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ko.po
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ko.po
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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Siegfried <iori3000@hanafos.com>, 2013-2017
# its take <bexco2010@gmail.com>, 2016
# its take <bexco2010@gmail.com>, 2015
# Siegfried <iori3000@hanafos.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-04-30 10:15+0200\n"
"PO-Revision-Date: 2017-04-30 08:15+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Korean (http://www.transifex.com/delroth/dolphin-emu/language/"
"ko/)\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"돌핀은 무료이고 오픈-소스인 게임큐브 및 Wii 에뮬레이터입니다. \n"
"\n"
"이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니"
"다.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid " (internal IP)"
msgstr " (내부 IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
msgid " (too many to display)"
msgstr " (표시하기에는 너무 김)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654
msgid " Game : "
msgstr "게임 :"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr "\"%s\" 가 존재하지 않습니다. 16MB 메모리카드를 생성하시겠습니까?"
#: Source/Core/DiscIO/CompressedBlob.cpp:187
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" 가 실패해 취소되었습니다. 이미지 파일이 손상된 것 같습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" 는 이미 압축되어 있습니다! 더 이상 압축할 수 없습니다."
#: Source/Core/Core/ConfigManager.cpp:941
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\"는 부적합한 GCM/ISO 파일이거나, GC/Wii ISO 파일이 아닙니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s복사%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:239
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i / %i 블록. 압축 비율 %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (보통 속도)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:62
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"는 로드되지 않았습니다. 이전에 로드된 저장 파일\n"
"%s\n"
"와 같은 내부 파일 명을 가지고 있기 때문입니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:84
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"는 부적합한 GCI 이기 때문에 로드되지 않았습니다.\n"
"파일 크기 (0x%<PRIx64>) 가 헤더 (0x%x)에 기록된 크기와 일치하지 않습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:75
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"는 부적합한 GCI 이기 때문에 로드되지 않았습니다.\n"
"블록수가 %u 라고 주장했습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:115
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"는 가상 메모리 카드에 충분한 빈 블록이 없기 때문에 로드되지 않았습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"는 메모리 카드에 남은 블록이 10%% 이하여서 로드되지 않았습니다.\n"
"총 블록: %d; 빈 블록: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:575
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (디스크 %i)"
#: Source/Core/Core/Boot/Boot.cpp:229
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL이 발견되었습니다. 디렉토리: %s. 디스크가 인식되지 않은 것 같습니다"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:365
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s가 이미 존재합니다, 덮어쓰시겠습니까?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s 를 메모리 카드로 불러올 수 없습니다.\n"
" 카드 파일 크기가 유효하지 않습니다. (0x%x 바이트)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s 를 메모리 카드로 불러올 수 없습니다.\n"
" 카드 크기가 유효하지 않습니다. (0x%x 바이트)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s 를 메모리 카드로 불러올 수 없습니다.\n"
"파일이 유효한 메모리 카드 파일이 될 만큼 충분히 크지 않습니다. (0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:191
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s 는 디렉토리가 아닙니다, *.original 로 옮길 수 없습니다.\n"
"쓰기 권한을 검사하거나 파일을 돌핀 밖으로 옮기세요."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:185
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s 는 디렉토리가 아닙니다, *.original 로 이동되었습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%s삭제%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI 내보내기%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI 가져오기%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u 빈 블록; %u 빈 디렉토리 목록"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u 프레임"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u 오브젝트"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO 바이트"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu 메모리 바이트"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:768
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/MainMenuBar.cpp:504
msgid "&About"
msgstr "돌핀 정보(&A)"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "새로운 코드 추가... (&A)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:371
msgid "&Add function"
msgstr "함수 추가 (&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "&Address"
msgstr "주소 (&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Audio Settings"
msgstr "오디오 설정(&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:189
msgid "&Automatic Start"
msgstr "자동 시작 (&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "&Boot from DVD Backup"
msgstr "DVD 백업에서 부트(&B)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "&Breakpoints"
msgstr "중단점 (&B)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:219
msgid "&Cheat Manager"
msgstr "치트 매니저(&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:360
msgid "&Clear JIT Cache"
msgstr "JIT 캐시 청소 (&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "&Clear Symbols"
msgstr "부호 지우기 (& C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Controller Settings"
msgstr "컨트롤러 설정(&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Create Signature File..."
msgstr "서명 파일 생성 (&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
msgid "&Debug"
msgstr "디버그 (&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1032
msgid "&Delete File..."
msgstr "파일 삭제...(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1067
msgid "&Delete selected ISOs..."
msgstr "선택된 ISO를 삭제...(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "관찰 삭제 (&D)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:356
msgid "&Disable JIT Cache"
msgstr "JIT 캐시 비활성 (&D)"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "코드 수정... (&E)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&Emulation"
msgstr "에뮬레이션(&E)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:43
msgid "&File"
msgstr "파일(&F)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:358
msgid "&Follow branch"
msgstr "분기 따라가기 (&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:197
msgid "&Font..."
