forked from dmah42/govox
/
abstractRogue.go
79 lines (69 loc) · 1.21 KB
/
abstractRogue.go
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// abstractRogue
package main
import (
"math/rand"
"github.com/donomii/govox"
"github.com/go-gl/mathgl/mgl32"
)
func DrawAbstractMaze(size int, maze [][]int, blocks voxMap) {
rs := rand.NewSource(9384598375)
r := rand.New(rs)
for i := 0; i < size; i++ {
for k := 0; k < size; k++ {
tweak := r.Float32() / 2.0
for j := 0; j < 2; j++ {
if maze[i][k] == 1 {
blocks[i][j][k] = govox.Block{
Active: true,
Color: mgl32.Vec4{
0.5 + tweak,
0.5 + tweak,
0.5 + tweak,
1.0,
},
}
} else {
blocks[i][j][k] = govox.Block{
Active: false,
Color: mgl32.Vec4{
0.5,
0.5,
0.5,
1.0,
},
}
}
}
}
}
//rand.Seed(time.Now().Unix())
}
func DrawPlayer(size int, pos Vec3, blocks voxMap) {
for i := 0; i < 2; i++ {
blocks[size/2][pos[1]+i][size/2] = govox.Block{
Active: true,
Color: mgl32.Vec4{
0.0,
1.0,
0.0,
1.0,
},
}
}
}
func DrawMonster(size int, pos Vec3, blocks voxMap) {
return
for i := 0; i < 2; i++ {
if pos[0] > -1 {
blocks[pos[0]][pos[1]+i][pos[2]] = govox.Block{
Active: true,
Color: mgl32.Vec4{
1.0,
0.0,
0.0,
1.0,
},
}
}
}
}