/
Movie.cpp
1548 lines (1320 loc) · 43.7 KB
/
Movie.cpp
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// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Movie.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <cstring>
#include <iomanip>
#include <iterator>
#include <mbedtls/config.h>
#include <mbedtls/md.h>
#include <mutex>
#include <sstream>
#include <thread>
#include <utility>
#include <variant>
#include <vector>
#include <fmt/format.h>
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IOFile.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/MovieConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/DSP/DSPCore.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/NetPlayProto.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "InputCommon/GCPadStatus.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
// The chunk to allocate movie data in multiples of.
#define DTM_BASE_LENGTH (1024)
namespace Movie
{
using namespace WiimoteCommon;
using namespace WiimoteEmu;
static bool s_bReadOnly = true;
static u32 s_rerecords = 0;
static PlayMode s_playMode = MODE_NONE;
static std::array<ControllerType, 4> s_controllers{};
static std::array<bool, 4> s_wiimotes{};
static ControllerState s_padState;
static DTMHeader tmpHeader;
static std::vector<u8> s_temp_input;
static u64 s_currentByte = 0;
static u64 s_currentFrame = 0, s_totalFrames = 0; // VI
static u64 s_currentLagCount = 0;
static u64 s_totalLagCount = 0; // just stats
static u64 s_currentInputCount = 0, s_totalInputCount = 0; // just stats
static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
static u64 s_recordingStartTime; // seconds since 1970 that recording started
static bool s_bSaveConfig = false, s_bNetPlay = false;
static bool s_bClearSave = false;
static bool s_bDiscChange = false;
static bool s_bReset = false;
static std::string s_author;
static std::string s_discChange;
static std::array<u8, 16> s_MD5;
static u8 s_bongos, s_memcards;
static std::array<u8, 20> s_revision;
static u32 s_DSPiromHash = 0;
static u32 s_DSPcoefHash = 0;
static bool s_bRecordingFromSaveState = false;
static bool s_bPolled = false;
// s_InputDisplay is used by both CPU and GPU (is mutable).
static std::mutex s_input_display_lock;
static std::string s_InputDisplay[8];
static GCManipFunction s_gc_manip_func;
static WiiManipFunction s_wii_manip_func;
static std::string s_current_file_name;
static void GetSettings();
static bool IsMovieHeader(const std::array<u8, 4>& magic)
{
return magic[0] == 'D' && magic[1] == 'T' && magic[2] == 'M' && magic[3] == 0x1A;
}
static std::array<u8, 20> ConvertGitRevisionToBytes(const std::string& revision)
{
std::array<u8, 20> revision_bytes{};
if (revision.size() % 2 == 0 && std::all_of(revision.begin(), revision.end(), ::isxdigit))
{
// The revision string normally contains a git commit hash,
// which is 40 hexadecimal digits long. In DTM files, each pair of
// hexadecimal digits is stored as one byte, for a total of 20 bytes.
size_t bytes_to_write = std::min(revision.size() / 2, revision_bytes.size());
unsigned int temp;
for (size_t i = 0; i < bytes_to_write; ++i)
{
sscanf(&revision[2 * i], "%02x", &temp);
revision_bytes[i] = temp;
}
}
else
{
// If the revision string for some reason doesn't only contain hexadecimal digit
// pairs, we instead copy the string with no conversion. This probably doesn't match
// the intended design of the DTM format, but it's the most sensible fallback.