msgstr "폰트 (&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "&Frame Advance"
msgstr "프레임 진행(&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "&Generate Symbols From"
msgstr "부호 생성 (&G)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:502
msgid "&GitHub Repository"
msgstr "GitHub 저장소(&G)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:172
msgid "&Graphics Settings"
msgstr "그래픽 설정(&G)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:58
msgid "&Help"
msgstr "도움말(&H)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Hotkey Settings"
msgstr "단축키 설정(&H)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:345
msgid "&Interpreter Core"
msgstr "코어 인터프리터 (&I)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:52
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "&JIT"
msgstr "JIT(&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:352
msgid "&JIT Block Linking Off"
msgstr "JIT 블록 연결 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:376
msgid "&JIT FloatingPoint Off"
msgstr "JIT 소수점 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:377
msgid "&JIT Integer Off"
msgstr "JIT 정수 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:374
msgid "&JIT LoadStore Floating Off"
msgstr "JIT 로드스토어 부동 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&JIT LoadStore Off"
msgstr "JIT 로드스토어 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:375
msgid "&JIT LoadStore Paired Off"
msgstr "JIT 로드스토어 짝짓기 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&JIT LoadStore lXz Off"
msgstr "JIT 로드스토어 lXz 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid "&JIT LoadStore lbzx Off"
msgstr "JIT 로드스토어 lbzx 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT LoadStore lwz Off"
msgstr "JIT 로드스토어 lwz 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid "&JIT Off (JIT Core)"
msgstr "JIT 끄기 (JIT 코어) (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:378
msgid "&JIT Paired Off"
msgstr "JIT 짝짓기 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:379
msgid "&JIT SystemRegisters Off"
msgstr "JIT 시스템레지스터 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:128
msgid "&Load State"
msgstr "상태 로드(&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "&Load Symbol Map"
msgstr "로드 부호 맵 (&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:362
msgid "&Log JIT Instruction Coverage"
msgstr "JIT 명령 커버리지 로그 (&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:315
msgid "&Memory"
msgstr "메모리(&M)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
msgid "&Memory Card Manager (GC)"
msgstr "메모리 카드 매니저 (GC)(&M)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Movie"
msgstr "무비(&M)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:79
msgid "&Open..."
msgstr "열기...(&O)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Options"
msgstr "옵션(&O)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:480
msgid "&Patch HLE Functions"
msgstr "HLE 함수 패치 (&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:533
msgid "&Pause"
msgstr "일시정지(&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:535
msgid "&Play"
msgstr "실행(&P)"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid "&Profile Blocks"
msgstr "블록 프로파일 (&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Profiler"
msgstr "프로파일러 (&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1004
msgid "&Properties"
msgstr "속성(&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "&RSO Modules"
msgstr "RSO 모듈 (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "&Read-Only Mode"
msgstr "읽기 전용 모드(&R)"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "새로고침 (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:83
msgid "&Refresh Game List"
msgstr "게임 목록 새로고침(&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "&Registers"
msgstr "레지스터 (&R)"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "코드 삭제 (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:481
msgid "&Rename Symbols from File..."
msgstr "파일로부터 부호들 이름 바꾸기... (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Reset"
msgstr "리셋(&R)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:370
msgid "&Run To Here"
msgstr "여기까지 실행 (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:439
msgid "&Save Symbol Map"
msgstr "부호 맵 저장 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:363
msgid "&Search for an Instruction"
msgstr "명령 찾기 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:429
msgid "&Signature Database"
msgstr "서명 데이터베이스 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:317
msgid "&Sound"
msgstr "사운드(&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:120
msgid "&Stop"
msgstr "중지(&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Symbols"
msgstr "부호 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Tools"
msgstr "도구(&T)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:318
msgid "&Video"
msgstr "비디오(&V)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&View"
msgstr "보기(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:313
msgid "&Watch"
msgstr "관찰(&W)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:500
msgid "&Website"
msgstr "웹사이트(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1005
msgid "&Wiki"
msgstr "위키(&W)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:492
msgid "&Write to profile.txt, Show"
msgstr "profile.txt 에 쓰기, 보여주기 (&W)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ 돌핀 팀. \"게임큐브\" 와 \"Wii\" 는 닌텐도의 상표입니다. 돌핀"
"은 닌텐도와 아무런 관련이 없습니다."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1264
msgid "(off)"
msgstr "(꺼짐)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:143
#: Source/Core/DolphinWX/TASInputDlg.cpp:250
msgid "+"
msgstr "+"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/TASInputDlg.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.cpp:250
msgid "-"
msgstr "-"
#: Source/Core/DolphinWX/TASInputDlg.cpp:147
msgid "1"
msgstr "1"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "1.5x Native (960x792)"
msgstr "1.5x 원본 (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-비트"
#: Source/Core/DolphinWX/TASInputDlg.cpp:149
msgid "2"
msgstr "2"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "2.5x Native (1600x1320)"
msgstr "2.5x 원본 (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "2x Native (1280x1056) for 720p"
msgstr "2x 원본 (1280x1056) 720p용"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-비트"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:255
msgid "3D depth"
msgstr "3D 깊이"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x 원본 (1920x1584) 1080p용"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x 원본 (2560x2112) 1440p용"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "5x Native (3200x2640)"
msgstr "5x 원본 (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "6x Native (3840x3168) for 4K"
msgstr "6x 원본 (3840x3168) 4K용"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:557
msgid "7x Native (4480x3696)"
msgstr "7x 원본 (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8-비트"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "8x Native (5120x4224) for 5K"
msgstr "8x 원본 (5120x4224) 5K용"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<여기에 이름을 넣으세요>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "<No resolutions found>"
msgstr "<발견된 해상도가 없음>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<없음>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56
msgid "<System Language>"
msgstr "<시스템 언어>"
#: Source/Core/DolphinWX/TASInputDlg.cpp:89
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "넷플레이 창이 이미 열려있습니다!"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:532
msgid "A disc is already about to be inserted."
