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ItemManager.cpp
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ItemManager.cpp
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/*
Copyright © 2011-2012 Clint Bellanger
Copyright © 2012 Igor Paliychuk
Copyright © 2012 Stefan Beller
Copyright © 2013-2014 Henrik Andersson
Copyright © 2013 Kurt Rinnert
Copyright © 2012-2016 Justin Jacobs
This file is part of FLARE.
FLARE is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
FLARE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
FLARE. If not, see http://www.gnu.org/licenses/
*/
/**
* class ItemManager
*/
#include "Avatar.h"
#include "CommonIncludes.h"
#include "EngineSettings.h"
#include "FileParser.h"
#include "FontEngine.h"
#include "InputState.h"
#include "ItemManager.h"
#include "MenuInventory.h"
#include "MenuManager.h"
#include "MenuPowers.h"
#include "MenuVendor.h"
#include "MessageEngine.h"
#include "NPC.h"
#include "PowerManager.h"
#include "Settings.h"
#include "SharedGameResources.h"
#include "SharedResources.h"
#include "SoundManager.h"
#include "StatBlock.h"
#include "Stats.h"
#include "TooltipData.h"
#include "UtilsFileSystem.h"
#include "UtilsParsing.h"
#include "WidgetLabel.h"
#include <cassert>
#include <climits>
#include <cstring>
bool compareItemStack(const ItemStack &stack1, const ItemStack &stack2) {
return stack1.item < stack2.item;
}
ItemStack::ItemStack(const Point& _p)
: item(_p.x)
, quantity(_p.y)
, can_buyback(false)
{}
LevelScaledValue::LevelScaledValue()
: item_level(1)
, base(0)
, per_item_level(0)
, per_player_level(0)
, per_player_primary(eset->primary_stats.list.size(), 0)
{}
float LevelScaledValue::get() const {
float result = base + (per_item_level * static_cast<float>(item_level-1)) + (per_player_level * static_cast<float>(pc->stats.level-1));
for (size_t i = 0; i < per_player_primary.size(); ++i) {
result += per_player_primary[i] * static_cast<float>(pc->stats.get_primary(i)-1);
}
return result;
}
void LevelScaledValue::parse(std::string& s) {
std::string section = Parse::popFirstString(s);
while (!section.empty()) {
if (section.find_first_of(':') != std::string::npos) {
std::string scale_type = Parse::popFirstString(section, ':');
if (scale_type == "base") {
base = Parse::popFirstFloat(section);
}
else if (scale_type == "item_level") {
per_item_level = Parse::popFirstFloat(section);
}
else if (scale_type == "player_level") {
per_player_level = Parse::popFirstFloat(section);
}
else {
// player primary stats
size_t primary_index = eset->primary_stats.getIndexByID(scale_type);
if (primary_index != eset->primary_stats.list.size()) {
per_player_primary[primary_index] = Parse::popFirstFloat(section);
}
}
}
else {
// no scale type defined, assume base value
base = Parse::popFirstFloat(section);
}
section = Parse::popFirstString(s);
}
}
Item::Item()
: name("")
, has_name(false)
, flavor("")
, level(0)
, set(0)
, quality("")
, type("")
, icon(0)
, book_is_readable(true)
, base_dmg((eset ? eset->damage_types.list.size() : 0))
, base_abs()
, requires_level()
, requires_class("")
, sfx("")
, sfx_id(0)
, gfx("")
, power(0)
, power_desc("")
, price()
, price_sell()
, max_quantity(INT_MAX)
, pickup_status("")
, stepfx("")
, quest_item(false)
, no_stash(NO_STASH_NULL)
, script("")
, loot_drops_max(-1) {
}
ItemManager::ItemManager()
{
loadAll();
}
/**
* Load all items files in all mods
*/
void ItemManager::loadAll() {
// load each items.txt file. Individual item IDs can be overwritten with mods.
this->loadItems("items/items.txt");
this->loadTypes("items/types.txt");
this->loadSets("items/sets.txt");
this->loadQualities("items/qualities.txt");
if (items.empty())
Utils::logInfo("ItemManager: No items were found.");
}
/**
* Load a specific items file
*
* @param filename The (full) path and name of the file to load
*/
void ItemManager::loadItems(const std::string& filename) {
FileParser infile;
// @CLASS ItemManager: Items|Description about the class and it usage, items/items.txt...
if (!infile.open(filename, FileParser::MOD_FILE, FileParser::ERROR_NORMAL))
return;
// used to clear vectors when overriding items
bool clear_req_stat = true;
bool clear_bonus = true;
bool clear_loot_anim = true;
bool clear_replace_power = true;
ItemID id = 0;
bool id_line;
while (infile.next()) {
if (infile.key == "id") {
// @ATTR id|item_id|An uniq id of the item used as reference from other classes.
id_line = true;
id = Parse::toItemID(infile.val);
items[id] = Item();
// set the max quantity if it has not been done yet
if (items[id].max_quantity == INT_MAX)
items[id].max_quantity = 1;
clear_req_stat = true;
clear_bonus = true;
clear_loot_anim = true;
clear_replace_power = true;
}
else id_line = false;
if (id < 1) {
if (id_line) infile.error("ItemManager: Item index out of bounds 1-%d, skipping item.", INT_MAX);
continue;
}
if (id_line) continue;
if (infile.key == "name") {
// @ATTR name|string|Item name displayed on long and short tooltips.
items[id].name = msg->get(infile.val);
items[id].has_name = true;
}
else if (infile.key == "flavor")
// @ATTR flavor|string|A description of the item.
items[id].flavor = msg->get(infile.val);
else if (infile.key == "level")
// @ATTR level|int|The item's level.
items[id].level = Parse::toInt(infile.val);
else if (infile.key == "icon") {
// @ATTR icon|icon_id|An id for the icon to display for this item.
items[id].icon = Parse::toInt(infile.val);
}
else if (infile.key == "book") {
// @ATTR book|filename|A book file to open when this item is activated.
items[id].book = infile.val;
}
else if (infile.key == "book_is_readable") {
// @ATTR book_is_readable|bool|If true, "read" is displayed in the tooltip instead of "use". Defaults to true.
items[id].book_is_readable = Parse::toBool(infile.val);
}
else if (infile.key == "quality") {
// @ATTR quality|predefined_string|Item quality matching an id in items/qualities.txt
items[id].quality = infile.val;
}
else if (infile.key == "item_type") {
// @ATTR item_type|predefined_string|Equipment slot matching an id in items/types.txt
items[id].type = infile.val;
}
else if (infile.key == "equip_flags") {
// @ATTR equip_flags|list(predefined_string)|A comma separated list of flags to set when this item is equipped. See engine/equip_flags.txt.
items[id].equip_flags.clear();
std::string flag = Parse::popFirstString(infile.val);
while (flag != "") {
items[id].equip_flags.push_back(flag);
flag = Parse::popFirstString(infile.val);
}
}
else if (infile.key == "dmg") {
// @ATTR dmg|predefined_string, float, float : Damage type, Min, Max|Defines the item's base damage type and range. Max may be ommitted and will default to Min.
std::string dmg_type_str = Parse::popFirstString(infile.val);
size_t dmg_type = eset->damage_types.list.size();
for (size_t i = 0; i < eset->damage_types.list.size(); ++i) {
if (dmg_type_str == eset->damage_types.list[i].id) {
dmg_type = i;
break;
}
}
if (dmg_type == eset->damage_types.list.size()) {
infile.error("ItemManager: '%s' is not a known damage type id.", dmg_type_str.c_str());
}
else {
items[id].base_dmg[dmg_type].min = Parse::popFirstFloat(infile.val);
if (infile.val.length() > 0)
items[id].base_dmg[dmg_type].max = Parse::popFirstFloat(infile.val);
else
items[id].base_dmg[dmg_type].max = items[id].base_dmg[dmg_type].min;
}
}
else if (infile.key == "abs") {
// @ATTR abs|float, float : Min, Max|Defines the item absorb value, if only min is specified the absorb value is fixed.
items[id].base_abs.min = Parse::popFirstFloat(infile.val);
if (infile.val.length() > 0)
items[id].base_abs.max = Parse::popFirstFloat(infile.val);
else
items[id].base_abs.max = items[id].base_abs.min;
}
else if (infile.key == "requires_level") {
// @ATTR requires_level|list(level_scaled_value)|The hero's level must match or exceed this value in order to equip this item.
