/
input.go
205 lines (171 loc) · 3.69 KB
/
input.go
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package main
import (
"log"
"sync"
"github.com/go-gl/glfw/v3.3/glfw"
)
var oldXpos float64
var oldYpos float64
var MouseWheelValue float32
var MouseLook bool
func handleMouseMove(w *glfw.Window, xpos float64, ypos float64) {
log.Printf("Mouse moved: %v,%v", xpos, ypos)
xdiff := xpos - oldXpos
ydiff := ypos - oldYpos
oldYpos = ypos
oldXpos = xpos
if MouseLook {
camera.Move(8, float32(-xdiff/500))
camera.Move(6, float32(-ydiff/500))
}
}
func handleMouseButton(w *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
log.Printf("Got mouse button %v,%v,%v", button, mod, action)
//handleKey(w, key, scancode, action, mods)
if action == 1 {
MouseLook = true
}
if action == 0 {
MouseLook = false
}
}
func handleMouseWheel(w *glfw.Window, xoff float64, yoff float64) {
log.Printf("Got mouse wheel %v,%v", xoff, yoff)
MouseWheelValue += float32(yoff)
//handleKey(w, key, scancode, action, mods)
}
var keyLatch = NewGenericMap[glfw.Key,bool]()
func handleKey(win *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
if mods == 2 && (action == 1 || action == 2) && key != 341 { //action 1 is press, 2 is repeat
mask := ^byte(64 + 128)
log.Printf("key mask: %#b", mask)
val := byte(key)
log.Printf("key val: %#b", val)
b := mask & val
log.Printf("key byte: %#b", b)
}
if (action == 1 || action == 2) && mods == 0 { //FIXME use latch
keyLatch.Set(key, true)
}
if action == 0 && mods == 0 {
keyLatch.Set(key,false)
}
camera.Dump()
}
func MoveStep(win *glfw.Window, size float32) {
//Left
if keyLatch.Get(65) {
camera.Move(2, 0.2*size)
}
//Right
if keyLatch.Get(68) {
camera.Move(3, 0.2*size)
}
//Up
if keyLatch.Get(87) {
camera.Move(0, 0.2*size)
}
//Down
if keyLatch.Get(83) {
camera.Move(1, 0.2*size)
}
//Q
if keyLatch.Get(81) {
camera.Move(8, 0.1*size)
}
//E
if keyLatch.Get(69) {
camera.Move(9, 0.1*size)
}
// X
if keyLatch.Get(88) {
camera.Move(4, 0.1*size)
}
// space bar
if keyLatch.Get(32) {
camera.Move(5, 0.1*size)
}
// R
if keyLatch.Get(82) {
camera.Move(6, 0.1*size)
}
// F
if keyLatch.Get(70){
camera.Move(7, 0.1*size)
}
// Esc
if keyLatch .Get(256) {
log.Println("Quitting")
shutdown()
win.SetShouldClose(true)
}
}
// Make a generic hashmap for key presses
type GenericMap[K comparable, V any] struct {
M map[K]V
Mutex sync.Mutex
}
func (m *GenericMap[K, V]) Get(key K) V {
m.Mutex.Lock()
defer m.Mutex.Unlock()
return m.M[key]
}
func (m *GenericMap[K, V]) Load(key K) (V, bool) {
m.Mutex.Lock()
defer m.Mutex.Unlock()
v, ok := m.M[key]
return v, ok
}
func (m *GenericMap[K, V]) Set(key K, value V) {
m.Mutex.Lock()
defer m.Mutex.Unlock()
m.M[key] = value
}
func (m *GenericMap[K, V]) Delete(key K) {
m.Mutex.Lock()
defer m.Mutex.Unlock()
delete(m.M, key)
}
func (m *GenericMap[K, V]) Has(key K) bool {
m.Mutex.Lock()
defer m.Mutex.Unlock()
_, ok := m.M[key]
return ok
}
func (m *GenericMap[K, V]) Keys() []K {
m.Mutex.Lock()
defer m.Mutex.Unlock()
keys := make([]K, 0, len(m.M))
for k := range m.M {
keys = append(keys, k)
}
return keys
}
func (m *GenericMap[K, V]) Values() []V {
m.Mutex.Lock()
defer m.Mutex.Unlock()
values := make([]V, 0, len(m.M))
for _, v := range m.M {
values = append(values, v)
}
return values
}
func (m *GenericMap[K, V]) Len() int {
m.Mutex.Lock()
defer m.Mutex.Unlock()
return len(m.M)
}
func (m *GenericMap[K, V]) Clear() {
m.Mutex.Lock()
defer m.Mutex.Unlock()
m.M = make(map[K]V)
}
func (m *GenericMap[K, V]) Lock() {
m.Mutex.Lock()
}
func (m *GenericMap[K, V]) Unlock() {
m.Mutex.Unlock()
}
func NewGenericMap[K comparable, V any]() *GenericMap[K, V] {
return &GenericMap[K, V]{M: make(map[K]V)}
}