to the EFB format.</string>
<string name="efb_copy_method">Store EFB Copies to Texture Only</string>
<string name="efb_copy_method_description">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string>
<string name="defer_efb_copies">Defer EFB Copies to RAM</string>
<string name="defer_efb_copies_description">Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked.</string>
<string name="texture_cache">Texture Cache</string>
<string name="texture_cache_accuracy">Texture Cache Accuracy</string>
<string name="texture_cache_accuracy_description">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>
<string name="gpu_texture_decoding">GPU Texture Decoding</string>
<string name="gpu_texture_decoding_description">Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios.</string>
<string name="external_frame_buffer">External Frame Buffer</string>
<string name="xfb_copy_method">Store XFB Copies to Texture Only</string>
<string name="xfb_copy_method_description">Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked.</string>
<string name="immediate_xfb">Immediately Present XFB</string>
<string name="immediate_xfb_description">Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked.</string>
<string name="skip_duplicate_xfbs">Skip Presenting Duplicate Frames</string>
<string name="skip_duplicate_xfbs_description">Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked.</string>
<string name="fast_depth_calculation">Fast Depth Calculation</string>
<string name="fast_depth_calculation_description">Uses a less accurate algorithm to calculate depth values. Causes issues in a few games, but can result in a decent speed increase depending on the game and/or GPU. If unsure, leave this checked.</string>
<string name="disable_bbox">Disable Bounding Box</string>
<string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string>
<string name="vertex_rounding">Vertex Rounding</string>
<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
<string name="texture_cache_to_state">Save Texture Cache to State</string>
<string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
<string name="aspect_ratio">Aspect Ratio</string>
<string name="aspect_ratio_description">Select what aspect ratio to use when rendering</string>
<string name="shader_compilation_mode">Shader Compilation Mode</string>
<string name="wait_for_shaders">Compile Shaders Before Starting</string>
<string name="wait_for_shaders_description">This causes a delay when launching games, but will reduce stuttering early on.</string>
<!-- Advanced Settings -->
<string name="advanced_submenu">Advanced</string>
<string name="cpu_core">CPU Core</string>
<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string>
<string name="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
<string name="synchronize_gpu_thread">Synchronize GPU Thread</string>
<string name="synchronize_gpu_thread_description">Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended!</string>
<!-- Log Configuration -->
<string name="log_submenu">Log</string>
<string name="log_to_file">Write Logs to File</string>
<string name="log_to_file_description">Log messages from enabled log types to the Logs folder. Will decrease performance.</string>
<string name="log_verbosity">Verbosity</string>
<string name="log_enable_all">Enable all Log Types</string>
<string name="log_enable_all_confirmation">Are you sure you want to enable all log types?</string>
<string name="log_disable_all">Disable all Log Types</string>
<string name="log_disable_all_confirmation">Are you sure you want to disable all log types?</string>
<string name="log_clear">Clear Log file</string>
<string name="log_clear_confirmation">Are you sure you want to clear the log file?</string>
<string name="log_types">Log Types</string>
<!-- Debug -->
<string name="debug_submenu">Debug</string>
<string name="debug_warning">Warning: Debug settings will slow emulation</string>
<string name="debug_fastmem">Disable Fastmem</string>
<string name="debug_jit_header">Jit</string>
<string name="debug_jitoff">Jit Disabled</string>
<string name="debug_jitloadstoreoff">Jit Load Store Disabled</string>
<string name="debug_jitloadstorefloatingoff">Jit Load Store Floating Point Disabled</string>
<string name="debug_jitloadstorepairedoff">Jit Load Store Paired Disabled</string>
<string name="debug_jitfloatingpointoff">Jit Floating Point Disabled</string>
<string name="debug_jitintegeroff">Jit Integer Disabled</string>
<string name="debug_jitpairedoff">Jit Paired Disabled</string>
<string name="debug_jitsystemregistersoff">Jit System Registers Disabled</string>
<string name="debug_jitbranchoff">Jit Branch Disabled</string>
<string name="debug_jitregistercacheoff">Jit Register Cache Disabled</string>
<!-- Miscellaneous -->
<string name="yes">Yes</string>
<string name="no">No</string>
<string name="ok">OK</string>
<string name="off">Off</string>
<string name="cancel">Cancel</string>
<string name="clear">Clear</string>
<string name="disabled">Disabled</string>
<string name="other">Other</string>
<string name="continue_anyway">Continue Anyway</string>
<!-- Game Grid Screen-->
<string name="platform_gamecube">GameCube Games</string>
<string name="platform_wii">Wii Games</string>
<string name="platform_wiiware">WiiWare Games</string>
<string name="add_directory_title">Add Folder to Library</string>
<string name="grid_menu_settings">Settings</string>
<string name="grid_menu_refresh">Refresh Library</string>
<string name="grid_menu_open_file">Open File</string>
<string name="grid_menu_install_wad">Install WAD</string>
<string name="grid_menu_import_wii_save">Import Wii Save</string>
<string name="grid_menu_import_nand_backup">Import BootMii NAND Backup</string>
<string name="import_in_progress">Importing...</string>
<string name="do_not_close_app">Do not close the app!</string>
<string name="wad_install_success">Successfully installed this title to the NAND.</string>
<string name="wad_install_failure">Failed to install this title to the NAND.</string>
<string name="wii_save_exists">Save data for this title already exists in the NAND. Consider backing up the current data before overwriting.\nOverwrite now?</string>
<string name="wii_save_import_success">Successfully imported save file.</string>
<string name="wii_save_import_error">Failed to import save file. Your NAND may be corrupt, or something is preventing access to files within it.</string>
<string name="wii_save_import_corruped_source">Failed to import save file. The given file appears to be corrupted or is not a valid Wii save.</string>
<string name="wii_save_import_title_missing">Failed to import save file. Please launch the game once, then try again.</string>
<string name="nand_import_warning">Merging a new NAND over your currently selected NAND will overwrite any channels and savegames that already exist. This process is not reversible, so it is recommended that you keep backups of both NANDs. Are you sure you want to continue?</string>
<!-- Game Properties Screen -->
<string name="properties_details">Details</string>
<string name="properties_convert">Convert File</string>
<string name="properties_set_default_iso">Set as Default ISO</string>
<string name="properties_edit_game_settings">Edit Game Settings</string>
<string name="properties_clear_game_settings">Clear Game Settings</string>
<string name="properties_clear_success">Cleared settings for %1$s</string>
<string name="properties_clear_failure">Unable to clear settings for %1$s</string>
<string name="properties_clear_missing">No game settings to delete</string>
<string name="preferences_save_exit">Save and Exit</string>
<string name="preferences_game_properties">Game Properties</string>
<string name="preferences_game_properties_with_game_id">Game Properties: %1$s</string>
<string name="preferences_extensions">Extension Bindings</string>
<string name="game_ini_junk_title">Junk Data Found</string>
<string name="game_ini_junk_question">The settings file for this game contains extraneous data added by an old version of Dolphin. This will likely prevent global settings from working as intended.\n\nWould you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone.</string>
<string name="game_details_country">Country</string>
<string name="game_details_company">Company</string>
<string name="game_details_game_id">Game ID</string>
<string name="game_details_revision">Revision</string>
<string name="game_details_file_size">File Size</string>
<string name="game_details_file_format">File Format</string>
<string name="game_details_compression">Compression</string>
<string name="game_details_block_size">Block Size</string>
<string name="game_details_no_compression">No Compression</string>
<string name="game_details_size_and_format">%1$s (%2$s)</string>
<!-- Convert Screen -->
<string name="convert_format">Format</string>
<string name="convert_block_size">Block Size</string>
<string name="convert_compression">Compression</string>
<string name="convert_compression_level">Compression Level</string>
<string name="convert_remove_junk_data">Remove Junk Data (Irreversible)</string>
<string name="convert_convert">Convert</string>
<string name="convert_converting">Converting</string>
<string name="convert_warning_iso">Removing junk data does not save any space when converting to ISO (unless you package the ISO file in a compressed file format such as ZIP afterwards). Do you want to continue anyway?</string>
<string name="convert_warning_gcz">Converting Wii disc images to GCZ without removing junk data does not save any noticeable amount of space compared to converting to ISO. Do you want to continue anyway?</string>
<string name="convert_success_message">The disc image was successfully converted.</string>
<string name="convert_failure_message">Dolphin failed to complete the requested action.</string>
<string name="convert_format_info">
ISO: A simple and robust format which is supported by many programs. It takes up more space
than any other format.
\n\nGCZ: A basic compressed format which is compatible with most versions of Dolphin and some
other programs. It can\'t efficiently compress junk data (unless removed) or encrypted Wii data.