items[id].requires_level.parse(infile.val);
}
else if (infile.key == "requires_stat") {
// @ATTR requires_stat|repeatable(predefined_string, list(level_scaled_value)) : Primary stat name, Value|Make item require specific stat level ex. requires_stat=physical,6 will require hero to have level 6 in physical stats
if (clear_req_stat) {
items[id].requires_stat.clear();
clear_req_stat = false;
}
std::string s = Parse::popFirstString(infile.val);
size_t req_stat_index = eset->primary_stats.getIndexByID(s);
if (req_stat_index != eset->primary_stats.list.size())
items[id].requires_stat[req_stat_index].parse(infile.val);
else
infile.error("ItemManager: '%s' is not a valid primary stat.", s.c_str());
}
else if (infile.key == "requires_class") {
// @ATTR requires_class|predefined_string|The hero's base class (engine/classes.txt) must match for this item to be equipped.
items[id].requires_class = infile.val;
}
else if (infile.key == "bonus") {
// @ATTR bonus|repeatable(stat_id, list(level_scaled_value)) : Stat ID, Value|Adds a bonus to the item by stat ID, example: bonus=hp,50
if (clear_bonus) {
items[id].bonus.clear();
clear_bonus = false;
}
BonusData bdata;
parseBonus(bdata, infile);
items[id].bonus.push_back(bdata);
}
else if (infile.key == "bonus_power_level") {
// @ATTR bonus_power_level|repeatable(power_id, list(level_scaled_value)) : Base power, Bonus levels|Grants bonus levels to a given base power.
BonusData bdata;
bdata.type = BonusData::POWER_LEVEL;
bdata.power_id = Parse::toPowerID(Parse::popFirstString(infile.val));
bdata.value.parse(infile.val);
items[id].bonus.push_back(bdata);
}
else if (infile.key == "soundfx") {
// @ATTR soundfx|filename|Sound effect filename to play for the specific item.
items[id].sfx = infile.val;
items[id].sfx_id = snd->load(items[id].sfx, "ItemManager");
}
else if (infile.key == "gfx")
// @ATTR gfx|filename|Filename of an animation set to display when the item is equipped.
items[id].gfx = infile.val;
else if (infile.key == "loot_animation") {
// @ATTR loot_animation|repeatable(filename, int, int) : Loot image, Min quantity, Max quantity|Specifies the loot animation file for the item. The max quantity, or both quantity values, may be omitted.
if (clear_loot_anim) {
items[id].loot_animation.clear();
clear_loot_anim = false;
}
LootAnimation la;
la.name = Parse::popFirstString(infile.val);
la.low = Parse::popFirstInt(infile.val);
la.high = Parse::popFirstInt(infile.val);
items[id].loot_animation.push_back(la);
}
else if (infile.key == "power") {
// @ATTR power|power_id|Adds a specific power to the item which makes it usable as a power and can be placed in action bar.
if (Parse::toInt(infile.val) > 0)
items[id].power = Parse::toInt(infile.val);
else
infile.error("ItemManager: Power index out of bounds 1-%d, skipping power.", INT_MAX);
}
else if (infile.key == "replace_power") {
// @ATTR replace_power|repeatable(int, int) : Old power, New power|Replaces the old power id with the new power id in the action bar when equipped.
if (clear_replace_power) {
items[id].replace_power.clear();
clear_replace_power = false;
}
std::pair<PowerID, PowerID> power_ids;
power_ids.first = Parse::toPowerID(Parse::popFirstString(infile.val));
power_ids.second = Parse::toPowerID(Parse::popFirstString(infile.val));
items[id].replace_power.push_back(power_ids);
}
else if (infile.key == "power_desc")
// @ATTR power_desc|string|A string describing the additional power.
items[id].power_desc = msg->get(infile.val);
else if (infile.key == "price")
// @ATTR price|list(level_scaled_value)|The amount of currency the item costs, if set to 0 the item cannot be sold.
items[id].price.parse(infile.val);
else if (infile.key == "price_per_level") {
// @ATTR price_per_level|int|(Deprecated in v1.14.17; Use 'price=player_level:{value}' instead). Additional price for each player level above 1
items[id].price.per_player_level = static_cast<float>(Parse::toInt(infile.val));
infile.error("ItemManager: 'price_per_level' is deprecated. Use 'price=player_level:%d' instead.", static_cast<int>(items[id].price.per_player_level));
}
else if (infile.key == "price_sell")
// @ATTR price_sell|list(level_scaled_value)|The amount of currency the item is sold for, if set to 0 the sell prices is prices*vendor_ratio.
items[id].price_sell.parse(infile.val);
else if (infile.key == "max_quantity")
// @ATTR max_quantity|int|Max item count per stack.
items[id].max_quantity = Parse::toInt(infile.val);
else if (infile.key == "pickup_status")
// @ATTR pickup_status|string|Set a campaign status when item is picked up, this is used for quest items.
items[id].pickup_status = infile.val;
else if (infile.key == "stepfx")
// @ATTR stepfx|predefined_string|Sound effect when walking, this applies only to armors.
items[id].stepfx = infile.val;
else if (infile.key == "disable_slots") {
// @ATTR disable_slots|list(predefined_string)|A comma separated list of equip slot types to disable when this item is equipped.
items[id].disable_slots.clear();
std::string slot_type = Parse::popFirstString(infile.val);
while (slot_type != "") {
items[id].disable_slots.push_back(slot_type);
slot_type = Parse::popFirstString(infile.val);
}
}
else if (infile.key == "quest_item") {
// @ATTR quest_item|bool|If true, this item is a quest item and can not be dropped or sold. The item also can't be stashed, unless the no_stash property is set to something other than "all".
items[id].quest_item = Parse::toBool(infile.val);
// for legacy reasons, quest items can't be stashed by default
if (items[id].no_stash == Item::NO_STASH_NULL)
items[id].no_stash = Item::NO_STASH_ALL;
}
else if (infile.key == "no_stash") {
// @ATTR no_stash|["ignore", "private", "shared", "all"]|If not set to 'ignore', this item will not be able to be put in the corresponding stash.
std::string temp = Parse::popFirstString(infile.val);
if (temp == "ignore")
items[id].no_stash = Item::NO_STASH_IGNORE;
else if (temp == "private")
items[id].no_stash = Item::NO_STASH_PRIVATE;
else if (temp == "shared")
items[id].no_stash = Item::NO_STASH_SHARED;
else if (temp == "all")
items[id].no_stash = Item::NO_STASH_ALL;
else
infile.error("ItemManager: '%s' is not a valid value for 'no_stash'. Use 'ignore', 'private', 'shared', or 'all'.", temp.c_str());
}
else if (infile.key == "script") {
// @ATTR script|filename|Loads and executes a script file when the item is activated from the player's inventory.
items[id].script = Parse::popFirstString(infile.val);
}
else if (infile.key == "loot_drops_max") {
// @ATTR loot_drops_max|int|The number of instances of this item that can drop during a single loot event.
items[id].loot_drops_max = Parse::toInt(infile.val);
}
else {
infile.error("ItemManager: '%s' is not a valid key.", infile.key.c_str());
}
}
infile.close();
std::map<ItemID, Item>::iterator item_it;
for (item_it = items.begin(); item_it != items.end(); ++item_it) {
Item& item = item_it->second;
// normal items can be stored in either stash
if (item.no_stash == Item::NO_STASH_NULL) {
item.no_stash = Item::NO_STASH_IGNORE;
}
// set item_level for level-scaled values
if (item.level > 1) {
item.requires_level.item_level = item.level;
item.price.item_level = item.level;
item.price_sell.item_level = item.level;
std::map<size_t, LevelScaledValue>::iterator it;
for (it = item.requires_stat.begin(); it != item.requires_stat.end(); ++it) {
it->second.item_level = item.level;
}
for (size_t i = 0; i < item.bonus.size(); ++i) {
item.bonus[i].value.item_level = item.level;
}
}
}
}
/**
* Load a specific item types file
*
* @param filename The (full) path and name of the file to load
*/
void ItemManager::loadTypes(const std::string& filename) {
FileParser infile;
// @CLASS ItemManager: Types|Definition of a item types, items/types.txt...
if (infile.open(filename, FileParser::MOD_FILE, FileParser::ERROR_NORMAL)) {
while (infile.next()) {
if (infile.new_section) {
if (infile.section == "type") {
// check if the previous type and remove it if there is no identifier
if (!item_types.empty() && item_types.back().id == "") {
item_types.pop_back();
}
item_types.resize(item_types.size()+1);
}
}
if (item_types.empty() || infile.section != "type")
continue;
// @ATTR type.id|string|Item type identifier.
if (infile.key == "id")
item_types.back().id = infile.val;
// @ATTR type.name|string|Item type name.
else if (infile.key == "name")
item_types.back().name = infile.val;
else
infile.error("ItemManager: '%s' is not a valid key.", infile.key.c_str());
}
infile.close();
// check if the last type and remove it if there is no identifier
if (!item_types.empty() && item_types.back().id == "") {
item_types.pop_back();
}
}
}
/**
* Load a specific item qualities file
*
* @param filename The (full) path and name of the file to load
*/
void ItemManager::loadQualities(const std::string& filename) {
FileParser infile;
// @CLASS ItemManager: Qualities|Definition of a item qualities, items/types.txt...
if (infile.open(filename, FileParser::MOD_FILE, FileParser::ERROR_NORMAL)) {
while (infile.next()) {
if (infile.new_section) {
if (infile.section == "quality") {
// check if the previous quality and remove it if there is no identifier
if (!item_qualities.empty() && item_qualities.back().id == "") {
item_qualities.pop_back();
}
item_qualities.resize(item_qualities.size()+1);
}
}
if (item_qualities.empty() || infile.section != "quality")
continue;
// @ATTR quality.id|string|Item quality identifier.
if (infile.key == "id")
item_qualities.back().id = infile.val;
// @ATTR quality.name|string|Item quality name.
else if (infile.key == "name")
item_qualities.back().name = infile.val;
// @ATTR quality.color|color|Item quality color.
else if (infile.key == "color")
item_qualities.back().color = Parse::toRGB(infile.val);
// @ATTR quality.overlay_icon|icon_id|The icon to be used as an overlay.
else if (infile.key == "overlay_icon")
item_qualities.back().overlay_icon = Parse::toInt(infile.val);
else
infile.error("ItemManager: '%s' is not a valid key.", infile.key.c_str());
}
infile.close();
// check if the last quality and remove it if there is no identifier
if (!item_qualities.empty() && item_qualities.back().id == "") {
item_qualities.pop_back();
}
}
}
std::string ItemManager::getItemName(ItemID id) {
if (!items[id].has_name)
items[id].name = msg->get("Unknown Item");
return items[id].name;
}
std::string ItemManager::getItemType(const std::string& _type) {
for (unsigned i=0; i<item_types.size(); ++i) {
if (item_types[i].id == _type)
return item_types[i].name;
}
// If all else fails, return the original string
return _type;
}
Color ItemManager::getItemColor(ItemID id) {
if (items[id].set > 0) {
return item_sets[items[id].set].color;
}
else {
for (unsigned i=0; i<item_qualities.size(); ++i) {
if (item_qualities[i].id == items[id].quality) {
return item_qualities[i].color;
}
}
}
return font->getColor(FontEngine::COLOR_WIDGET_NORMAL);
}
int ItemManager::getItemIconOverlay(size_t id) {
for (size_t i=0; i < item_qualities.size(); ++i) {
if (item_qualities[i].id == items[id].quality) {
return item_qualities[i].overlay_icon;
}
}
// no overlay icon
return -1;
}
/**
* Load a specific item sets file
*
* @param filename The (full) path and name of the file to load
*/
void ItemManager::loadSets(const std::string& filename) {
FileParser infile;
// @CLASS ItemManager: Sets|Definition of a item sets, items/sets.txt...
if (!infile.open(filename, FileParser::MOD_FILE, FileParser::ERROR_NORMAL))
return;
bool clear_bonus = true;
ItemSetID id = 0;
bool id_line;
while (infile.next()) {
if (infile.key == "id") {
// @ATTR id|int|A uniq id for the item set.
id_line = true;
id = Parse::toSizeT(infile.val);
if (id > 0) {
item_sets[id] = ItemSet();
}
clear_bonus = true;
}
else id_line = false;
if (id < 1) {
if (id_line) infile.error("ItemManager: Item set index out of bounds 1-%d, skipping set.", INT_MAX);
continue;
}
if (id_line) continue;
if (infile.key == "name") {
// @ATTR name|string|Name of the item set.
item_sets[id].name = msg->get(infile.val);
}
else if (infile.key == "items") {
// @ATTR items|list(item_id)|List of item id's that is part of the set.
item_sets[id].items.clear();
std::string item_id = Parse::popFirstString(infile.val);
while (item_id != "") {
ItemID temp_id = Parse::toItemID(item_id);
items[temp_id].set = id;
item_sets[id].items.push_back(temp_id);
item_id = Parse::popFirstString(infile.val);
}
}
else if (infile.key == "color") {
// @ATTR color|color|A specific of color for the set.
item_sets[id].color = Parse::toRGB(infile.val);
}
else if (infile.key == "bonus") {
// @ATTR bonus|repeatable(int, stat_id, list(level_scaled_value)) : Required set item count, Stat ID, Value|Bonus to append to items in the set.
if (clear_bonus) {
item_sets[id].bonus.clear();
clear_bonus = false;
}
SetBonusData bonus;
bonus.requirement = Parse::popFirstInt(infile.val);
parseBonus(bonus, infile);
item_sets[id].bonus.push_back(bonus);
}
else if (infile.key == "bonus_power_level") {
// @ATTR bonus_power_level|repeatable(int, power_id, list(level_scaled_value)) : Required set item count, Base power, Bonus levels|Grants bonus levels to a given base power.
SetBonusData bonus;
bonus.type = BonusData::POWER_LEVEL;
bonus.requirement = Parse::popFirstInt(infile.val);
bonus.power_id = Parse::toPowerID(Parse::popFirstString(infile.val));
bonus.value.parse(infile.val);
item_sets[id].bonus.push_back(bonus);
}
else {
infile.error("ItemManager: '%s' is not a valid key.", infile.key.c_str());
}
}
infile.close();
}
void ItemManager::parseBonus(BonusData& bdata, FileParser& infile) {
std::string bonus_str = Parse::popFirstString(infile.val);
std::string bonus_value_str = "";
// Check if this bonus is a multiplier
for (size_t i = 0; i < infile.val.size(); ++i) {
if (infile.val[i] == '%') {
bdata.is_multiplier = true;
}
else {
bonus_value_str += infile.val[i];
}
}
bdata.value.parse(bonus_value_str);
if (bdata.is_multiplier) {
bdata.value.base /= 100;
bdata.value.per_item_level /= 100;
bdata.value.per_player_level /= 100;
for (size_t i = 0; i < bdata.value.per_player_primary.size(); ++i) {
bdata.value.per_player_primary[i] /= 100;
}
}
if (bonus_str == "speed") {
bdata.type = BonusData::SPEED;
return;
}
else if (bonus_str == "attack_speed") {
bdata.type = BonusData::ATTACK_SPEED;
return;
}
// TODO deprecated
if (bonus_str == "hp_percent") {
infile.error("ItemManager: 'hp_percent' is deprecated. Converting to 'hp'.");
bdata.type = BonusData::STAT;
bdata.index = Stats::HP_MAX;
bdata.is_multiplier = true;
bdata.value.base = (bdata.value.base + 100) / 100; // assuming only base value here
return;
}
else if (bonus_str == "mp_percent") {
infile.error("ItemManager: 'mp_percent' is deprecated. Converting to 'mp'.");
bdata.type = BonusData::STAT;
bdata.index = Stats::MP_MAX;
bdata.is_multiplier = true;
bdata.value.base = (bdata.value.base + 100) / 100; // assuming only base value here
return;
}
for (size_t i = 0; i < Stats::COUNT; ++i) {
if (bonus_str == Stats::KEY[i]) {
bdata.type = BonusData::STAT;
bdata.index = i;
return;
}
}
for (size_t i = 0; i < eset->damage_types.list.size(); ++i) {
if (bonus_str == eset->damage_types.list[i].min) {
bdata.type = BonusData::DAMAGE_MIN;
bdata.index = i;
return;
}
else if (bonus_str == eset->damage_types.list[i].max) {
bdata.type = BonusData::DAMAGE_MAX;
bdata.index = i;
return;
}
}
for (size_t i = 0; i < eset->elements.list.size(); ++i) {
if (bonus_str == eset->elements.list[i].resist_id) {
bdata.type = BonusData::RESIST_ELEMENT;
bdata.index = i;
return;
}
}
for (size_t i = 0; i < eset->primary_stats.list.size(); ++i) {
if (bonus_str == eset->primary_stats.list[i].id) {
bdata.type = BonusData::PRIMARY_STAT;
bdata.index = i;
if (bdata.is_multiplier) {
// primary stat bonus can't be multipliers
bdata.is_multiplier = false;
infile.error("ItemManager: Primary stat bonus can't be percentage.");
}
return;
}
}
for (size_t i = 0; i < eset->resource_stats.list.size(); ++i) {
for (size_t j = 0; j < EngineSettings::ResourceStats::STAT_COUNT; ++j) {
if (bonus_str == eset->resource_stats.list[i].ids[j]) {
bdata.type = BonusData::RESOURCE_STAT;