size_t bytes_to_write = std::min(revision.size(), revision_bytes.size());
std::copy_n(std::begin(revision), bytes_to_write, std::begin(revision_bytes));
}
return revision_bytes;
}
// NOTE: GPU Thread
std::string GetInputDisplay()
{
if (!IsMovieActive())
{
s_controllers = {};
s_wiimotes = {};
for (int i = 0; i < 4; ++i)
{
if (SerialInterface::GetDeviceType(i) == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
s_controllers[i] = ControllerType::GBA;
else if (SerialInterface::GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
s_controllers[i] = ControllerType::GC;
else
s_controllers[i] = ControllerType::None;
s_wiimotes[i] = WiimoteCommon::GetSource(i) != WiimoteSource::None;
}
}
std::string input_display;
{
std::lock_guard guard(s_input_display_lock);
for (int i = 0; i < 4; ++i)
{
if (IsUsingPad(i))
input_display += s_InputDisplay[i] + '\n';
}
for (int i = 0; i < 4; ++i)
{
if (IsUsingWiimote(i))
input_display += s_InputDisplay[i + 4] + '\n';
}
}
return input_display;
}
// NOTE: GPU Thread
std::string GetRTCDisplay()
{
using ExpansionInterface::CEXIIPL;
const time_t current_time = CEXIIPL::GetEmulatedTime(CEXIIPL::UNIX_EPOCH);
const tm* const gm_time = gmtime(¤t_time);
std::ostringstream format_time;
format_time << std::put_time(gm_time, "Date/Time: %c\n");
return format_time.str();
}
void FrameUpdate()
{
s_currentFrame++;
if (!s_bPolled)
s_currentLagCount++;
if (IsRecordingInput())
{
s_totalFrames = s_currentFrame;
s_totalLagCount = s_currentLagCount;
}
s_bPolled = false;
}
static void CheckMD5();
static void GetMD5();
// called when game is booting up, even if no movie is active,
// but potentially after BeginRecordingInput or PlayInput has been called.
// NOTE: EmuThread
void Init(const BootParameters& boot)
{
if (std::holds_alternative<BootParameters::Disc>(boot.parameters))
s_current_file_name = std::get<BootParameters::Disc>(boot.parameters).path;
else
s_current_file_name.clear();
s_bPolled = false;
s_bSaveConfig = false;
if (IsPlayingInput())
{
ReadHeader();
std::thread md5thread(CheckMD5);
md5thread.detach();
if (strncmp(tmpHeader.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6))
{
PanicAlertFmtT("The recorded game ({0}) is not the same as the selected game ({1})",
tmpHeader.GetGameID(), SConfig::GetInstance().GetGameID());
EndPlayInput(false);
}
}
if (IsRecordingInput())
{
GetSettings();
std::thread md5thread(GetMD5);
md5thread.detach();
s_tickCountAtLastInput = 0;
}
memset(&s_padState, 0, sizeof(s_padState));
for (auto& disp : s_InputDisplay)
disp.clear();
if (!IsMovieActive())
{
s_bRecordingFromSaveState = false;
s_rerecords = 0;
s_currentByte = 0;
s_currentFrame = 0;
s_currentLagCount = 0;
s_currentInputCount = 0;
}
}
// NOTE: CPU Thread
void InputUpdate()
{
s_currentInputCount++;
if (IsRecordingInput())
{
s_totalInputCount = s_currentInputCount;
s_totalTickCount += CoreTiming::GetTicks() - s_tickCountAtLastInput;
s_tickCountAtLastInput = CoreTiming::GetTicks();
}
}
// NOTE: CPU Thread
void SetPolledDevice()
{
s_bPolled = true;
}
// NOTE: Host Thread
void SetReadOnly(bool bEnabled)
{
if (s_bReadOnly != bEnabled)
Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
s_bReadOnly = bEnabled;
}
bool IsRecordingInput()
{
return (s_playMode == MODE_RECORDING);
}
bool IsRecordingInputFromSaveState()
{
return s_bRecordingFromSaveState;
}
bool IsJustStartingRecordingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && s_currentFrame == 0;
}
bool IsJustStartingPlayingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && s_currentFrame == 1 && IsPlayingInput();
}
bool IsPlayingInput()
{
return (s_playMode == MODE_PLAYING);
}
bool IsMovieActive()
{
return s_playMode != MODE_NONE;
}
bool IsReadOnly()
{
return s_bReadOnly;
}
u64 GetRecordingStartTime()
{
return s_recordingStartTime;
}
u64 GetCurrentFrame()
{
return s_currentFrame;
}
u64 GetTotalFrames()
{