\n\nWIA: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later,
and a few other programs. It can efficiently compress encrypted Wii data, but not junk data
(unless removed).
\n\nRVZ: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later.
It can efficiently compress both junk data and encrypted Wii data.
</string>
<!-- Emulation Menu -->
<string name="pause_emulation">Pause Emulation</string>
<string name="unpause_emulation">Unpause Emulation</string>
<string name="emulation_screenshot">Take Screenshot</string>
<string name="emulation_savestate">Save State</string>
<string name="emulation_loadstate">Load State</string>
<string name="emulation_exit">Exit Emulation</string>
<string name="emulation_state_slot">Slot %1$d\n\n%2$s</string>
<string name="emulation_state_slot_empty">Slot %1$d\n\nEmpty</string>
<string name="emulation_quicksave">Quick Save</string>
<string name="emulation_quickload">Quick Load</string>
<string name="emulation_refresh_wiimotes">Refresh Wii Remotes</string>
<string name="emulation_overlay_controls">Overlay Controls</string>
<string name="emulation_edit_layout">Edit Layout</string>
<string name="emulation_done">Done</string>
<string name="emulation_toggle_controls">Toggle Controls</string>
<string name="emulation_toggle_all">Toggle All</string>
<string name="emulation_control_scale">Adjust Scale</string>
<string name="emulation_control_opacity">Adjust Opacity</string>
<string name="emulation_control_adjustments">Adjust Controls</string>
<string name="emulation_control_joystick_rel_center">Relative Stick Center</string>
<string name="emulation_control_rumble">Rumble</string>
<string name="emulation_choose_controller">Choose Controller</string>
<string name="emulation_menu_help">Press Back to access the menu.\nLong press Back to exit emulation.</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_ir_group">Touch IR Pointer</string>
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
<string name="emulation_choose_doubletap">Double tap button</string>
<string name="emulation_motion_controls">Motion Controls</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>
<string name="gc_adapter_rumble_description">Enable the vibration function for this GameCube controller.</string>
<string name="gc_adapter_bongos">Bongo Controller</string>
<string name="gc_adapter_bongos_description">Enable this if you are using bongos on this port.</string>
<!-- Wii Remote Input Menu-->
<string name="header_wiimote_general">General</string>
<string name="header_controllers">Controllers</string>
<!-- Rumble -->
<string name="rumble_not_found">Device rumble not found</string>
<string name="write_permission_needed">You need to allow write access to external storage for the emulator to work</string>
<string name="load_settings">Loading Settings...</string>
<string name="setting_not_runtime_editable">This setting can\'t be changed while a game is running.</string>
<string name="setting_clear_info">Long press a setting to clear it.</string>
<string name="setting_clear_confirm">Do you want to restore this setting to its default value?</string>
<string name="setting_cleared">Setting cleared</string>
<string name="emulation_change_disc">Change Disc</string>
<string name="external_storage_not_mounted">The external storage needs to be available in order to use Dolphin</string>
<!-- Extra Leanback Homescreen Channels-->
<string name="homescreen_favorites">Favorites</string>
<string name="select_dir">Select This Directory</string>
<!-- File Pickers -->
<string name="no_file_extension">The selected file does not appear to have a file name extension.\n\nContinue anyway?</string>
<string name="wrong_file_extension_single">The selected file has the file name extension \"%1$s\", but \"%2$s\" was expected.\n\nContinue anyway?</string>
<string name="wrong_file_extension_multiple">The selected file has the file name extension \"%1$s\", but one of these extensions was expected: %2$s\n\nContinue anyway?</string>
<string name="wrong_file_extension_in_directory">No compatible files were found in the selected location.\n\nThe supported formats are: %1$s</string>
<string name="unavailable_paths">Dolphin does not have permission to access one or more configured paths. Would you like to fix this before starting?</string>
<!-- Misc -->
<string name="pitch">Total Pitch</string>
<string name="yaw">Total Yaw</string>
<string name="vertical_offset">Vertical Offset</string>
<string name="default_values">Default Values</string>
<string name="slider_setting_value">%1$d%2$s</string>
<string name="disc_number">Disc %1$d</string>
<string name="disabled_gc_overlay_notice">GameCube Controller 1 is set to \"None\"</string>
<string name="ignore_warning_alert_messages">Ignore for this session</string>
<string name="make_sure_continuous_scan_enabled">Please make sure Continuous Scanning is enabled in Core Settings.</string>
</resources>