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BetterEziliTotemMod.cs
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BetterEziliTotemMod.cs
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using System.Linq;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Towers;
using BetterEziliTotem;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.ModOptions;
using BTD_Mod_Helper.Extensions;
using MelonLoader;
[assembly: MelonInfo(typeof(BetterEziliTotemMod), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace BetterEziliTotem;
public class BetterEziliTotemMod : BloonsTD6Mod
{
private static readonly ModSettingDouble AbilityCooldown = new(60)
{
displayName = "Totem Ability Cooldown",
min = 0,
icon = VanillaSprites.SacrificialTotemAA,
description = "In case you think the ability should have a longer cooldown to compensate for being more powerful."
};
public override void OnNewGameModel(GameModel gameModel)
{
for (var i = 7; i <= 20; i++)
{
var towerModel = gameModel.GetTowerFromId(TowerType.Ezili + " " + i);
var ability = towerModel.GetAbilities().First(b => b.name.Contains("Totem"));
ability.livesCost = 0;
ability.Cooldown = AbilityCooldown;
}
}
}