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FloatMath.xml
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FloatMath.xml
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<Type Name="FloatMath" FullName="Android.Util.FloatMath">
<TypeSignature Language="C#" Value="public class FloatMath : Java.Lang.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit FloatMath extends Java.Lang.Object" />
<TypeSignature Language="DocId" Value="T:Android.Util.FloatMath" />
<TypeSignature Language="F#" Value="type FloatMath = class
 inherit Object" />
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Java.Lang.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("android/util/FloatMath", DoNotGenerateAcw=true)]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("android/util/FloatMath", DoNotGenerateAcw=true)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.Versioning.ObsoletedOSPlatform("android22.0", "This class is obsoleted in this android platform")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.Versioning.ObsoletedOSPlatform("android22.0", "This class is obsoleted in this android platform")>]</AttributeName>
</Attribute>
</Attributes>
<Docs since="1">
<summary>Math routines similar to those found in <c>java.lang.Math</c>.</summary>
<remarks>
<para>Math routines similar to those found in <c>java.lang.Math</c>.</para>
<para>Historically these methods were faster than the equivalent double-based
<c>java.lang.Math</c> methods. On versions of Android with a JIT they
became slower and have since been re-implemented to wrap calls to
<c>java.lang.Math</c>. <c>java.lang.Math</c> should be used in
preference.</para>
<para>All methods were removed from the public API in version 23.</para>
<para>This member is deprecated. Use <c>java.lang.Math</c> instead.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath" title="Reference documentation">Java documentation for <code>android.util.FloatMath</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected FloatMath (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(native int javaReference, valuetype Android.Runtime.JniHandleOwnership transfer) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.#ctor(System.IntPtr,Android.Runtime.JniHandleOwnership)" />
<MemberSignature Language="F#" Value="new Android.Util.FloatMath : nativeint * Android.Runtime.JniHandleOwnership -> Android.Util.FloatMath" Usage="new Android.Util.FloatMath (javaReference, transfer)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="javaReference" Type="System.IntPtr" />
<Parameter Name="transfer" Type="Android.Runtime.JniHandleOwnership" />
</Parameters>
<Docs>
<param name="javaReference">A <see cref="T:System.IntPtr" />containing a Java Native Interface (JNI) object reference.</param>
<param name="transfer">A <see cref="T:Android.Runtime.JniHandleOwnership" />indicating how to handle <paramref name="javaReference" /></param>
<summary>A constructor used when creating managed representations of JNI objects; called by the runtime.</summary>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="Ceil">
<MemberSignature Language="C#" Value="public static float Ceil (float value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Ceil(float32 value) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Ceil(System.Single)" />
<MemberSignature Language="F#" Value="static member Ceil : single -> single" Usage="Android.Util.FloatMath.Ceil value" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("ceil", "(F)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("ceil", "(F)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Single" />
</Parameters>
<Docs>
<param name="value">to be converted</param>
<summary>Returns the float conversion of the most negative (i.</summary>
<returns>the ceiling of value</returns>
<remarks>
<para>Returns the float conversion of the most negative (i.e. closest to
negative infinity) integer value which is greater than the argument.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#ceil(float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.ceil(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="Cos">
<MemberSignature Language="C#" Value="public static float Cos (float angle);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Cos(float32 angle) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Cos(System.Single)" />
<MemberSignature Language="F#" Value="static member Cos : single -> single" Usage="Android.Util.FloatMath.Cos angle" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("cos", "(F)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("cos", "(F)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="angle" Type="System.Single" />
</Parameters>
<Docs>
<param name="angle">to compute the cosine of, in radians</param>
<summary>Returns the closest float approximation of the cosine of the argument.</summary>
<returns>the cosine of angle</returns>
<remarks>
<para>Returns the closest float approximation of the cosine of the argument.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#cos(float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.cos(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="Exp">
<MemberSignature Language="C#" Value="public static float Exp (float value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Exp(float32 value) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Exp(System.Single)" />
<MemberSignature Language="F#" Value="static member Exp : single -> single" Usage="Android.Util.FloatMath.Exp value" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("exp", "(F)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("exp", "(F)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Single" />
</Parameters>
<Docs>
<param name="value">to compute the exponential of</param>
<summary>Returns the closest float approximation of the raising "e" to the power
of the argument.</summary>
<returns>the exponential of value</returns>
<remarks>
<para>Returns the closest float approximation of the raising "e" to the power
of the argument.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#exp(float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.exp(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 17" />
</Docs>
</Member>
<Member MemberName="Floor">
<MemberSignature Language="C#" Value="public static float Floor (float value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Floor(float32 value) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Floor(System.Single)" />
<MemberSignature Language="F#" Value="static member Floor : single -> single" Usage="Android.Util.FloatMath.Floor value" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("floor", "(F)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("floor", "(F)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Single" />
</Parameters>
<Docs>
<param name="value">to be converted</param>
<summary>Returns the float conversion of the most positive (i.</summary>
<returns>the floor of value</returns>
<remarks>
<para>Returns the float conversion of the most positive (i.e. closest to
positive infinity) integer value which is less than the argument.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#floor(float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.floor(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="Hypot">
<MemberSignature Language="C#" Value="public static float Hypot (float x, float y);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Hypot(float32 x, float32 y) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Hypot(System.Single,System.Single)" />
