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to give user the possibility to provide custom implementation, not sure if there is some value in it. An empty world can already be used as a hub to communicate across a whole game if needed but it still expose the ecs features so... maybe it would be a good idea to separate the two?
The text was updated successfully, but these errors were encountered:
For now a World is just exposed as an IPublisher if needed to act as a message hub, overriding the publisher mechanism inside the World would have too much impact without return.
to give user the possibility to provide custom implementation, not sure if there is some value in it. An empty world can already be used as a hub to communicate across a whole game if needed but it still expose the ecs features so... maybe it would be a good idea to separate the two?
The text was updated successfully, but these errors were encountered: