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Every once in a while, we need to figure out why arcade is choosing a specific dotnet, arcade, msbuild, etc. The logic for the selection has grown organically over the years to support many different scenarios, and debugging why a specific engine was chosen can be pretty hard.
Introduce a switch or env-var to log the process. This will save a lot of time over the long haul.
The text was updated successfully, but these errors were encountered:
Every once in a while, we need to figure out why arcade is choosing a specific dotnet, arcade, msbuild, etc. The logic for the selection has grown organically over the years to support many different scenarios, and debugging why a specific engine was chosen can be pretty hard.
Introduce a switch or env-var to log the process. This will save a lot of time over the long haul.
The text was updated successfully, but these errors were encountered: