forked from njanakiev/blender-scripting
/
metaballs.py
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/
metaballs.py
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import bpy
import random
from mathutils import Vector
import utils
def createMetaball(origin=(0, 0, 0), n=30, r0=4, r1=2.5):
metaball = bpy.data.metaballs.new('MetaBall')
obj = bpy.data.objects.new('MetaBallObject', metaball)
bpy.context.scene.objects.link(obj)
metaball.resolution = 0.2
metaball.render_resolution = 0.05
for i in range(n):
location = Vector(origin) + Vector(random.uniform(-r0, r0) for i in range(3))
element = metaball.elements.new()
element.co = location
element.radius = r1
return metaball
if __name__ == '__main__':
# Remove all elements
utils.removeAll()
# Create camera
target = utils.target()
camera = utils.camera((-10, -10, 10), target)
# Create lamps
utils.rainbowLights(10, 300, 3)
# Create metaball
metaball = createMetaball()
# Render scene
utils.renderToFolder('rendering', 'metaballs', 500, 500)