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Frame.cpp
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Frame.cpp
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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef __APPLE__
#include <Cocoa/Cocoa.h>
#endif
#include <cstddef>
#include <fstream>
#include <string>
#include <utility>
#include <vector>
#include <wx/filename.h>
#include <wx/frame.h>
#include <wx/icon.h>
#include <wx/listbase.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statusbr.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/aui/auibook.h>
#include <wx/aui/framemanager.h>
#include "AudioCommon/AudioCommon.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Thread.h"
#include "Common/Logging/ConsoleListener.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/Wiimote.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "InputCommon/GCPadStatus.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
// Resources
extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
int g_saveSlot = 1;
#if defined(HAVE_X11) && HAVE_X11
// X11Utils nastiness that's only used here
namespace X11Utils {
Window XWindowFromHandle(void *Handle)
{
return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
}
Display *XDisplayFromHandle(void *Handle)
{
return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
}
}
#endif
CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, long style)
: wxFrame(parent, id, title, pos, size, style)
{
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png));
SetIcon(IconTemp);
DragAcceptFiles(true);
Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this);
}
void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
{
if (event.GetNumberOfFiles() != 1)
return;
if (File::IsDirectory(WxStrToStr(event.GetFiles()[0])))
return;
wxFileName file = event.GetFiles()[0];
const std::string filepath = WxStrToStr(file.GetFullPath());
if (file.GetExt() == "dtm")
{
if (Core::IsRunning())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
main_frame->GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(true);
}
if (Movie::PlayInput(filepath))
main_frame->BootGame("");
}
else if (!Core::IsRunning())
{
main_frame->BootGame(filepath);
}
else if (IsValidSavestateDropped(filepath) && Core::IsRunning())
{
State::LoadAs(filepath);
}
else
{
DVDInterface::ChangeDisc(filepath);
}
}
bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
{
const int game_id_length = 6;
std::ifstream file(filepath, std::ios::in | std::ios::binary);
if (!file)
return false;
std::string internal_game_id(game_id_length, ' ');
file.read(&internal_game_id[0], game_id_length);
return internal_game_id == SConfig::GetInstance().GetUniqueID();
}
#ifdef _WIN32
WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
case WM_USER:
switch (wParam)
{
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
SetCursor(wxCURSOR_BLANK);
else
SetCursor(wxNullCursor);
break;
}
break;
case WM_CLOSE:
// Let Core finish initializing before accepting any WM_CLOSE messages
if (!Core::IsRunning()) break;
// Use default action otherwise
default:
// By default let wxWidgets do what it normally does with this event
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
bool CRenderFrame::ShowFullScreen(bool show, long style)
{
#if defined WIN32
if (show && !g_Config.bBorderlessFullscreen)
{
// OpenGL requires the pop-up style to activate exclusive mode.
SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
// Some backends don't support exclusive fullscreen, so we
// can't tell exactly when exclusive mode is activated.
if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
OSD::AddMessage("Entered exclusive fullscreen.");
}
#endif
bool result = wxTopLevelWindow::ShowFullScreen(show, style);
#if defined WIN32
if (!show)
{
// Restore the default style.
