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Merge pull request #7903 from spycrab/imgui_np_chat
Add imgui-based Netplay Chat
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Original file line number | Diff line number | Diff line change |
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// Copyright 2019 Dolphin Emulator Project | ||
// Licensed under GPLv2+ | ||
// Refer to the license.txt file included. | ||
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#include "VideoCommon/NetPlayChatUI.h" | ||
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#include <imgui.h> | ||
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constexpr float DEFAULT_WINDOW_WIDTH = 220.0f; | ||
constexpr float DEFAULT_WINDOW_HEIGHT = 400.0f; | ||
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constexpr size_t MAX_BACKLOG_SIZE = 100; | ||
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std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui; | ||
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NetPlayChatUI::NetPlayChatUI(std::function<void(const std::string&)> callback) | ||
{ | ||
m_message_callback = std::move(callback); | ||
} | ||
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void NetPlayChatUI::Display() | ||
{ | ||
const float scale = ImGui::GetIO().DisplayFramebufferScale.x; | ||
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ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver); | ||
ImGui::SetNextWindowSizeConstraints( | ||
ImVec2(DEFAULT_WINDOW_WIDTH * scale, DEFAULT_WINDOW_HEIGHT * scale), | ||
ImGui::GetIO().DisplaySize); | ||
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if (!ImGui::Begin("Chat", nullptr, ImGuiWindowFlags_None)) | ||
{ | ||
ImGui::End(); | ||
return; | ||
} | ||
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ImGui::BeginChild("Scrolling", ImVec2(0, -30 * scale), true, ImGuiWindowFlags_None); | ||
for (const auto& msg : m_messages) | ||
{ | ||
auto c = msg.second; | ||
ImGui::PushTextWrapPos(0.0f); | ||
ImGui::TextColored(ImVec4(c[0], c[1], c[2], 1.0f), "%s", msg.first.c_str()); | ||
ImGui::PopTextWrapPos(); | ||
} | ||
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if (m_scroll_to_bottom) | ||
{ | ||
ImGui::SetScrollHere(1.0f); | ||
m_scroll_to_bottom = false; | ||
} | ||
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m_is_scrolled_to_bottom = ImGui::GetScrollY() == ImGui::GetScrollMaxY(); | ||
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ImGui::EndChild(); | ||
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ImGui::Spacing(); | ||
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ImGui::PushItemWidth(-50.0f * scale); | ||
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if (ImGui::InputText("", m_message_buf, IM_ARRAYSIZE(m_message_buf), | ||
ImGuiInputTextFlags_EnterReturnsTrue)) | ||
{ | ||
SendMessage(); | ||
ImGui::SetKeyboardFocusHere(-1); | ||
} | ||
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ImGui::PopItemWidth(); | ||
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ImGui::SameLine(); | ||
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if (ImGui::Button("Send")) | ||
SendMessage(); | ||
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ImGui::End(); | ||
} | ||
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void NetPlayChatUI::AppendChat(const std::string& message, NetPlayChatUI::Color color) | ||
{ | ||
if (m_messages.size() > MAX_BACKLOG_SIZE) | ||
m_messages.pop_front(); | ||
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m_messages.push_back({message, color}); | ||
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// Only scroll to bottom, if we were at the bottom previously | ||
if (m_is_scrolled_to_bottom) | ||
m_scroll_to_bottom = true; | ||
} | ||
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void NetPlayChatUI::SendMessage() | ||
{ | ||
// Check whether the input field is empty | ||
if (m_message_buf[0] != '\0') | ||
{ | ||
if (m_message_callback) | ||
m_message_callback(m_message_buf); | ||
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// 'Empty' the buffer | ||
m_message_buf[0] = '\0'; | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
// Copyright 2019 Dolphin Emulator Project | ||
// Licensed under GPLv2+ | ||
// Refer to the license.txt file included. | ||
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#pragma once | ||
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#include <array> | ||
#include <deque> | ||
#include <functional> | ||
#include <memory> | ||
#include <string> | ||
#include <utility> | ||
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class NetPlayChatUI | ||
{ | ||
public: | ||
explicit NetPlayChatUI(std::function<void(const std::string&)> callback); | ||
~NetPlayChatUI() = default; | ||
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using Color = std::array<float, 3>; | ||
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void Display(); | ||
void AppendChat(const std::string& message, Color color); | ||
void SendMessage(); | ||
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private: | ||
char m_message_buf[256] = {}; | ||
bool m_scroll_to_bottom = false; | ||
bool m_is_scrolled_to_bottom = true; | ||
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std::deque<std::pair<std::string, Color>> m_messages; | ||
std::function<void(const std::string&)> m_message_callback; | ||
}; | ||
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extern std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui; |
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