return s_totalFrames;
}
u64 GetCurrentInputCount()
{
return s_currentInputCount;
}
u64 GetTotalInputCount()
{
return s_totalInputCount;
}
u64 GetCurrentLagCount()
{
return s_currentLagCount;
}
u64 GetTotalLagCount()
{
return s_totalLagCount;
}
void SetClearSave(bool enabled)
{
s_bClearSave = enabled;
}
void SignalDiscChange(const std::string& new_path)
{
if (Movie::IsRecordingInput())
{
size_t size_of_path_without_filename = new_path.find_last_of("/\\") + 1;
std::string filename = new_path.substr(size_of_path_without_filename);
constexpr size_t maximum_length = sizeof(DTMHeader::discChange);
if (filename.length() > maximum_length)
{
PanicAlertFmtT("The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters.",
filename);
}
s_discChange = filename;
s_bDiscChange = true;
}
}
void SetReset(bool reset)
{
s_bReset = reset;
}
bool IsUsingPad(int controller)
{
return s_controllers[controller] != ControllerType::None;
}
bool IsUsingBongo(int controller)
{
return ((s_bongos & (1 << controller)) != 0);
}
bool IsUsingGBA(int controller)
{
return s_controllers[controller] == ControllerType::GBA;
}
bool IsUsingWiimote(int wiimote)
{
return s_wiimotes[wiimote];
}
bool IsConfigSaved()
{
return s_bSaveConfig;
}
bool IsStartingFromClearSave()
{
return s_bClearSave;
}
bool IsUsingMemcard(int memcard)
{
return (s_memcards & (1 << memcard)) != 0;
}
bool IsNetPlayRecording()
{
return s_bNetPlay;
}
// NOTE: Host Thread
void ChangePads()
{
if (!Core::IsRunning())
return;
ControllerTypeArray controllers{};
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
controllers[i] = ControllerType::GBA;
else if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers[i] = ControllerType::GC;
else
controllers[i] = ControllerType::None;
}
if (s_controllers == controllers)
return;
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
SerialInterface::SIDevices device = SerialInterface::SIDEVICE_NONE;
if (IsUsingGBA(i))
{
device = SerialInterface::SIDEVICE_GC_GBA_EMULATED;
}
else if (IsUsingPad(i))
{
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
{
device = SConfig::GetInstance().m_SIDevice[i];
}
else
{
device = IsUsingBongo(i) ? SerialInterface::SIDEVICE_GC_TARUKONGA :
SerialInterface::SIDEVICE_GC_CONTROLLER;
}
}
SerialInterface::ChangeDevice(device, i);
}
}
// NOTE: Host / Emu Threads
void ChangeWiiPads(bool instantly)
{
WiimoteEnabledArray wiimotes{};
for (int i = 0; i < MAX_WIIMOTES; ++i)
{
wiimotes[i] = WiimoteCommon::GetSource(i) != WiimoteSource::None;
}
// This is important for Wiimotes, because they can desync easily if they get re-activated
if (instantly && s_wiimotes == wiimotes)
return;
const auto bt = WiiUtils::GetBluetoothEmuDevice();
for (int i = 0; i < MAX_WIIMOTES; ++i)
{
const bool is_using_wiimote = IsUsingWiimote(i);
WiimoteCommon::SetSource(i, is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None);
if (bt != nullptr)
bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote);
}
}
// NOTE: Host Thread
bool BeginRecordingInput(const ControllerTypeArray& controllers,
const WiimoteEnabledArray& wiimotes)
{
if (s_playMode != MODE_NONE ||
(controllers == ControllerTypeArray{} && wiimotes == WiimoteEnabledArray{}))
return false;
Core::RunAsCPUThread([controllers, wiimotes] {
s_controllers = controllers;
s_wiimotes = wiimotes;
s_currentFrame = s_totalFrames = 0;
s_currentLagCount = s_totalLagCount = 0;
s_currentInputCount = s_totalInputCount = 0;
s_totalTickCount = s_tickCountAtLastInput = 0;
s_bongos = 0;
s_memcards = 0;
if (NetPlay::IsNetPlayRunning())
{
s_bNetPlay = true;
s_recordingStartTime = ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime();
}
else if (SConfig::GetInstance().bEnableCustomRTC)
{
s_recordingStartTime = SConfig::GetInstance().m_customRTCValue;
}
else
{
s_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
}
s_rerecords = 0;