SetWindowStyle((GetWindowStyle() & ~wxPOPUP_WINDOW) | wxDEFAULT_FRAME_STYLE);
}
#endif
return result;
}
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELP_WEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELP_ONLINE_DOCS, CFrame::OnHelp)
EVT_MENU(IDM_HELP_GITHUB, CFrame::OnHelp)
EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAY_RECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_RECORD_EXPORT, CFrame::OnRecordExport)
EVT_MENU(IDM_RECORD_READ_ONLY, CFrame::OnRecordReadOnly)
EVT_MENU(IDM_TAS_INPUT, CFrame::OnTASInput)
EVT_MENU(IDM_TOGGLE_PAUSE_MOVIE, CFrame::OnTogglePauseMovie)
EVT_MENU(IDM_SHOW_LAG, CFrame::OnShowLag)
EVT_MENU(IDM_SHOW_FRAME_COUNT, CFrame::OnShowFrameCount)
EVT_MENU(IDM_SHOW_INPUT_DISPLAY, CFrame::OnShowInputDisplay)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(IDM_TOGGLE_DUMP_FRAMES, CFrame::OnToggleDumpFrames)
EVT_MENU(IDM_TOGGLE_DUMP_AUDIO, CFrame::OnToggleDumpAudio)
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_TOP, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_LEFT, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_RIGHT, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_CENTER, CFrame::OnPerspectiveMenu)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnPerspectiveMenu)
// Drop down float
EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORT_SAVE, CFrame::OnImportSave)
EVT_MENU(IDM_EXPORT_ALL_SAVE, CFrame::OnExportAllSaves)
EVT_MENU(IDM_CHEATS, CFrame::OnShowCheatsWindow)
EVT_MENU(IDM_CHANGE_DISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_MENU_INSTALL_WAD, CFrame::OnInstallWAD)
EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUAL_CORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIP_IDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow)
EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
EVT_MENU(IDM_PURGE_CACHE, CFrame::GameListChanged)
EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState)
EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDO_SAVE_STATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOAD_STATE_FILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVE_STATE_FILE, CFrame::OnSaveStateToFile)
EVT_MENU(IDM_SAVE_SELECTED_SLOT, CFrame::OnSaveCurrentSlot)
EVT_MENU(IDM_LOAD_SELECTED_SLOT, CFrame::OnLoadCurrentSlot)
EVT_MENU_RANGE(IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_LOAD_LAST_1, IDM_LOAD_LAST_10, CFrame::OnLoadLastState)
EVT_MENU_RANGE(IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10, CFrame::OnSelectSlot)
EVT_MENU_RANGE(IDM_FRAME_SKIP_0, IDM_FRAME_SKIP_9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LIST_WAD, IDM_LIST_DRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
EVT_CLOSE(CFrame::OnClose)
EVT_SIZE(CFrame::OnResize)
EVT_MOVE(CFrame::OnMove)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
// Post events to child panels
EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
bool CFrame::InitControllers()
{
if (!g_controller_interface.IsInit())
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
Wiimote::Initialize(reinterpret_cast<void*>(win));
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
return true;
}
return false;
}
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
bool _UseDebugger,
bool _BatchMode,
bool ShowLogWindow,
long style)
: CRenderFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr)
, m_SavedPerspectives(nullptr), m_ToolBar(nullptr)
, m_GameListCtrl(nullptr), m_Panel(nullptr)
, m_RenderFrame(nullptr), m_RenderParent(nullptr)
, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bGameLoading(false), m_bClosing(false), m_confirmStop(false), m_menubar_shadow(nullptr)
{
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
bFloatWindow[i] = false;
if (ShowLogWindow)
SConfig::GetInstance().m_InterfaceLogWindow = true;
// Start debugging maximized
if (UseDebugger)
this->Maximize(true);
// Debugger class
if (UseDebugger)
{
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance(), this, IDM_CODE_WINDOW);
LoadIniPerspectives();
g_pCodeWindow->Load();
}
// Create toolbar bitmaps
InitBitmaps();
// Give it a status bar
SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
if (!SConfig::GetInstance().m_InterfaceStatusbar)
GetStatusBar()->Hide();
// Give it a menu bar
wxMenuBar* menubar_active = CreateMenu();
SetMenuBar(menubar_active);
// Create a menubar to service requests while the real menubar is hidden from the screen
m_menubar_shadow = CreateMenu();
// ---------------
// Main panel
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
m_GameListCtrl = new CGameListCtrl(m_Panel, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
m_GameListCtrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
m_Panel->SetSizer(sizerPanel);
// ---------------
// Manager
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
.Name("Pane 0").Caption("Pane 0").PaneBorder(false)
.CaptionVisible(false).Layer(0).Center().Show());
if (!g_pCodeWindow)
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
.Name("Pane 1").Caption(_("Logging")).CaptionVisible(true)