msgstr "디스크가 이미 삽입되려는 중입니다."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193
msgid "A game is not currently running."
msgstr "현재 게임이 구동되고 있지 않습니다."
#: Source/Core/DolphinWX/FrameTools.cpp:832
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"종료가 이미 진행 중입니다. 저장되지 않은 데이터는 완료되기 전에 현재 에뮬레이"
"션을 중단하면 잃을 수도 있습니다. 중지시키겠습니까?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:357
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"지원되는 블루투스 장치를 찾을 수 없습니다,\n"
"수동으로 Wii 리모트를 연결해야 합니다."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:548
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Wii 게임이 구동 중일 때만 동기화가 발동될 수 있습니다."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:194
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"주의:\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전을 사용해야 합니다.\n"
"모든 메모리 카드, SD 카드 그리고 치트는 플레이어들 사이에 같거나 꺼야 합니"
"다.\n"
"DSP LLE가 사용된다면, DSP 롬들이 플레이어들 사이에 같아야 합니다.\n"
"직접 연결하려면, 호스트는 선택된 UDP 포트를 열기/포워드되게 해야 합니다!\n"
"\n"
"Wii 리모트 넷플레이는 실험적이라서 작동을 기대해서는 안됩니다.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247
msgid "AR Codes"
msgstr "AR 코드"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "돌핀에 대해"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Accuracy:"
msgstr "정확성:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:69
msgid "Action"
msgstr "액션"
#: Source/Core/Core/ARDecrypt.cpp:475
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"액션 리플레이 코드 해독 에러:\n"
"패러티 체크 실패했습니다\n"
"\n"
"문제 코드:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:493
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 코드 추가 (%s)에"
#: Source/Core/Core/ActionReplay.cpp:583
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)"
"에"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)"
"에"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에"
#: Source/Core/Core/ActionReplay.cpp:631
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "액션 리플레이 에러: 부적합 크기 (%08x), 메모리 복사 (%s)에"
#: Source/Core/Core/ActionReplay.cpp:508
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"액션 리플레이 에러: 마스터 코드와 CCXXXXXX에 쓰기가 실행되지 않었습니다. "
"(%s)\n"
"마스터 코드가 필요하지 않습니다. 마스터 코드를 사용하지 마세요."
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "액션 리플레이 에러: 부적합 AR 코드 라인: %s"
#: Source/Core/Core/ActionReplay.cpp:742
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "액션 리플레이: 조건적 코드: 올바르지 않은 크기 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:710
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "액션 리플레이:올바르지 않은 일반 코드 분류 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:766
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 %i: 올바르지 않은 하위 분류 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "액티브"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "어댑터가 감지되었습니다"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr "어댑터가 감지되지 않았습니다"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:411
msgid "Adapter:"
msgstr "어댑터:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "추가"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "액션 리플레이 코드 추가"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "중단점 추가"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "Add New Pane To"
msgstr "새로운 창 추가"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "새로운 USB 장치 추가"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844
msgid "Add Patch"
msgstr "패치 추가"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Add a Breakpoint"
msgstr "중단점 추가"
#: Source/Core/Core/HotkeyManager.cpp:61
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "메모리 중단점 추가"
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"a .dsy 파일로부터 놓친 네임드 함수들을 추가합니다, 그러면 다른 게임에서도 이"
"러한 추가된 함수들이 인식될 수 있습니다."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "메모리 중단점 추가 (&b)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "관찰에 추가 (&w)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Add..."
msgstr "추가..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "주소"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:387
msgid "Address Out of Range"
msgstr "범위를 벗어난 주소"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "버튼 활성화에 필요한 아날로그 컨트롤의 압력을 조정하세요."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "고급 게임 포트"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Advanced"
msgstr "고급"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:120
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:239
msgid "Advanced Settings"
msgstr "고급 설정"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
#: Source/Core/DolphinWX/FrameTools.cpp:338
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1383
msgid "All GameCube GCM files (gcm)"
msgstr "모든 게임큐브 GCM 파일 (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1355
#: Source/Core/DolphinWX/FrameTools.cpp:1367
msgid "All Save States (sav, s##)"
msgstr "모든 저장 상태 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1381
msgid "All Wii ISO files (iso)"
msgstr "모든 Wii ISO 파일 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1396
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "모든 압축된 GC/Wii ISO 파일 (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"에러가 발생했습니다.\n"
"\n"
" 줄: %d\n"
" 파일: %s\n"
"\n"