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] == SerialInterface::SIDEVICE_GC_TARUKONGA)
s_bongos |= (1 << i);
}
if (Core::IsRunningAndStarted())
{
const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
if (File::Exists(save_path))
File::Delete(save_path);
State::SaveAs(save_path);
s_bRecordingFromSaveState = true;
std::thread md5thread(GetMD5);
md5thread.detach();
GetSettings();
}
// Wiimotes cause desync issues if they're not reset before launching the game
if (!Core::IsRunningAndStarted())
{
// This will also reset the wiimotes for gamecube games, but that shouldn't do anything
Wiimote::ResetAllWiimotes();
}
s_playMode = MODE_RECORDING;
s_author = SConfig::GetInstance().m_strMovieAuthor;
s_temp_input.clear();
s_currentByte = 0;
if (Core::IsRunning())
Core::UpdateWantDeterminism();
});
Core::DisplayMessage("Starting movie recording", 2000);
return true;
}
static std::string Analog2DToString(u32 x, u32 y, const std::string& prefix, u32 range = 255)
{
const u32 center = range / 2 + 1;
if ((x <= 1 || x == center || x >= range) && (y <= 1 || y == center || y >= range))
{
if (x != center || y != center)
{
if (x != center && y != center)
{
return fmt::format("{}:{},{}", prefix, x < center ? "LEFT" : "RIGHT",
y < center ? "DOWN" : "UP");
}
if (x != center)
{
return fmt::format("{}:{}", prefix, x < center ? "LEFT" : "RIGHT");
}
return fmt::format("{}:{}", prefix, y < center ? "DOWN" : "UP");
}
return "";
}
return fmt::format("{}:{},{}", prefix, x, y);
}
static std::string Analog1DToString(u32 v, const std::string& prefix, u32 range = 255)
{
if (v == 0)
return "";
if (v == range)
return prefix;
return fmt::format("{}:{}", prefix, v);
}
// NOTE: CPU Thread
static void SetInputDisplayString(ControllerState padState, int controllerID)
{
std::string display_str = fmt::format("P{}:", controllerID + 1);
if (padState.is_connected)
{
if (padState.A)
display_str += " A";
if (padState.B)
display_str += " B";
if (padState.X)
display_str += " X";
if (padState.Y)
display_str += " Y";
if (padState.Z)
display_str += " Z";
if (padState.Start)
display_str += " START";
if (padState.DPadUp)
display_str += " UP";
if (padState.DPadDown)
display_str += " DOWN";
if (padState.DPadLeft)
display_str += " LEFT";
if (padState.DPadRight)
display_str += " RIGHT";
if (padState.reset)
display_str += " RESET";
if (padState.TriggerL == 255 || padState.L)
display_str += " L";
else
display_str += Analog1DToString(padState.TriggerL, " L");
if (padState.TriggerR == 255 || padState.R)
display_str += " R";
else
display_str += Analog1DToString(padState.TriggerR, " R");
display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
}
else
{
display_str += " DISCONNECTED";
}
std::lock_guard guard(s_input_display_lock);
s_InputDisplay[controllerID] = std::move(display_str);
}
// NOTE: CPU Thread
static void SetWiiInputDisplayString(int remoteID, const DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
int controllerID = remoteID + 4;
std::string display_str = fmt::format("R{}:", remoteID + 1);
if (rpt.HasCore())
{
ButtonData buttons;
rpt.GetCoreData(&buttons);
if (buttons.left)
display_str += " LEFT";
if (buttons.right)
display_str += " RIGHT";
if (buttons.down)
display_str += " DOWN";
if (buttons.up)
display_str += " UP";
if (buttons.a)
display_str += " A";
if (buttons.b)
display_str += " B";
if (buttons.plus)
display_str += " +";
if (buttons.minus)
display_str += " -";
if (buttons.one)
display_str += " 1";
if (buttons.two)
display_str += " 2";
if (buttons.home)
display_str += " HOME";
}
if (rpt.HasAccel())
{
AccelData accel_data;
rpt.GetAccelData(&accel_data);
// FYI: This will only print partial data for interleaved reports.
display_str +=
fmt::format(" ACC:{},{},{}", accel_data.value.x, accel_data.value.y, accel_data.value.z);
}
if (rpt.HasIR())
{
const u8* const ir_data = rpt.GetIRDataPtr();
// TODO: This does not handle the different IR formats.
const u16 x = ir_data[0] | ((ir_data[2] >> 4 & 0x3) << 8);
const u16 y = ir_data[1] | ((ir_data[2] >> 6 & 0x3) << 8);
display_str += fmt::format(" IR:{},{}", x, y);
}
// Nunchuk
if (rpt.HasExt() && ext == ExtensionNumber::NUNCHUK)
{
const u8* const extData = rpt.GetExtDataPtr();
Nunchuk::DataFormat nunchuk;
memcpy(&nunchuk, extData, sizeof(nunchuk));
key.Decrypt((u8*)&nunchuk, 0, sizeof(nunchuk));
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
const std::string accel = fmt::format(" N-ACC:{},{},{}", nunchuk.GetAccelX(),
nunchuk.GetAccelY(), nunchuk.GetAccelZ());
if (nunchuk.bt.c)
display_str += " C";
if (nunchuk.bt.z)
display_str += " Z";
display_str += accel;
display_str += Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA");
}
// Classic controller
if (rpt.HasExt() && ext == ExtensionNumber::CLASSIC)
{
const u8* const extData = rpt.GetExtDataPtr();
Classic::DataFormat cc;
memcpy(&cc, extData, sizeof(cc));
key.Decrypt((u8*)&cc, 0, sizeof(cc));
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
if (cc.bt.dpad_left)
display_str += " LEFT";
if (cc.bt.dpad_right)
display_str += " RIGHT";
if (cc.bt.dpad_down)
display_str += " DOWN";
if (cc.bt.dpad_up)
display_str += " UP";
if (cc.bt.a)
display_str += " A";
if (cc.bt.b)
display_str += " B";
if (cc.bt.x)
display_str += " X";
if (cc.bt.y)
display_str += " Y";
if (cc.bt.zl)
display_str += " ZL";
if (cc.bt.zr)
display_str += " ZR";
if (cc.bt.plus)
display_str += " +";
if (cc.bt.minus)
display_str += " -";
if (cc.bt.home)
display_str += " HOME";
display_str += Analog1DToString(cc.GetLeftTrigger().value, " L", 31);
display_str += Analog1DToString(cc.GetRightTrigger().value, " R", 31);
const auto left_stick = cc.GetLeftStick().value;
display_str += Analog2DToString(left_stick.x, left_stick.y, " ANA", 63);
const auto right_stick = cc.GetRightStick().value;
display_str += Analog2DToString(right_stick.x, right_stick.y, " R-ANA", 31);
}
std::lock_guard guard(s_input_display_lock);
s_InputDisplay[controllerID] = std::move(display_str);
}
// NOTE: CPU Thread
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID)
{
s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
s_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
s_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
s_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
s_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
s_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
s_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
s_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
s_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
s_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
s_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
s_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
s_padState.TriggerL = PadStatus->triggerLeft;
s_padState.TriggerR = PadStatus->triggerRight;
s_padState.AnalogStickX = PadStatus->stickX;
s_padState.AnalogStickY = PadStatus->stickY;
s_padState.CStickX = PadStatus->substickX;
s_padState.CStickY = PadStatus->substickY;
s_padState.is_connected = PadStatus->isConnected;
s_padState.get_origin = (PadStatus->button & PAD_GET_ORIGIN) != 0;
s_padState.disc = s_bDiscChange;
s_bDiscChange = false;
s_padState.reset = s_bReset;
s_bReset = false;
SetInputDisplayString(s_padState, controllerID);
}
// NOTE: CPU Thread
void RecordInput(const GCPadStatus* PadStatus, int controllerID)
{
if (!IsRecordingInput() || !IsUsingPad(controllerID))
return;
CheckPadStatus(PadStatus, controllerID);
s_temp_input.resize(s_currentByte + sizeof(ControllerState));
memcpy(&s_temp_input[s_currentByte], &s_padState, sizeof(ControllerState));
s_currentByte += sizeof(ControllerState);
}
// NOTE: CPU Thread
void CheckWiimoteStatus(int wiimote, const DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
SetWiiInputDisplayString(wiimote, rpt, ext, key);
if (IsRecordingInput())
RecordWiimote(wiimote, rpt.GetDataPtr(), rpt.GetDataSize());
}
void RecordWiimote(int wiimote, const u8* data, u8 size)
{
if (!IsRecordingInput() || !IsUsingWiimote(wiimote))
return;
InputUpdate();
s_temp_input.resize(s_currentByte + size + 1);
s_temp_input[s_currentByte++] = size;
memcpy(&s_temp_input[s_currentByte], data, size);
s_currentByte += size;
}
// NOTE: EmuThread / Host Thread
void ReadHeader()
{
for (int i = 0; i < 4; ++i)
{
if (tmpHeader.GBAControllers & (1 << i))
s_controllers[i] = ControllerType::GBA;
else if (tmpHeader.controllers & (1 << i))
s_controllers[i] = ControllerType::GC;
else
s_controllers[i] = ControllerType::None;
s_wiimotes[i] = (tmpHeader.controllers & (1 << (i + 4))) != 0;
}
s_recordingStartTime = tmpHeader.recordingStartTime;
if (s_rerecords < tmpHeader.numRerecords)
s_rerecords = tmpHeader.numRerecords;
if (tmpHeader.bSaveConfig)
{
s_bSaveConfig = true;
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&tmpHeader));
SConfig::GetInstance().bJITFollowBranch = tmpHeader.bFollowBranch;
s_bClearSave = tmpHeader.bClearSave;
s_memcards = tmpHeader.memcards;
s_bongos = tmpHeader.bongos;
s_bNetPlay = tmpHeader.bNetPlay;
s_revision = tmpHeader.revision;
}
else
{
GetSettings();
}
s_discChange = {tmpHeader.discChange.begin(), tmpHeader.discChange.end()};
s_author = {tmpHeader.author.begin(), tmpHeader.author.end()};
s_MD5 = tmpHeader.md5;
s_DSPiromHash = tmpHeader.DSPiromHash;
s_DSPcoefHash = tmpHeader.DSPcoefHash;
}
// NOTE: Host Thread
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path)
{
if (s_playMode != MODE_NONE)
return false;
File::IOFile recording_file(movie_path, "rb");
if (!recording_file.ReadArray(&tmpHeader, 1))
return false;
if (!IsMovieHeader(tmpHeader.filetype))
{
PanicAlertFmtT("Invalid recording file");
return false;
}
ReadHeader();
s_totalFrames = tmpHeader.frameCount;
s_totalLagCount = tmpHeader.lagCount;
s_totalInputCount = tmpHeader.inputCount;
s_totalTickCount = tmpHeader.tickCount;
s_currentFrame = 0;
s_currentLagCount = 0;
s_currentInputCount = 0;
s_playMode = MODE_PLAYING;
// Wiimotes cause desync issues if they're not reset before launching the game
Wiimote::ResetAllWiimotes();
Core::UpdateWantDeterminism();
s_temp_input.resize(recording_file.GetSize() - 256);
recording_file.ReadBytes(s_temp_input.data(), s_temp_input.size());
s_currentByte = 0;
recording_file.Close();
// Load savestate (and skip to frame data)
if (tmpHeader.bFromSaveState && savestate_path)
{
const std::string savestate_path_temp = movie_path + ".sav";
if (File::Exists(savestate_path_temp))
*savestate_path = savestate_path_temp;
s_bRecordingFromSaveState = true;
Movie::LoadInput(movie_path);
}
return true;
}
void DoState(PointerWrap& p)
{
// many of these could be useful to save even when no movie is active,
// and the data is tiny, so let's just save it regardless of movie state.
p.Do(s_currentFrame);
p.Do(s_currentByte);
p.Do(s_currentLagCount);
p.Do(s_currentInputCount);
p.Do(s_bPolled);
p.Do(s_tickCountAtLastInput);
// other variables (such as s_totalBytes and s_totalFrames) are set in LoadInput
}
// NOTE: Host Thread
void LoadInput(const std::string& movie_path)
{
File::IOFile t_record;
if (!t_record.Open(movie_path, "r+b"))
{
PanicAlertFmtT("Failed to read {0}", movie_path);
EndPlayInput(false);
return;
}
t_record.ReadArray(&tmpHeader, 1);
if (!IsMovieHeader(tmpHeader.filetype))
{
PanicAlertFmtT("Savestate movie {0} is corrupted, movie recording stopping...", movie_path);
EndPlayInput(false);
return;
}
ReadHeader();
if (!s_bReadOnly)