.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
AuiFullscreen = m_Mgr->SavePerspective();
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
m_LogWindow = new CLogWindow(this, IDM_LOG_WINDOW);
m_LogWindow->Hide();
m_LogWindow->Disable();
for (int i = 0; i < 8; ++i)
g_TASInputDlg[i] = new TASInputDlg(this);
Movie::SetGCInputManip(GCTASManipFunction);
Movie::SetWiiInputManip(WiiTASManipFunction);
State::SetOnAfterLoadCallback(OnAfterLoadCallback);
Core::SetOnStoppedCallback(OnStoppedCallback);
// Setup perspectives
if (g_pCodeWindow)
{
// Load perspective
DoLoadPerspective();
}
else
{
if (SConfig::GetInstance().m_InterfaceLogWindow)
ToggleLogWindow(true);
if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
ToggleLogConfigWindow(true);
}
// Show window
Show();
// Commit
m_Mgr->Update();
#ifdef _WIN32
SetToolTip("");
GetToolTip()->SetAutoPop(25000);
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()));
#endif
// -------------------------
// Connect event handlers
m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
// ----------
// Update controls
UpdateGUI();
if (g_pCodeWindow)
g_pCodeWindow->UpdateButtonStates();
// check if game is running
InitControllers();
m_poll_hotkey_timer.SetOwner(this);
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
}
// Destructor
CFrame::~CFrame()
{
Wiimote::Shutdown();
Keyboard::Shutdown();
Pad::Shutdown();
HotkeyManagerEmu::Shutdown();
drives.clear();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete m_XRRConfig;
#endif
ClosePages();
delete m_Mgr;
// This object is owned by us, not wxw
m_menubar_shadow->Destroy();
m_menubar_shadow = nullptr;
}
bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
fullscreen = m_RenderFrame->IsFullScreen();
}
#if defined(__APPLE__)
if (m_RenderFrame != nullptr)
{
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask);
}
#endif
return fullscreen;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
if (SConfig::GetInstance().bRenderToMain)
m_RenderParent->SetFocus();
if (SConfig::GetInstance().bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
}
}
event.Skip();
}
void CFrame::OnClose(wxCloseEvent& event)
{
m_bClosing = true;
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
if (event.CanVeto())
{
event.Veto();
}
return;
}
// Stop Dolphin from saving the minimized Xpos and Ypos
if (main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
event.Skip();
// Save GUI settings
if (g_pCodeWindow)
{
SaveIniPerspectives();
}
else
{
// Close the log window now so that its settings are saved
if (m_LogWindow)
m_LogWindow->Close();
m_LogWindow = nullptr;
}
// Uninit
m_Mgr->UnInit();
}
// Post events
// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame::PostEvent(wxCommandEvent& event)
{
if (g_pCodeWindow &&
event.GetId() >= IDM_INTERPRETER &&
event.GetId() <= IDM_ADDRBOX)
{
event.StopPropagation();
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
{
event.Skip();
}
}
void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().iPosX = GetPosition().x;
SConfig::GetInstance().iPosY = GetPosition().y;
}
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
!(Core::GetState() != Core::CORE_UNINITIALIZED &&
SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().bRenderWindowAutoSize))
{
SConfig::GetInstance().iWidth = GetSize().GetWidth();
SConfig::GetInstance().iHeight = GetSize().GetHeight();
}
// Make sure the logger pane is a sane size
if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() &&
!m_Mgr->GetPane("Pane 1").IsFloating() &&
(m_LogWindow->x > GetClientRect().GetWidth() ||
m_LogWindow->y > GetClientRect().GetHeight()))
ShowResizePane();
}
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
{
return 0;
}
else if (nMsg == WM_QUERYENDSESSION)
{
// Indicate that the application will be able to close
return 1;
}
else if (nMsg == WM_ENDSESSION)
{
// Actually trigger the close now
Close(true);
return 0;
}
else
{
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
}
#endif
void CFrame::UpdateTitle(const std::string &str)
{
if (SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().m_InterfaceStatusbar)
{
GetStatusBar()->SetStatusText(str, 0);
m_RenderFrame->SetTitle(scm_rev_str);
}
else
{
std::string titleStr = StringFromFormat("%s | %s", scm_rev_str, str.c_str());
m_RenderFrame->SetTitle(titleStr);
}
}
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATE_GUI:
UpdateGUI();
break;
case IDM_UPDATE_STATUS_BAR:
if (GetStatusBar() != nullptr)
GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
break;
case IDM_UPDATE_TITLE:
UpdateTitle(WxStrToStr(event.GetString()));
break;
case IDM_WINDOW_SIZE_REQUEST:
{
std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
OnRenderWindowSizeRequest(win_size->first, win_size->second);
delete win_size;
}
break;
case IDM_FULLSCREEN_REQUEST:
{
bool enable_fullscreen = event.GetInt() == 0 ? false : true;
ToggleDisplayMode(enable_fullscreen);
if (m_RenderFrame != nullptr)
m_RenderFrame->ShowFullScreen(enable_fullscreen);
// If the stop dialog initiated this fullscreen switch then we need
// to pause the emulator after we've completed the switch.