bdata.index = i;
bdata.sub_index = j;
return;
}
}
}
infile.error("ItemManager: Unknown bonus type '%s'.", bonus_str.c_str());
}
void ItemManager::getBonusString(std::stringstream& ss, BonusData* bdata) {
float scaled_bdata_value = bdata->value.get();
// power level bonuses can only be whole integers
if (bdata->power_id > 0) {
scaled_bdata_value = static_cast<float>(static_cast<int>(scaled_bdata_value));
}
if (bdata->type == BonusData::SPEED) {
ss << msg->getv("%s%% Speed", Utils::floatToString(scaled_bdata_value, eset->number_format.item_tooltips).c_str());
return;
}
else if (bdata->type == BonusData::ATTACK_SPEED) {
ss << msg->getv("%s%% Attack Speed", Utils::floatToString(scaled_bdata_value, eset->number_format.item_tooltips).c_str());
return;
}
if (bdata->is_multiplier)
ss << Utils::floatToString(scaled_bdata_value, eset->number_format.item_tooltips + 2) << "×";
else if (scaled_bdata_value > 0)
ss << "+" << Utils::floatToString(scaled_bdata_value, eset->number_format.item_tooltips);
else
ss << Utils::floatToString(scaled_bdata_value, eset->number_format.item_tooltips);
if (bdata->type == BonusData::STAT) {
if (!bdata->is_multiplier && Stats::PERCENT[bdata->index])
ss << "%";
ss << " " << Stats::NAME[bdata->index];
}
else if (bdata->type == BonusData::DAMAGE_MIN) {
ss << " " << eset->damage_types.list[bdata->index].name_min;
}
else if (bdata->type == BonusData::DAMAGE_MAX) {
ss << " " << eset->damage_types.list[bdata->index].name_max;
}
else if (bdata->type == BonusData::RESIST_ELEMENT) {
if (!bdata->is_multiplier)
ss << "%";
ss << " " << msg->getv("Resistance (%s)", eset->elements.list[bdata->index].name.c_str());
}
else if (bdata->type == BonusData::PRIMARY_STAT) {
ss << " " << eset->primary_stats.list[bdata->index].name;
}
else if (powers && bdata->power_id > 0) {
ss << " " << powers->powers[bdata->power_id].name;
if (menu && menu->pow) {
std::string req_str = menu->pow->getItemBonusPowerReqString(bdata->power_id);
if (!req_str.empty())
ss << " (" << msg->getv("Requires %s", req_str.c_str()) << ")";
}
}
else if (bdata->type == BonusData::RESOURCE_STAT) {
ss << " " << eset->resource_stats.list[bdata->index].text[bdata->sub_index];
}
}
void ItemManager::playSound(ItemID item, const Point& pos) {
std::stringstream channel_name;
channel_name << "item_" << items[item].sfx_id;
snd->play(items[item].sfx_id, channel_name.str(), FPoint(pos), false);
}
TooltipData ItemManager::getShortTooltip(ItemStack stack) {
std::stringstream ss;
TooltipData tip;
if (stack.empty()) return tip;
// name
if (stack.quantity > 1) {
ss << getItemName(stack.item) << " (" << stack.quantity << ")";
}
else {
ss << getItemName(stack.item);
}
tip.addColoredText(ss.str(), getItemColor(stack.item));
return tip;
}
/**
* Create detailed tooltip showing all relevant item info
*/
TooltipData ItemManager::getTooltip(ItemStack stack, StatBlock *stats, int context, bool input_hint) {
TooltipData tip;
if (stack.empty()) return tip;
Color color = getItemColor(stack.item);
// name
std::stringstream ss;
if (stack.quantity == 1)
ss << getItemName(stack.item);
else
ss << getItemName(stack.item) << " (" << stack.quantity << ")";
tip.addColoredText(ss.str(), color);
// quest item
if (items[stack.item].quest_item) {
tip.addColoredText(msg->get("Quest Item"), font->getColor(FontEngine::COLOR_ITEM_BONUS));
}
// only show the name of the currency item
if (stack.item == eset->misc.currency_id) {
if (input_hint)
getTooltipInputHint(tip, stack, context);
return tip;
}
// flavor text
if (items[stack.item].flavor != "") {
