-
Notifications
You must be signed in to change notification settings - Fork 0
/
Program.xml
489 lines (489 loc) · 31.9 KB
/
Program.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
<Type Name="Program" FullName="Android.Renderscripts.Program">
<TypeSignature Language="C#" Value="public class Program : Android.Renderscripts.BaseObj" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Program extends Android.Renderscripts.BaseObj" />
<TypeSignature Language="DocId" Value="T:Android.Renderscripts.Program" />
<TypeSignature Language="F#" Value="type Program = class
 inherit BaseObj" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Android.Renderscripts.BaseObj</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/renderscript/Program", DoNotGenerateAcw=true)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/renderscript/Program", DoNotGenerateAcw=true)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>This member is deprecated.</summary>
<remarks>
<para>This member is deprecated. Renderscript has been deprecated in API level 31. Please refer to the <see href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration
guide</see> for the proposed alternatives.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program" title="Reference documentation">Java documentation for <code>android.renderscript.Program</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Program (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(native int javaReference, valuetype Android.Runtime.JniHandleOwnership transfer) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.#ctor(System.IntPtr,Android.Runtime.JniHandleOwnership)" />
<MemberSignature Language="F#" Value="new Android.Renderscripts.Program : nativeint * Android.Runtime.JniHandleOwnership -> Android.Renderscripts.Program" Usage="new Android.Renderscripts.Program (javaReference, transfer)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="javaReference" Type="System.IntPtr" />
<Parameter Name="transfer" Type="Android.Runtime.JniHandleOwnership" />
</Parameters>
<Docs>
<param name="javaReference">To be added.</param>
<param name="transfer">To be added.</param>
<summary>To be added.</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="BindConstants">
<MemberSignature Language="C#" Value="public virtual void BindConstants (Android.Renderscripts.Allocation? a, int slot);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void BindConstants(class Android.Renderscripts.Allocation a, int32 slot) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.BindConstants(Android.Renderscripts.Allocation,System.Int32)" />
<MemberSignature Language="F#" Value="abstract member BindConstants : Android.Renderscripts.Allocation * int -> unit
override this.BindConstants : Android.Renderscripts.Allocation * int -> unit" Usage="program.BindConstants (a, slot)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("bindConstants", "(Landroid/renderscript/Allocation;I)V", "GetBindConstants_Landroid_renderscript_Allocation_IHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("bindConstants", "(Landroid/renderscript/Allocation;I)V", "GetBindConstants_Landroid_renderscript_Allocation_IHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="Android.Renderscripts.Allocation" />
<Parameter Name="slot" Type="System.Int32" />
</Parameters>
<Docs>
<param name="a">allocation containing uniform data</param>
<param name="slot">index within the program's list of constant
buffer allocations</param>
<summary>Binds a constant buffer to be used as uniform inputs to the
program</summary>
<remarks>
<para>Binds a constant buffer to be used as uniform inputs to the
program</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#bindConstants(android.renderscript.Allocation,%20int)" title="Reference documentation">Java documentation for <code>android.renderscript.Program.bindConstants(android.renderscript.Allocation, int)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="BindSampler">
<MemberSignature Language="C#" Value="public virtual void BindSampler (Android.Renderscripts.Sampler? vs, int slot);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void BindSampler(class Android.Renderscripts.Sampler vs, int32 slot) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.BindSampler(Android.Renderscripts.Sampler,System.Int32)" />
<MemberSignature Language="F#" Value="abstract member BindSampler : Android.Renderscripts.Sampler * int -> unit
override this.BindSampler : Android.Renderscripts.Sampler * int -> unit" Usage="program.BindSampler (vs, slot)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("bindSampler", "(Landroid/renderscript/Sampler;I)V", "GetBindSampler_Landroid_renderscript_Sampler_IHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("bindSampler", "(Landroid/renderscript/Sampler;I)V", "GetBindSampler_Landroid_renderscript_Sampler_IHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vs" Type="Android.Renderscripts.Sampler" />
<Parameter Name="slot" Type="System.Int32" />
</Parameters>
<Docs>
<param name="vs">sampler for a corresponding texture</param>
<param name="slot">index within the program's list of textures to
use the sampler on</param>
<summary>Binds an object that describes how a texture at the
corresponding location is sampled</summary>
<remarks>
<para>Binds an object that describes how a texture at the
corresponding location is sampled</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#bindSampler(android.renderscript.Sampler,%20int)" title="Reference documentation">Java documentation for <code>android.renderscript.Program.bindSampler(android.renderscript.Sampler, int)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="BindTexture">
<MemberSignature Language="C#" Value="public virtual void BindTexture (Android.Renderscripts.Allocation? va, int slot);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void BindTexture(class Android.Renderscripts.Allocation va, int32 slot) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.BindTexture(Android.Renderscripts.Allocation,System.Int32)" />
<MemberSignature Language="F#" Value="abstract member BindTexture : Android.Renderscripts.Allocation * int -> unit
override this.BindTexture : Android.Renderscripts.Allocation * int -> unit" Usage="program.BindTexture (va, slot)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("bindTexture", "(Landroid/renderscript/Allocation;I)V", "GetBindTexture_Landroid_renderscript_Allocation_IHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("bindTexture", "(Landroid/renderscript/Allocation;I)V", "GetBindTexture_Landroid_renderscript_Allocation_IHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="va" Type="Android.Renderscripts.Allocation" />
<Parameter Name="slot" Type="System.Int32" />
</Parameters>
<Docs>
<param name="va">allocation containing texture data</param>
<param name="slot">index within the program's list of textures</param>
<summary>Binds a texture to be used in the program</summary>
<remarks>
<para>Binds a texture to be used in the program</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#bindTexture(android.renderscript.Allocation,%20int)" title="Reference documentation">Java documentation for <code>android.renderscript.Program.bindTexture(android.renderscript.Allocation, int)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ConstantCount">
<MemberSignature Language="C#" Value="public virtual int ConstantCount { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 ConstantCount" />
<MemberSignature Language="DocId" Value="P:Android.Renderscripts.Program.ConstantCount" />
<MemberSignature Language="F#" Value="member this.ConstantCount : int" Usage="Android.Renderscripts.Program.ConstantCount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getConstantCount", "()I", "GetGetConstantCountHandler")]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getConstantCount", "()I", "GetGetConstantCountHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Program object can have zero or more constant allocations
associated with it.</summary>
<value>number of constant input types</value>
<remarks>
<para>Program object can have zero or more constant allocations
associated with it. This method returns the total count.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#getConstantCount()" title="Reference documentation">Java documentation for <code>android.renderscript.Program.getConstantCount()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="GetConstant">
<MemberSignature Language="C#" Value="public virtual Android.Renderscripts.Type? GetConstant (int slot);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Android.Renderscripts.Type GetConstant(int32 slot) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.GetConstant(System.Int32)" />
<MemberSignature Language="F#" Value="abstract member GetConstant : int -> Android.Renderscripts.Type
override this.GetConstant : int -> Android.Renderscripts.Type" Usage="program.GetConstant slot" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("getConstant", "(I)Landroid/renderscript/Type;", "GetGetConstant_IHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("getConstant", "(I)Landroid/renderscript/Type;", "GetGetConstant_IHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Renderscripts.Type</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="slot" Type="System.Int32" />
</Parameters>
<Docs>
<param name="slot">index of the constant input type to return</param>
<summary>Returns the type of the constant buffer used in the program
object.</summary>
<returns>constant input type</returns>
<remarks>
<para>Returns the type of the constant buffer used in the program
object. It could be used to query internal elements or create
an allocation to store constant data.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#getConstant(int)" title="Reference documentation">Java documentation for <code>android.renderscript.Program.getConstant(int)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="GetTextureName">
<MemberSignature Language="C#" Value="public virtual string? GetTextureName (int slot);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetTextureName(int32 slot) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.GetTextureName(System.Int32)" />
<MemberSignature Language="F#" Value="abstract member GetTextureName : int -> string
override this.GetTextureName : int -> string" Usage="program.GetTextureName slot" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("getTextureName", "(I)Ljava/lang/String;", "GetGetTextureName_IHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("getTextureName", "(I)Ljava/lang/String;", "GetGetTextureName_IHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="slot" Type="System.Int32" />
</Parameters>
<Docs>
<param name="slot">index of the texture input</param>
<summary>Returns the name of the texture input at a given slot.</summary>
<returns>texture input name</returns>
<remarks>
<para>Returns the name of the texture input at a given slot. e.g.
