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Shader.xml
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Shader.xml
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<Type Name="Shader" FullName="Android.Graphics.Shader">
<TypeSignature Language="C#" Value="public class Shader : Java.Lang.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Shader extends Java.Lang.Object" />
<TypeSignature Language="DocId" Value="T:Android.Graphics.Shader" />
<TypeSignature Language="F#" Value="type Shader = class
 inherit Object" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Java.Lang.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/graphics/Shader", DoNotGenerateAcw=true)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/graphics/Shader", DoNotGenerateAcw=true)>]</AttributeName>
</Attribute>
</Attributes>
<Docs since="1">
<summary>Shader is the base class for objects that return horizontal spans of colors
during drawing.</summary>
<remarks>
<para>Shader is the base class for objects that return horizontal spans of colors
during drawing. A subclass of Shader is installed in a Paint calling
paint.setShader(shader). After that any object (other than a bitmap) that is
drawn with that paint will get its color(s) from the shader.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Shader" title="Reference documentation">Java documentation for <code>android.graphics.Shader</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Shader ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Shader.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register(".ctor", "()V", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register(".ctor", "()V", "")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.ObsoletedOSPlatform("android26.0")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.ObsoletedOSPlatform("android26.0")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>This member is deprecated.</summary>
<remarks>
<para>This member is deprecated. Use subclass constructors directly instead.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Shader#Shader()" title="Reference documentation">Java documentation for <code>android.graphics.Shader.Shader()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Shader (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(native int javaReference, valuetype Android.Runtime.JniHandleOwnership transfer) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Shader.#ctor(System.IntPtr,Android.Runtime.JniHandleOwnership)" />
<MemberSignature Language="F#" Value="new Android.Graphics.Shader : nativeint * Android.Runtime.JniHandleOwnership -> Android.Graphics.Shader" Usage="new Android.Graphics.Shader (javaReference, transfer)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="javaReference" Type="System.IntPtr" />
<Parameter Name="transfer" Type="Android.Runtime.JniHandleOwnership" />
</Parameters>
<Docs>
<param name="javaReference">A <see cref="T:System.IntPtr" />containing a Java Native Interface (JNI) object reference.</param>
<param name="transfer">A <see cref="T:Android.Runtime.JniHandleOwnership" />indicating how to handle <paramref name="javaReference" /></param>
<summary>A constructor used when creating managed representations of JNI objects; called by the runtime.</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="GetLocalMatrix">
<MemberSignature Language="C#" Value="public virtual bool GetLocalMatrix (Android.Graphics.Matrix localM);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool GetLocalMatrix(class Android.Graphics.Matrix localM) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Shader.GetLocalMatrix(Android.Graphics.Matrix)" />
<MemberSignature Language="F#" Value="abstract member GetLocalMatrix : Android.Graphics.Matrix -> bool
override this.GetLocalMatrix : Android.Graphics.Matrix -> bool" Usage="shader.GetLocalMatrix localM" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="localM" Type="Android.Graphics.Matrix" />
</Parameters>
<Docs>
<param name="localM">Set to the local matrix of the shader, if the shader's matrix is non-null.</param>
<summary>Return true if the shader has a non-identity local matrix.</summary>
<returns>true if the shader has a non-identity local matrix</returns>
<remarks>
<para>Return true if the shader has a non-identity local matrix.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Shader#getLocalMatrix(android.graphics.Matrix)" title="Reference documentation">Java documentation for <code>android.graphics.Shader.getLocalMatrix(android.graphics.Matrix)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="JniPeerMembers">
<MemberSignature Language="C#" Value="public override Java.Interop.JniPeerMembers JniPeerMembers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Java.Interop.JniPeerMembers JniPeerMembers" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Shader.JniPeerMembers" />
<MemberSignature Language="F#" Value="member this.JniPeerMembers : Java.Interop.JniPeerMembers" Usage="Android.Graphics.Shader.JniPeerMembers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Java.Interop.JniPeerMembers</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="SetLocalMatrix">
<MemberSignature Language="C#" Value="public virtual void SetLocalMatrix (Android.Graphics.Matrix? localM);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetLocalMatrix(class Android.Graphics.Matrix localM) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Graphics.Shader.SetLocalMatrix(Android.Graphics.Matrix)" />
<MemberSignature Language="F#" Value="abstract member SetLocalMatrix : Android.Graphics.Matrix -> unit
override this.SetLocalMatrix : Android.Graphics.Matrix -> unit" Usage="shader.SetLocalMatrix localM" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("setLocalMatrix", "(Landroid/graphics/Matrix;)V", "GetSetLocalMatrix_Landroid_graphics_Matrix_Handler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("setLocalMatrix", "(Landroid/graphics/Matrix;)V", "GetSetLocalMatrix_Landroid_graphics_Matrix_Handler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="localM" Type="Android.Graphics.Matrix" />
</Parameters>
<Docs>
<param name="localM">The shader's new local matrix, or null to specify identity</param>
<summary>Set the shader's local matrix.</summary>
<remarks>
<para>Set the shader's local matrix. Passing null will reset the shader's
matrix to identity. If the matrix has scale value as 0, the drawing
result is undefined.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/graphics/Shader#setLocalMatrix(android.graphics.Matrix)" title="Reference documentation">Java documentation for <code>android.graphics.Shader.setLocalMatrix(android.graphics.Matrix)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="ThresholdClass">
<MemberSignature Language="C#" Value="protected override IntPtr ThresholdClass { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ThresholdClass" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Shader.ThresholdClass" />
<MemberSignature Language="F#" Value="member this.ThresholdClass : nativeint" Usage="Android.Graphics.Shader.ThresholdClass" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.IntPtr" /> which contains the <c>java.lang.Class</c> JNI value corresponding to this type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdType">
<MemberSignature Language="C#" Value="protected override Type ThresholdType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type ThresholdType" />
<MemberSignature Language="DocId" Value="P:Android.Graphics.Shader.ThresholdType" />
<MemberSignature Language="F#" Value="member this.ThresholdType : Type" Usage="Android.Graphics.Shader.ThresholdType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.Type" /> which provides the declaring type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
</Members>
</Type>