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What are your thoughts about the visualization of the world state?
For example, in Entitas (In Unity) we have the ability to see all executing systems and all entities with all components and the ability to add/change/remove components
Maybe you have implemented something for XNA already?
The text was updated successfully, but these errors were encountered:
I have added custom debug views (DefaultEcs/Technical/Debug, sorry on the phone so hard to link correctly) for the important types to enhance the debugging so you can more easily see the state of everything.
I have yet to create a release with this change but I think this handle the visualization part?
What are your thoughts about the visualization of the world state?
For example, in Entitas (In Unity) we have the ability to see all executing systems and all entities with all components and the ability to add/change/remove components
Maybe you have implemented something for XNA already?
The text was updated successfully, but these errors were encountered: