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44.1k is a good quality audio (you find it in CDs, for example), but video game audio is often provided at 48k. Trying to play files encoded for 48k results in unusual pitch shifting.
DOME needs to resample the 48k files down to 44.1k, or 44.1k->48k, whichever makes more sense.
Should we be able to support other sample rates?
The text was updated successfully, but these errors were encountered:
44.1k is a good quality audio (you find it in CDs, for example), but video game audio is often provided at 48k. Trying to play files encoded for 48k results in unusual pitch shifting.
DOME needs to resample the 48k files down to 44.1k, or 44.1k->48k, whichever makes more sense.
Should we be able to support other sample rates?
The text was updated successfully, but these errors were encountered: