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VibrationEffectEffectType.xml
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VibrationEffectEffectType.xml
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<Type Name="VibrationEffectEffectType" FullName="Android.OS.VibrationEffectEffectType">
<TypeSignature Language="C#" Value="public enum VibrationEffectEffectType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed VibrationEffectEffectType extends System.Enum" />
<TypeSignature Language="DocId" Value="T:Android.OS.VibrationEffectEffectType" />
<TypeSignature Language="F#" Value="type VibrationEffectEffectType = " />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="EffectClick">
<MemberSignature Language="C#" Value="EffectClick" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectEffectType EffectClick = int32(0)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectEffectType.EffectClick" />
<MemberSignature Language="F#" Value="EffectClick = 0" Usage="Android.OS.VibrationEffectEffectType.EffectClick" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectClick", JniField="android/os/VibrationEffect.EFFECT_CLICK")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectClick", JniField="android/os/VibrationEffect.EFFECT_CLICK")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectEffectType</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="EffectDoubleClick">
<MemberSignature Language="C#" Value="EffectDoubleClick" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectEffectType EffectDoubleClick = int32(1)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectEffectType.EffectDoubleClick" />
<MemberSignature Language="F#" Value="EffectDoubleClick = 1" Usage="Android.OS.VibrationEffectEffectType.EffectDoubleClick" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectDoubleClick", JniField="android/os/VibrationEffect.EFFECT_DOUBLE_CLICK")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectDoubleClick", JniField="android/os/VibrationEffect.EFFECT_DOUBLE_CLICK")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectEffectType</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="EffectHeavyClick">
<MemberSignature Language="C#" Value="EffectHeavyClick" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectEffectType EffectHeavyClick = int32(5)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectEffectType.EffectHeavyClick" />
<MemberSignature Language="F#" Value="EffectHeavyClick = 5" Usage="Android.OS.VibrationEffectEffectType.EffectHeavyClick" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectHeavyClick", JniField="android/os/VibrationEffect.EFFECT_HEAVY_CLICK")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectHeavyClick", JniField="android/os/VibrationEffect.EFFECT_HEAVY_CLICK")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectEffectType</ReturnType>
</ReturnValue>
<MemberValue>5</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="EffectTick">
<MemberSignature Language="C#" Value="EffectTick" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Android.OS.VibrationEffectEffectType EffectTick = int32(2)" />
<MemberSignature Language="DocId" Value="F:Android.OS.VibrationEffectEffectType.EffectTick" />
<MemberSignature Language="F#" Value="EffectTick = 2" Usage="Android.OS.VibrationEffectEffectType.EffectTick" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectTick", JniField="android/os/VibrationEffect.EFFECT_TICK")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.IntDefinition("Android.OS.VibrationEffect.EffectTick", JniField="android/os/VibrationEffect.EFFECT_TICK")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.OS.VibrationEffectEffectType</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>