-
Notifications
You must be signed in to change notification settings - Fork 1
/
VLK_421_Valentino.d
39 lines (34 loc) · 1.07 KB
/
VLK_421_Valentino.d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
instance VLK_421_Valentino(Npc_Default)
{
name[0] = "Âàëåíòèíî";
guild = GIL_VLK;
id = 421;
voice = 3;
flags = 0;
npcType = npctype_main;
B_SetAttributesToChapter(self,1);
fight_tactic = FAI_HUMAN_NORMAL;
EquipItem(self,ItMw_1h_Vlk_Mace);
B_CreateAmbientInv(self);
CreateInvItems(self,ItMi_Gold,200);
CreateInvItems(self,ItKe_Valentino,1);
// B_SetNpcVisual(self,MALE,"Hum_Head_Bald.",Face_N_Normal03,BodyTex_N,ITAR_Vlk_H);
B_SetNpcVisual(self,MALE,"Hum_Head_Bald",Face_N_Normal03,BodyTex_N,ITAR_Vlk_H);
Mdl_SetModelFatness(self,0);
Mdl_ApplyOverlayMds(self,"Humans_Relaxed.mds");
B_GiveNpcTalents(self);
B_SetFightSkills(self,70);
daily_routine = Rtn_Start_421;
};
func void Rtn_Start_421()
{
TA_Stand_ArmsCrossed(10,0,20,0,"NW_CITY_MERCHANT_PATH_16");
TA_Sit_Chair(20,0,4,0,"NW_CITY_MERCHANT_TAVERN01_BACKROOM");
TA_Sleep(4,0,10,0,"NW_CITY_REICH03_BED_01");
};
func void Rtn_VatrasAway_421()
{
TA_Smalltalk(10,0,20,0,"NW_CITY_MERCHANT_TAVERN01_01");
TA_Sit_Chair(20,0,4,0,"NW_CITY_MERCHANT_TAVERN01_BACKROOM");
TA_Sleep(4,0,10,0,"NW_CITY_REICH03_BED_01");
};