// TODO: Allow the renderer to switch fullscreen modes while paused.
if (m_confirmStop)
Core::SetState(Core::CORE_PAUSE);
}
break;
case WM_USER_CREATE:
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
#ifdef __WXGTK__
case IDM_PANIC:
{
wxString caption = event.GetString().BeforeFirst(':');
wxString text = event.GetString().AfterFirst(':');
bPanicResult = (wxYES == wxMessageBox(text,
caption, event.GetInt() ? wxYES_NO : wxOK, wxWindow::FindFocus()));
panic_event.Set();
}
break;
#endif
case WM_USER_STOP:
DoStop();
break;
case IDM_STOPPED:
OnStopped();
break;
case IDM_FORCE_CONNECT_WIIMOTE1:
case IDM_FORCE_CONNECT_WIIMOTE2:
case IDM_FORCE_CONNECT_WIIMOTE3:
case IDM_FORCE_CONNECT_WIIMOTE4:
case IDM_FORCE_CONNECT_BALANCEBOARD:
ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true);
break;
case IDM_FORCE_DISCONNECT_WIIMOTE1:
case IDM_FORCE_DISCONNECT_WIIMOTE2:
case IDM_FORCE_DISCONNECT_WIIMOTE3:
case IDM_FORCE_DISCONNECT_WIIMOTE4:
case IDM_FORCE_DISCONNECT_BALANCEBOARD:
ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false);
break;
}
}
void CFrame::OnRenderWindowSizeRequest(int width, int height)
{
if (!Core::IsRunning() ||
!SConfig::GetInstance().bRenderWindowAutoSize ||
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
return;
int old_width, old_height, log_width = 0, log_height = 0;
m_RenderFrame->GetClientSize(&old_width, &old_height);
// Add space for the log/console/debugger window
if (SConfig::GetInstance().bRenderToMain &&
(SConfig::GetInstance().m_InterfaceLogWindow ||
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
!m_Mgr->GetPane("Pane 1").IsFloating())
{
switch (m_Mgr->GetPane("Pane 1").dock_direction)
{
case wxAUI_DOCK_LEFT:
case wxAUI_DOCK_RIGHT:
log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth();
break;
case wxAUI_DOCK_TOP:
case wxAUI_DOCK_BOTTOM:
log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight();
break;
}
}
if (old_width != width + log_width || old_height != height + log_height)
m_RenderFrame->SetClientSize(width + log_width, height + log_height);
}
bool CFrame::RendererHasFocus()
{
if (m_RenderParent == nullptr)
return false;
#ifdef _WIN32
HWND window = GetForegroundWindow();
if (window == nullptr)
return false;
if (m_RenderFrame->GetHWND() == window)
return true;
#else
wxWindow *window = wxWindow::FindFocus();
if (window == nullptr)
return false;
// Why these different cases?
if (m_RenderParent == window ||
m_RenderParent == window->GetParent() ||
m_RenderParent->GetParent() == window->GetParent())
{
return true;
}
#endif
return false;
}
bool CFrame::UIHasFocus()
{
// UIHasFocus should return true any time any one of our UI
// windows has the focus, including any dialogs or other windows.
//
// wxWindow::FindFocus() returns the current wxWindow which has
// focus. If it's not one of our windows, then it will return
// null.