tip.addColoredText(Utils::substituteVarsInString(items[stack.item].flavor, pc), font->getColor(FontEngine::COLOR_ITEM_FLAVOR));
}
// level
if (items[stack.item].level != 0) {
tip.addText(msg->getv("Level %d", items[stack.item].level));
}
// type
if (items[stack.item].type != "") {
tip.addText(msg->get(getItemType(items[stack.item].type)));
}
// item quality text for colorblind users
if (settings->colorblind && items[stack.item].quality != "") {
color = font->getColor(FontEngine::COLOR_WIDGET_NORMAL);
for (size_t i=0; i<item_qualities.size(); ++i) {
if (item_qualities[i].id == items[stack.item].quality) {
tip.addColoredText(msg->getv("Quality: %s", msg->get(item_qualities[i].name).c_str()), color);
break;
}
}
}
// damage
for (size_t i = 0; i < eset->damage_types.list.size(); ++i) {
if (items[stack.item].base_dmg[i].max > 0) {
std::stringstream dmg_str;
dmg_str << eset->damage_types.list[i].name;
dmg_str << ": " << Utils::createMinMaxString(items[stack.item].base_dmg[i].min, items[stack.item].base_dmg[i].max, eset->number_format.item_tooltips);
tip.addText(dmg_str.str());
}
}
// absorb
if (items[stack.item].base_abs.max > 0) {
std::stringstream abs_str;
abs_str << msg->get("Absorb");
abs_str << ": " << Utils::createMinMaxString(items[stack.item].base_abs.min, items[stack.item].base_abs.max, eset->number_format.item_tooltips);
tip.addText(abs_str.str());
}
// bonuses
unsigned bonus_counter = 0;
while (bonus_counter < items[stack.item].bonus.size()) {
ss.str("");
BonusData* bdata = &items[stack.item].bonus[bonus_counter];
float scaled_bdata_value = bdata->value.get();
if (bdata->type == BonusData::SPEED || bdata->type == BonusData::ATTACK_SPEED) {
if (scaled_bdata_value >= 100)
color = font->getColor(FontEngine::COLOR_ITEM_BONUS);
else
color = font->getColor(FontEngine::COLOR_ITEM_PENALTY);
}
else if (bdata->is_multiplier) {
if (scaled_bdata_value >= 1)
color = font->getColor(FontEngine::COLOR_ITEM_BONUS);
else
color = font->getColor(FontEngine::COLOR_ITEM_PENALTY);
}
else {
if (scaled_bdata_value > 0)
color = font->getColor(FontEngine::COLOR_ITEM_BONUS);
else
color = font->getColor(FontEngine::COLOR_ITEM_PENALTY);
}
getBonusString(ss, bdata);
tip.addColoredText(ss.str(), color);
bonus_counter++;
}
// power
if (items[stack.item].power_desc != "") {
tip.addColoredText(items[stack.item].power_desc, font->getColor(FontEngine::COLOR_ITEM_BONUS));
}
// level requirement
int scaled_requires_level = static_cast<int>(items[stack.item].requires_level.get());
if (scaled_requires_level > 0) {
if (stats->level < scaled_requires_level)
color = font->getColor(FontEngine::COLOR_REQUIREMENTS_NOT_MET);
else
color = font->getColor(FontEngine::COLOR_WIDGET_NORMAL);
tip.addColoredText(msg->getv("Requires Level %d", scaled_requires_level), color);
}
// base stat requirement
std::map<size_t, LevelScaledValue>::iterator it;
for (it = items[stack.item].requires_stat.begin(); it != items[stack.item].requires_stat.end(); ++it) {
int scaled_requires_primary = static_cast<int>(it->second.get());
if (scaled_requires_primary > 0) {
if (stats->get_primary(it->first) < scaled_requires_primary)
color = font->getColor(FontEngine::COLOR_REQUIREMENTS_NOT_MET);
else
color = font->getColor(FontEngine::COLOR_WIDGET_NORMAL);
tip.addColoredText(msg->getv("Requires %s %d", eset->primary_stats.list[it->first].name.c_str(), scaled_requires_primary), color);
}
}
// requires class
if (items[stack.item].requires_class != "") {
if (items[stack.item].requires_class != stats->character_class)
color = font->getColor(FontEngine::COLOR_REQUIREMENTS_NOT_MET);
else
color = font->getColor(FontEngine::COLOR_WIDGET_NORMAL);