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Camera.xml
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Camera.xml
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<Type Name="Camera" FullName="Android.Graphics.Camera">
<TypeSignature Language="C#" Value="public class Camera : Java.Lang.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Camera extends Java.Lang.Object" />
<TypeSignature Language="DocId" Value="T:Android.Graphics.Camera" />
<TypeSignature Language="F#" Value="type Camera = class
 inherit Object" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Java.Lang.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/graphics/Camera", DoNotGenerateAcw=true)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/graphics/Camera", DoNotGenerateAcw=true)>]</AttributeName>
</Attribute>
</Attributes>
<Docs since="1">
<summary>A camera instance can be used to compute 3D transformations and
generate a matrix that can be applied, for instance, on a
<c>Canvas</c>.</summary>
<remarks>
<para>A camera instance can be used to compute 3D transformations and
generate a matrix that can be applied, for instance, on a
<c>Canvas</c>.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera" title="Reference documentation">Java documentation for <code>android.graphics.Camera</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Camera ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register(".ctor", "()V", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register(".ctor", "()V", "")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Creates a new camera, with empty transformations.</summary>
<remarks>
<para>Creates a new camera, with empty transformations.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#Camera()" title="Reference documentation">Java documentation for <code>android.graphics.Camera.Camera()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Camera (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(native int javaReference, valuetype Android.Runtime.JniHandleOwnership transfer) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.#ctor(System.IntPtr,Android.Runtime.JniHandleOwnership)" />
<MemberSignature Language="F#" Value="new Android.Graphics.Camera : nativeint * Android.Runtime.JniHandleOwnership -> Android.Graphics.Camera" Usage="new Android.Graphics.Camera (javaReference, transfer)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="javaReference" Type="System.IntPtr" />
<Parameter Name="transfer" Type="Android.Runtime.JniHandleOwnership" />
</Parameters>
<Docs>
<param name="javaReference">A <see cref="T:System.IntPtr" />containing a Java Native Interface (JNI) object reference.</param>
<param name="transfer">A <see cref="T:Android.Runtime.JniHandleOwnership" />indicating how to handle <paramref name="javaReference" /></param>
<summary>A constructor used when creating managed representations of JNI objects; called by the runtime.</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ApplyToCanvas">
<MemberSignature Language="C#" Value="public virtual void ApplyToCanvas (Android.Graphics.Canvas? canvas);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void ApplyToCanvas(class Android.Graphics.Canvas canvas) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.ApplyToCanvas(Android.Graphics.Canvas)" />
<MemberSignature Language="F#" Value="abstract member ApplyToCanvas : Android.Graphics.Canvas -> unit
override this.ApplyToCanvas : Android.Graphics.Canvas -> unit" Usage="camera.ApplyToCanvas canvas" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("applyToCanvas", "(Landroid/graphics/Canvas;)V", "GetApplyToCanvas_Landroid_graphics_Canvas_Handler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("applyToCanvas", "(Landroid/graphics/Canvas;)V", "GetApplyToCanvas_Landroid_graphics_Canvas_Handler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="canvas" Type="Android.Graphics.Canvas" />
</Parameters>
<Docs>
<param name="canvas">The Canvas to set the transform matrix onto</param>
<summary>Computes the matrix corresponding to the current transformation
and applies it to the specified Canvas.</summary>
<remarks>
<para>Computes the matrix corresponding to the current transformation
and applies it to the specified Canvas.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#applyToCanvas(android.graphics.Canvas)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.applyToCanvas(android.graphics.Canvas)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="DotWithNormal">
<MemberSignature Language="C#" Value="public virtual float DotWithNormal (float dx, float dy, float dz);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance float32 DotWithNormal(float32 dx, float32 dy, float32 dz) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.DotWithNormal(System.Single,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="abstract member DotWithNormal : single * single * single -> single
override this.DotWithNormal : single * single * single -> single" Usage="camera.DotWithNormal (dx, dy, dz)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("dotWithNormal", "(FFF)F", "GetDotWithNormal_FFFHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("dotWithNormal", "(FFF)F", "GetDotWithNormal_FFFHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dx" Type="System.Single" />
<Parameter Name="dy" Type="System.Single" />
<Parameter Name="dz" Type="System.Single" />
</Parameters>
<Docs>
<param name="dx">To be added.</param>
<param name="dy">To be added.</param>
<param name="dz">To be added.</param>
<summary>
</summary>
