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Merge pull request #6321 from stenzek/efb-savestates
Support saving EFB and texture cache in save states
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Original file line number | Original file line | Diff line number | Diff line change |
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# NATJ01, NATP01, NATE01 - Mario Tennis (Virtual Console) | |||
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[Core] | |||
# Values set here will override the main Dolphin settings. | |||
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[OnLoad] | |||
# Add memory patches to be loaded once on boot here. | |||
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[OnFrame] | |||
# Add memory patches to be applied every frame here. | |||
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[ActionReplay] | |||
# Add action replay cheats here. | |||
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[Video_Settings] | |||
# This game creates a large number of EFB copies at different addresses, resulting | |||
# in a large texture cache which takes considerable time to save. | |||
SaveTextureCacheToState = False |
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