/
gamehustler_delete.go
111 lines (100 loc) · 2.72 KB
/
gamehustler_delete.go
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// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/dopedao/dope-monorepo/packages/api/internal/ent/gamehustler"
"github.com/dopedao/dope-monorepo/packages/api/internal/ent/predicate"
)
// GameHustlerDelete is the builder for deleting a GameHustler entity.
type GameHustlerDelete struct {
config
hooks []Hook
mutation *GameHustlerMutation
}
// Where appends a list predicates to the GameHustlerDelete builder.
func (ghd *GameHustlerDelete) Where(ps ...predicate.GameHustler) *GameHustlerDelete {
ghd.mutation.Where(ps...)
return ghd
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (ghd *GameHustlerDelete) Exec(ctx context.Context) (int, error) {
var (
err error
affected int
)
if len(ghd.hooks) == 0 {
affected, err = ghd.sqlExec(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*GameHustlerMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
ghd.mutation = mutation
affected, err = ghd.sqlExec(ctx)
mutation.done = true
return affected, err
})
for i := len(ghd.hooks) - 1; i >= 0; i-- {
if ghd.hooks[i] == nil {
return 0, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = ghd.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, ghd.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// ExecX is like Exec, but panics if an error occurs.
func (ghd *GameHustlerDelete) ExecX(ctx context.Context) int {
n, err := ghd.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (ghd *GameHustlerDelete) sqlExec(ctx context.Context) (int, error) {
_spec := &sqlgraph.DeleteSpec{
Node: &sqlgraph.NodeSpec{
Table: gamehustler.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeString,
Column: gamehustler.FieldID,
},
},
}
if ps := ghd.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return sqlgraph.DeleteNodes(ctx, ghd.driver, _spec)
}
// GameHustlerDeleteOne is the builder for deleting a single GameHustler entity.
type GameHustlerDeleteOne struct {
ghd *GameHustlerDelete
}
// Exec executes the deletion query.
func (ghdo *GameHustlerDeleteOne) Exec(ctx context.Context) error {
n, err := ghdo.ghd.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{gamehustler.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (ghdo *GameHustlerDeleteOne) ExecX(ctx context.Context) {
ghdo.ghd.ExecX(ctx)
}