tex0, diffuse, spec</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#getTextureName(int)" title="Reference documentation">Java documentation for <code>android.renderscript.Program.getTextureName(int)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="GetTextureType">
<MemberSignature Language="C#" Value="public virtual Android.Renderscripts.Program.TextureType? GetTextureType (int slot);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Android.Renderscripts.Program/TextureType GetTextureType(int32 slot) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Renderscripts.Program.GetTextureType(System.Int32)" />
<MemberSignature Language="F#" Value="abstract member GetTextureType : int -> Android.Renderscripts.Program.TextureType
override this.GetTextureType : int -> Android.Renderscripts.Program.TextureType" Usage="program.GetTextureType slot" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("getTextureType", "(I)Landroid/renderscript/Program$TextureType;", "GetGetTextureType_IHandler")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("getTextureType", "(I)Landroid/renderscript/Program$TextureType;", "GetGetTextureType_IHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Android.Renderscripts.Program+TextureType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="slot" Type="System.Int32" />
</Parameters>
<Docs>
<param name="slot">index of the texture input</param>
<summary>Returns the type of texture at a given slot.</summary>
<returns>texture input type</returns>
<remarks>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#getTextureType(int)" title="Reference documentation">Java documentation for <code>android.renderscript.Program.getTextureType(int)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="JniPeerMembers">
<MemberSignature Language="C#" Value="public override Java.Interop.JniPeerMembers JniPeerMembers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Java.Interop.JniPeerMembers JniPeerMembers" />
<MemberSignature Language="DocId" Value="P:Android.Renderscripts.Program.JniPeerMembers" />
<MemberSignature Language="F#" Value="member this.JniPeerMembers : Java.Interop.JniPeerMembers" Usage="Android.Renderscripts.Program.JniPeerMembers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Java.Interop.JniPeerMembers</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="TextureCount">
<MemberSignature Language="C#" Value="public virtual int TextureCount { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 TextureCount" />
<MemberSignature Language="DocId" Value="P:Android.Renderscripts.Program.TextureCount" />
<MemberSignature Language="F#" Value="member this.TextureCount : int" Usage="Android.Renderscripts.Program.TextureCount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[get: Android.Runtime.Register("getTextureCount", "()I", "GetGetTextureCountHandler")]</AttributeName>
<AttributeName Language="F#">[<get: Android.Runtime.Register("getTextureCount", "()I", "GetGetTextureCountHandler")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Returns the number of textures used in this program object</summary>
<value>number of texture inputs</value>
<remarks>
<para>Returns the number of textures used in this program object</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/renderscript/Program#getTextureCount()" title="Reference documentation">Java documentation for <code>android.renderscript.Program.getTextureCount()</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdClass">
<MemberSignature Language="C#" Value="protected override IntPtr ThresholdClass { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ThresholdClass" />
<MemberSignature Language="DocId" Value="P:Android.Renderscripts.Program.ThresholdClass" />
<MemberSignature Language="F#" Value="member this.ThresholdClass : nativeint" Usage="Android.Renderscripts.Program.ThresholdClass" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdType">
<MemberSignature Language="C#" Value="protected override Type ThresholdType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type ThresholdType" />
<MemberSignature Language="DocId" Value="P:Android.Renderscripts.Program.ThresholdType" />
<MemberSignature Language="F#" Value="member this.ThresholdType : Type" Usage="Android.Renderscripts.Program.ThresholdType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
</Members>
</Type>