<returns>To be added.</returns>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="GetMatrix">
<MemberSignature Language="C#" Value="public virtual void GetMatrix (Android.Graphics.Matrix? matrix);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void GetMatrix(class Android.Graphics.Matrix matrix) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.GetMatrix(Android.Graphics.Matrix)" />
<MemberSignature Language="F#" Value="abstract member GetMatrix : Android.Graphics.Matrix -> unit
override this.GetMatrix : Android.Graphics.Matrix -> unit" Usage="camera.GetMatrix matrix" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("getMatrix", "(Landroid/graphics/Matrix;)V", "GetGetMatrix_Landroid_graphics_Matrix_Handler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("getMatrix", "(Landroid/graphics/Matrix;)V", "GetGetMatrix_Landroid_graphics_Matrix_Handler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="matrix" Type="Android.Graphics.Matrix" />
</Parameters>
<Docs>
<param name="matrix">The matrix to copy the current transforms into</param>
<summary>Computes the matrix corresponding to the current transformation
and copies it to the supplied matrix object.</summary>
<remarks>
<para>Computes the matrix corresponding to the current transformation
and copies it to the supplied matrix object.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#getMatrix(android.graphics.Matrix)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.getMatrix(android.graphics.Matrix)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="JniPeerMembers">
<MemberSignature Language="C#" Value="public override Java.Interop.JniPeerMembers JniPeerMembers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Java.Interop.JniPeerMembers JniPeerMembers" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Camera.JniPeerMembers" />
<MemberSignature Language="F#" Value="member this.JniPeerMembers : Java.Interop.JniPeerMembers" Usage="Android.Graphics.Camera.JniPeerMembers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Java.Interop.JniPeerMembers</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="LocationX">
<MemberSignature Language="C#" Value="public virtual float LocationX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LocationX" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Camera.LocationX" />
<MemberSignature Language="F#" Value="member this.LocationX : single" Usage="Android.Graphics.Camera.LocationX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getLocationX", "()F", "GetGetLocationXHandler")]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getLocationX", "()F", "GetGetLocationXHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the x location of the camera.</summary>
<value>To be added.</value>
<remarks>
<para>Gets the x location of the camera.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#getLocationX()" title="Reference documentation">Java documentation for <code>android.graphics.Camera.getLocationX()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 16" />
<altmember cref="M:Android.Graphics.Camera.SetLocation(System.Single, System.Single, System.Single)" />
</Docs>
</Member>
<Member MemberName="LocationY">
<MemberSignature Language="C#" Value="public virtual float LocationY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LocationY" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Camera.LocationY" />
<MemberSignature Language="F#" Value="member this.LocationY : single" Usage="Android.Graphics.Camera.LocationY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getLocationY", "()F", "GetGetLocationYHandler")]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getLocationY", "()F", "GetGetLocationYHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the y location of the camera.</summary>
<value>To be added.</value>
<remarks>
<para>Gets the y location of the camera.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#getLocationY()" title="Reference documentation">Java documentation for <code>android.graphics.Camera.getLocationY()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 16" />
<altmember cref="M:Android.Graphics.Camera.SetLocation(System.Single, System.Single, System.Single)" />
</Docs>
</Member>
<Member MemberName="LocationZ">
<MemberSignature Language="C#" Value="public virtual float LocationZ { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LocationZ" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Camera.LocationZ" />
<MemberSignature Language="F#" Value="member this.LocationZ : single" Usage="Android.Graphics.Camera.LocationZ" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getLocationZ", "()F", "GetGetLocationZHandler")]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getLocationZ", "()F", "GetGetLocationZHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the z location of the camera.</summary>
<value>To be added.</value>
<remarks>
<para>Gets the z location of the camera.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#getLocationZ()" title="Reference documentation">Java documentation for <code>android.graphics.Camera.getLocationZ()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 16" />
<altmember cref="M:Android.Graphics.Camera.SetLocation(System.Single, System.Single, System.Single)" />
</Docs>
</Member>
<Member MemberName="Restore">
<MemberSignature Language="C#" Value="public virtual void Restore ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Restore() cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.Restore" />
<MemberSignature Language="F#" Value="abstract member Restore : unit -> unit