wxWindow *focusWindow = wxWindow::FindFocus();
return (focusWindow != nullptr);
}
void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
{
// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_GameListCtrl->GetISO(0) &&
!((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal &&
SConfig::GetInstance().m_ListAustralia &&
SConfig::GetInstance().m_ListFrance &&
SConfig::GetInstance().m_ListGermany &&
SConfig::GetInstance().m_ListItaly &&
SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListNetherlands &&
SConfig::GetInstance().m_ListRussia &&
SConfig::GetInstance().m_ListSpain &&
SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListWorld &&
SConfig::GetInstance().m_ListUnknown)))
{
SConfig::GetInstance().m_ListGC =
SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad =
SConfig::GetInstance().m_ListJap =
SConfig::GetInstance().m_ListUsa =
SConfig::GetInstance().m_ListPal =
SConfig::GetInstance().m_ListAustralia =
SConfig::GetInstance().m_ListFrance =
SConfig::GetInstance().m_ListGermany =
SConfig::GetInstance().m_ListItaly =
SConfig::GetInstance().m_ListKorea =
SConfig::GetInstance().m_ListNetherlands =
SConfig::GetInstance().m_ListRussia =
SConfig::GetInstance().m_ListSpain =
SConfig::GetInstance().m_ListTaiwan =
SConfig::GetInstance().m_ListWorld =
SConfig::GetInstance().m_ListUnknown = true;
GetMenuBar()->FindItem(IDM_LIST_GC)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_WII)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_WAD)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_JAP)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_USA)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_PAL)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_AUSTRALIA)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_FRANCE)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_GERMANY)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_ITALY)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_KOREA)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_NETHERLANDS)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_RUSSIA)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_SPAIN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_TAIWAN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_WORLD)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_UNKNOWN)->Check(true);
m_GameListCtrl->Update();
}
else if (!m_GameListCtrl->GetISO(0))
{
m_GameListCtrl->BrowseForDirectory();
}
else
{
// Game started by double click
BootGame("");
}
}
static bool IsHotkey(int id, bool held = false)
{
return HotkeyManagerEmu::IsPressed(id, held);
}
int GetCmdForHotkey(unsigned int key)
{
switch (key)
{
case HK_OPEN: return wxID_OPEN;
case HK_CHANGE_DISC: return IDM_CHANGE_DISC;
case HK_REFRESH_LIST: return wxID_REFRESH;
case HK_PLAY_PAUSE: return IDM_PLAY;
case HK_STOP: return IDM_STOP;
case HK_RESET: return IDM_RESET;
case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
case HK_START_RECORDING: return IDM_RECORD;
case HK_PLAY_RECORDING: return IDM_PLAY_RECORD;
case HK_EXPORT_RECORDING: return IDM_RECORD_EXPORT;
case HK_READ_ONLY_MODE: return IDM_RECORD_READ_ONLY;
case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
case HK_SCREENSHOT: return IDM_SCREENSHOT;
case HK_EXIT: return wxID_EXIT;
case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD;
case HK_LOAD_STATE_SLOT_1: return IDM_LOAD_SLOT_1;
case HK_LOAD_STATE_SLOT_2: return IDM_LOAD_SLOT_2;
case HK_LOAD_STATE_SLOT_3: return IDM_LOAD_SLOT_3;
case HK_LOAD_STATE_SLOT_4: return IDM_LOAD_SLOT_4;
case HK_LOAD_STATE_SLOT_5: return IDM_LOAD_SLOT_5;
case HK_LOAD_STATE_SLOT_6: return IDM_LOAD_SLOT_6;
case HK_LOAD_STATE_SLOT_7: return IDM_LOAD_SLOT_7;
case HK_LOAD_STATE_SLOT_8: return IDM_LOAD_SLOT_8;
case HK_LOAD_STATE_SLOT_9: return IDM_LOAD_SLOT_9;
case HK_LOAD_STATE_SLOT_10: return IDM_LOAD_SLOT_10;
case HK_SAVE_STATE_SLOT_1: return IDM_SAVE_SLOT_1;
case HK_SAVE_STATE_SLOT_2: return IDM_SAVE_SLOT_2;
case HK_SAVE_STATE_SLOT_3: return IDM_SAVE_SLOT_3;
case HK_SAVE_STATE_SLOT_4: return IDM_SAVE_SLOT_4;
case HK_SAVE_STATE_SLOT_5: return IDM_SAVE_SLOT_5;
case HK_SAVE_STATE_SLOT_6: return IDM_SAVE_SLOT_6;
case HK_SAVE_STATE_SLOT_7: return IDM_SAVE_SLOT_7;
case HK_SAVE_STATE_SLOT_8: return IDM_SAVE_SLOT_8;
case HK_SAVE_STATE_SLOT_9: return IDM_SAVE_SLOT_9;
case HK_SAVE_STATE_SLOT_10: return IDM_SAVE_SLOT_10;
case HK_LOAD_LAST_STATE_1: return IDM_LOAD_LAST_1;
case HK_LOAD_LAST_STATE_2: return IDM_LOAD_LAST_2;