<MemberSignature Language="F#" Value="static member Hypot : single * single -> single" Usage="Android.Util.FloatMath.Hypot (x, y)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("hypot", "(FF)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("hypot", "(FF)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Single" />
<Parameter Name="y" Type="System.Single" />
</Parameters>
<Docs>
<param name="x">a float number</param>
<param name="y">a float number</param>
<summary>Returns <c>sqrt(</c><i><c>x</c></i><sup><c>2</c></sup><c>+</c><i><c>y</c></i><sup><c>2</c></sup><c>)</c>.</summary>
<returns>the hypotenuse</returns>
<remarks>
<para>Returns <c>sqrt(</c><i><c>x</c></i><sup><c>2</c></sup><c>+</c><i><c>y</c></i><sup><c>2</c></sup><c>)</c>.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#hypot(float,%20float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.hypot(float, float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 17" />
</Docs>
</Member>
<Member MemberName="JniPeerMembers">
<MemberSignature Language="C#" Value="public override Java.Interop.JniPeerMembers JniPeerMembers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Java.Interop.JniPeerMembers JniPeerMembers" />
<MemberSignature Language="DocId" Value="P:Android.Util.FloatMath.JniPeerMembers" />
<MemberSignature Language="F#" Value="member this.JniPeerMembers : Java.Interop.JniPeerMembers" Usage="Android.Util.FloatMath.JniPeerMembers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Java.Interop.JniPeerMembers</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="Pow">
<MemberSignature Language="C#" Value="public static float Pow (float x, float y);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Pow(float32 x, float32 y) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Pow(System.Single,System.Single)" />
<MemberSignature Language="F#" Value="static member Pow : single * single -> single" Usage="Android.Util.FloatMath.Pow (x, y)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("pow", "(FF)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("pow", "(FF)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Single" />
<Parameter Name="y" Type="System.Single" />
</Parameters>
<Docs>
<param name="x">the base of the operation.</param>
<param name="y">the exponent of the operation.</param>
<summary>Returns the closest float approximation of the result of raising <c>x</c> to the power of <c>y</c>.</summary>
<returns>
<c>x</c> to the power of <c>y</c>.</returns>
<remarks>
<para>Returns the closest float approximation of the result of raising <c>x</c> to the power of <c>y</c>.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#pow(float,%20float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.pow(float, float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 17" />
</Docs>
</Member>
<Member MemberName="Sin">
<MemberSignature Language="C#" Value="public static float Sin (float angle);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Sin(float32 angle) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Sin(System.Single)" />
<MemberSignature Language="F#" Value="static member Sin : single -> single" Usage="Android.Util.FloatMath.Sin angle" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Android.Runtime.Register("sin", "(F)F", "")]</AttributeName>
<AttributeName Language="F#">[<Android.Runtime.Register("sin", "(F)F", "")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="angle" Type="System.Single" />
</Parameters>
<Docs>
<param name="angle">to compute the cosine of, in radians</param>
<summary>Returns the closest float approximation of the sine of the argument.</summary>
<returns>the sine of angle</returns>
<remarks>
<para>Returns the closest float approximation of the sine of the argument.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#sin(float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.sin(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="Sqrt">
<MemberSignature Language="C#" Value="public static float Sqrt (float value);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Sqrt(float32 value) cil managed" />
<MemberSignature Language="DocId" Value="M:Android.Util.FloatMath.Sqrt(System.Single)" />
<MemberSignature Language="F#" Value="static member Sqrt : single -> single" Usage="Android.Util.FloatMath.Sqrt value" />
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<AttributeName Language="F#">[<Android.Runtime.Register("sqrt", "(F)F", "")>]</AttributeName>
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<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Single" />
</Parameters>
<Docs>
<param name="value">to compute sqrt of</param>
<summary>Returns the closest float approximation of the square root of the
argument.</summary>
<returns>the square root of value</returns>
<remarks>
<para>Returns the closest float approximation of the square root of the
argument.</para>
<para>
<format type="text/html">
<a href="https://developer.android.com/reference/android/util/FloatMath#sqrt(float)" title="Reference documentation">Java documentation for <code>android.util.FloatMath.sqrt(float)</code>.</a>
</format>
</para>
<para>
Portions of this page are modifications based on work created and shared by the
<format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format>
and used according to terms described in the
<format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
<since version="Added in API level 1" />
</Docs>
</Member>
<Member MemberName="ThresholdClass">
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<MemberSignature Language="DocId" Value="P:Android.Util.FloatMath.ThresholdClass" />
<MemberSignature Language="F#" Value="member this.ThresholdClass : nativeint" Usage="Android.Util.FloatMath.ThresholdClass" />
<MemberType>Property</MemberType>
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<AssemblyName>Mono.Android</AssemblyName>
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<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
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<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.IntPtr" /> which contains the <c>java.lang.Class</c> JNI value corresponding to this type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ThresholdType">
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<MemberSignature Language="ILAsm" Value=".property instance class System.Type ThresholdType" />
<MemberSignature Language="DocId" Value="P:Android.Util.FloatMath.ThresholdType" />
<MemberSignature Language="F#" Value="member this.ThresholdType : Type" Usage="Android.Util.FloatMath.ThresholdType" />
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<AssemblyInfo>
<AssemblyName>Mono.Android</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
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<AttributeName Language="F#">[<System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.</summary>
<value>A <see cref="T:System.Type" /> which provides the declaring type.</value>
<remarks>
<para>Portions of this page are modifications based on work created and shared by the <format type="text/html"><a href="https://developers.google.com/terms/site-policies" title="Android Open Source Project">Android Open Source Project</a></format> and used according to terms described in the <format type="text/html"><a href="https://creativecommons.org/licenses/by/2.5/" title="Creative Commons 2.5 Attribution License">Creative Commons 2.5 Attribution License.</a></format></para>
</remarks>
</Docs>
</Member>
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