override this.Restore : unit -> unit" Usage="camera.Restore " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("restore", "()V", "GetRestoreHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("restore", "()V", "GetRestoreHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Restores the saved state, if any.</summary>
<remarks>
<para>Restores the saved state, if any.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#restore()" title="Reference documentation">Java documentation for <code>android.graphics.Camera.restore()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
<altmember cref="M:Android.Graphics.Camera.Restore" />
</Docs>
</Member>
<Member MemberName="Rotate">
<MemberSignature Language="C#" Value="public virtual void Rotate (float x, float y, float z);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Rotate(float32 x, float32 y, float32 z) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.Rotate(System.Single,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="abstract member Rotate : single * single * single -> unit
override this.Rotate : single * single * single -> unit" Usage="camera.Rotate (x, y, z)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("rotate", "(FFF)V", "GetRotate_FFFHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("rotate", "(FFF)V", "GetRotate_FFFHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Single" />
<Parameter Name="y" Type="System.Single" />
<Parameter Name="z" Type="System.Single" />
</Parameters>
<Docs>
<param name="x">The angle of rotation around the X axis, in degrees</param>
<param name="y">The angle of rotation around the Y axis, in degrees</param>
<param name="z">The angle of rotation around the Z axis, in degrees</param>
<summary>Applies a rotation transform around all three axis.</summary>
<remarks>
<para>Applies a rotation transform around all three axis.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#rotate(float,%20float,%20float)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.rotate(float, float, float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 12" />
<altmember cref="M:Android.Graphics.Camera.RotateX(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.RotateY(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.RotateZ(System.Single)" />
</Docs>
</Member>
<Member MemberName="RotateX">
<MemberSignature Language="C#" Value="public virtual void RotateX (float deg);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RotateX(float32 deg) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.RotateX(System.Single)" />
<MemberSignature Language="F#" Value="abstract member RotateX : single -> unit
override this.RotateX : single -> unit" Usage="camera.RotateX deg" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("rotateX", "(F)V", "GetRotateX_FHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("rotateX", "(F)V", "GetRotateX_FHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="deg" Type="System.Single" />
</Parameters>
<Docs>
<param name="deg">The angle of rotation around the X axis, in degrees</param>
<summary>Applies a rotation transform around the X axis.</summary>
<remarks>
<para>Applies a rotation transform around the X axis.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#rotateX(float)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.rotateX(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
<altmember cref="M:Android.Graphics.Camera.RotateY(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.RotateZ(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.Rotate(System.Single, System.Single, System.Single)" />
</Docs>
</Member>
<Member MemberName="RotateY">
<MemberSignature Language="C#" Value="public virtual void RotateY (float deg);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RotateY(float32 deg) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.RotateY(System.Single)" />
<MemberSignature Language="F#" Value="abstract member RotateY : single -> unit
override this.RotateY : single -> unit" Usage="camera.RotateY deg" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("rotateY", "(F)V", "GetRotateY_FHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("rotateY", "(F)V", "GetRotateY_FHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="deg" Type="System.Single" />
</Parameters>
<Docs>
<param name="deg">The angle of rotation around the Y axis, in degrees</param>
<summary>Applies a rotation transform around the Y axis.</summary>
<remarks>
<para>Applies a rotation transform around the Y axis.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#rotateY(float)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.rotateY(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
<altmember cref="M:Android.Graphics.Camera.RotateX(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.RotateZ(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.Rotate(System.Single, System.Single, System.Single)" />
</Docs>
</Member>
<Member MemberName="RotateZ">
<MemberSignature Language="C#" Value="public virtual void RotateZ (float deg);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RotateZ(float32 deg) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.RotateZ(System.Single)" />
<MemberSignature Language="F#" Value="abstract member RotateZ : single -> unit
override this.RotateZ : single -> unit" Usage="camera.RotateZ deg" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("rotateZ", "(F)V", "GetRotateZ_FHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("rotateZ", "(F)V", "GetRotateZ_FHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="deg" Type="System.Single" />
</Parameters>
<Docs>
