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ModData.csproj
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ModData.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<!--This is an xml comment. Comments have no impact on compiling.-->
<PropertyGroup>
<!--This is the .NET version the mod will be compiled with. Don't change it.-->
<TargetFramework>net6.0</TargetFramework>
<!--This tells the compiler to use the latest C# version.-->
<LangVersion>Latest</LangVersion>
<!--This adds global usings for a few common System namespaces.-->
<ImplicitUsings>enable</ImplicitUsings>
<!--This enables nullable annotation and analysis. It's good coding form.-->
<Nullable>enable</Nullable>
<!--This tells the compiler to use assembly attributes instead of generating its own.-->
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<!--PDB files give line numbers in stack traces (errors). This is useful for debugging. There are 3 options:-->
<!--full has a pdb file created beside the dll.-->
<!--embedded has the pdb data embedded within the dll. This is useful because bug reports will then have line numbers.-->
<!--none skips creation of pdb data.-->
<DebugType>embedded</DebugType>
</PropertyGroup>
<!--This is for NuGet.-->
<PropertyGroup>
<Authors>STBlade</Authors>
<Version>1.5.3</Version>
<AssemblyVersion>1.5.3</AssemblyVersion>
<PackageId>stblade.Modding.TLD.ModData</PackageId>
<PackageTags>MelonLoader Modding TLD Custom Save Game Data Utility</PackageTags>
<RepositoryUrl>https://github.com/dommrogers/ModData</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryType>git</RepositoryType>
<PackageProjectUrl>https://github.com/dommrogers/ModData</PackageProjectUrl>
<Description>TLD utility mod for saving/loading custom mod savegame data</Description>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<DocumentationFile>bin\ModData.xml</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<!--This is the of packages that the mod references.-->
<ItemGroup>
<!--This package contains almost everything a person could possibly need to reference while modding.-->
<PackageReference Include="STBlade.Modding.TLD.Il2CppAssemblies.Windows" Version="2.30.0" />
<!--The package version here in this template may be outdated and need to be updated. Visual Studio can update package versions automatically.-->
<!--If the mod references any other mods (such as ModSettings), that NuGet package will also need to be listed here.-->
</ItemGroup>
</Project>