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currently there is not much documentation (unfortunately). The story behind the number suffixes is this:
Overloads of C++ functions cannot always be mapped to overloaded JS functions without introducing ambiguities (simply due to differences of C++ and JS). Therefore, the API of this project enumerates all overloads of a function by appending _1, _2, ... to its name by the sequence in which they appear in the declaration.
E.g. if you look into the OpenCascade documentation for BRepMesh_IncrementalMesh, Perform_1 would give you
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