<param name="deg">The angle of rotation around the Z axis, in degrees</param>
<summary>Applies a rotation transform around the Z axis.</summary>
<remarks>
<para>Applies a rotation transform around the Z axis.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#rotateZ(float)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.rotateZ(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
<altmember cref="M:Android.Graphics.Camera.RotateX(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.RotateY(System.Single)" />
<altmember cref="M:Android.Graphics.Camera.Rotate(System.Single, System.Single, System.Single)" />
</Docs>
</Member>
<Member MemberName="Save">
<MemberSignature Language="C#" Value="public virtual void Save ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Save() cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.Save" />
<MemberSignature Language="F#" Value="abstract member Save : unit -> unit
override this.Save : unit -> unit" Usage="camera.Save " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("save", "()V", "GetSaveHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("save", "()V", "GetSaveHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Saves the camera state.</summary>
<remarks>
<para>Saves the camera state. Each save should be balanced
with a call to <c>#restore()</c>.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#save()" title="Reference documentation">Java documentation for <code>android.graphics.Camera.save()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
<altmember cref="M:Android.Graphics.Camera.Save" />
</Docs>
</Member>
<Member MemberName="SetLocation">
<MemberSignature Language="C#" Value="public virtual void SetLocation (float x, float y, float z);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetLocation(float32 x, float32 y, float32 z) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.SetLocation(System.Single,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="abstract member SetLocation : single * single * single -> unit
override this.SetLocation : single * single * single -> unit" Usage="camera.SetLocation (x, y, z)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("setLocation", "(FFF)V", "GetSetLocation_FFFHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("setLocation", "(FFF)V", "GetSetLocation_FFFHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Single" />
<Parameter Name="y" Type="System.Single" />
<Parameter Name="z" Type="System.Single" />
</Parameters>
<Docs>
<param name="x">The x location of the camera</param>
<param name="y">The y location of the camera</param>
<param name="z">The z location of the camera</param>
<summary>Sets the location of the camera.</summary>
<remarks>
<para>Sets the location of the camera. The default location is set at
0, 0, -8.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#setLocation(float,%20float,%20float)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.setLocation(float, float, float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 12" />
</Docs>
</Member>
<Member MemberName="ThresholdClass">
<MemberSignature Language="C#" Value="protected override IntPtr ThresholdClass { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ThresholdClass" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Camera.ThresholdClass" />
<MemberSignature Language="F#" Value="member this.ThresholdClass : nativeint" Usage="Android.Graphics.Camera.ThresholdClass" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.IntPtr" /> which contains the <c>java.lang.Class</c> JNI value corresponding to this type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdType">
<MemberSignature Language="C#" Value="protected override Type ThresholdType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type ThresholdType" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Camera.ThresholdType" />
<MemberSignature Language="F#" Value="member this.ThresholdType : Type" Usage="Android.Graphics.Camera.ThresholdType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.Type" /> which provides the declaring type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="Translate">
<MemberSignature Language="C#" Value="public virtual void Translate (float x, float y, float z);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Translate(float32 x, float32 y, float32 z) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Camera.Translate(System.Single,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="abstract member Translate : single * single * single -> unit
override this.Translate : single * single * single -> unit" Usage="camera.Translate (x, y, z)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("translate", "(FFF)V", "GetTranslate_FFFHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("translate", "(FFF)V", "GetTranslate_FFFHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Single" />
<Parameter Name="y" Type="System.Single" />
<Parameter Name="z" Type="System.Single" />
</Parameters>
<Docs>
<param name="x">The distance to translate by on the X axis</param>
<param name="y">The distance to translate by on the Y axis</param>
<param name="z">The distance to translate by on the Z axis</param>
<summary>Applies a translation transform on all three axis.</summary>
<remarks>
<para>Applies a translation transform on all three axis.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Camera#translate(float,%20float,%20float)" title="Reference documentation">Java documentation for <code>android.graphics.Camera.translate(float, float, float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
</Members>
</Type>