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HandshakeProtocol.cs
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HandshakeProtocol.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Buffers;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Text;
using System.Text.Json;
using Microsoft.AspNetCore.Internal;
namespace Microsoft.AspNetCore.SignalR.Protocol;
/// <summary>
/// A helper class for working with SignalR handshakes.
/// </summary>
public static class HandshakeProtocol
{
private const string ProtocolPropertyName = "protocol";
private static readonly JsonEncodedText ProtocolPropertyNameBytes = JsonEncodedText.Encode(ProtocolPropertyName);
private const string ProtocolVersionPropertyName = "version";
private static readonly JsonEncodedText ProtocolVersionPropertyNameBytes = JsonEncodedText.Encode(ProtocolVersionPropertyName);
private const string ErrorPropertyName = "error";
private static readonly JsonEncodedText ErrorPropertyNameBytes = JsonEncodedText.Encode(ErrorPropertyName);
private const string TypePropertyName = "type";
private static readonly JsonEncodedText TypePropertyNameBytes = JsonEncodedText.Encode(TypePropertyName);
private static readonly ReadOnlyMemory<byte> _successHandshakeData = GetSuccessHandshakeData();
private static ReadOnlyMemory<byte> GetSuccessHandshakeData()
{
var memoryBufferWriter = MemoryBufferWriter.Get();
try
{
WriteResponseMessage(HandshakeResponseMessage.Empty, memoryBufferWriter);
return memoryBufferWriter.ToArray();
}
finally
{
MemoryBufferWriter.Return(memoryBufferWriter);
}
}
/// <summary>
/// Gets the bytes of a successful handshake message.
/// </summary>
/// <param name="protocol">The protocol being used for the connection.</param>
/// <returns>The bytes of a successful handshake message.</returns>
public static ReadOnlySpan<byte> GetSuccessfulHandshake(IHubProtocol protocol) => _successHandshakeData.Span;
/// <summary>
/// Writes the serialized representation of a <see cref="HandshakeRequestMessage"/> to the specified writer.
/// </summary>
/// <param name="requestMessage">The message to write.</param>
/// <param name="output">The output writer.</param>
public static void WriteRequestMessage(HandshakeRequestMessage requestMessage, IBufferWriter<byte> output)
{
var reusableWriter = ReusableUtf8JsonWriter.Get(output);
try
{
var writer = reusableWriter.GetJsonWriter();
writer.WriteStartObject();
writer.WriteString(ProtocolPropertyNameBytes, requestMessage.Protocol);
writer.WriteNumber(ProtocolVersionPropertyNameBytes, requestMessage.Version);
writer.WriteEndObject();
writer.Flush();
Debug.Assert(writer.CurrentDepth == 0);
}
finally
{
ReusableUtf8JsonWriter.Return(reusableWriter);
}
TextMessageFormatter.WriteRecordSeparator(output);
}
/// <summary>
/// Writes the serialized representation of a <see cref="HandshakeResponseMessage"/> to the specified writer.
/// </summary>
/// <param name="responseMessage">The message to write.</param>
/// <param name="output">The output writer.</param>
public static void WriteResponseMessage(HandshakeResponseMessage responseMessage, IBufferWriter<byte> output)
{
var reusableWriter = ReusableUtf8JsonWriter.Get(output);
try
{
var writer = reusableWriter.GetJsonWriter();
writer.WriteStartObject();
if (!string.IsNullOrEmpty(responseMessage.Error))
{
writer.WriteString(ErrorPropertyNameBytes, responseMessage.Error);
}
writer.WriteEndObject();
writer.Flush();
Debug.Assert(writer.CurrentDepth == 0);
}
finally
{
ReusableUtf8JsonWriter.Return(reusableWriter);
}
TextMessageFormatter.WriteRecordSeparator(output);
}
/// <summary>
/// Creates a new <see cref="HandshakeResponseMessage"/> from the specified serialized representation.
/// </summary>
/// <param name="buffer">The serialized representation of the message.</param>
/// <param name="responseMessage">When this method returns, contains the parsed message.</param>
/// <returns>A value that is <c>true</c> if the <see cref="HandshakeResponseMessage"/> was successfully parsed; otherwise, <c>false</c>.</returns>
public static bool TryParseResponseMessage(ref ReadOnlySequence<byte> buffer, [NotNullWhen(true)] out HandshakeResponseMessage? responseMessage)
{
if (!TextMessageParser.TryParseMessage(ref buffer, out var payload))
{
responseMessage = null;
return false;
}
var reader = new Utf8JsonReader(payload, isFinalBlock: true, state: default);
reader.CheckRead();
reader.EnsureObjectStart();
string? error = null;
while (reader.CheckRead())
{
if (reader.TokenType == JsonTokenType.PropertyName)
{
if (reader.ValueTextEquals(TypePropertyNameBytes.EncodedUtf8Bytes))
{
// a handshake response does not have a type
// check the incoming message was not any other type of message
throw new InvalidDataException("Expected a handshake response from the server.");
}
else if (reader.ValueTextEquals(ErrorPropertyNameBytes.EncodedUtf8Bytes))
{
error = reader.ReadAsString(ErrorPropertyName);
}
else
{
reader.Skip();
}
}
else if (reader.TokenType == JsonTokenType.EndObject)
{
break;
}
else
{
throw new InvalidDataException($"Unexpected token '{reader.TokenType}' when reading handshake response JSON.");
}
};
responseMessage = new HandshakeResponseMessage(error);
return true;
}
/// <summary>
/// Creates a new <see cref="HandshakeRequestMessage"/> from the specified serialized representation.
/// </summary>
/// <param name="buffer">The serialized representation of the message.</param>
/// <param name="requestMessage">When this method returns, contains the parsed message.</param>
/// <returns>A value that is <c>true</c> if the <see cref="HandshakeRequestMessage"/> was successfully parsed; otherwise, <c>false</c>.</returns>
public static bool TryParseRequestMessage(ref ReadOnlySequence<byte> buffer, [NotNullWhen(true)] out HandshakeRequestMessage? requestMessage)
{
if (!TextMessageParser.TryParseMessage(ref buffer, out var payload))
{
requestMessage = null;
return false;
}
var reader = new Utf8JsonReader(payload, isFinalBlock: true, state: default);
reader.CheckRead();
reader.EnsureObjectStart();
string? protocol = null;
int? protocolVersion = null;
while (reader.CheckRead())
{
if (reader.TokenType == JsonTokenType.PropertyName)
{
if (reader.ValueTextEquals(ProtocolPropertyNameBytes.EncodedUtf8Bytes))
{
protocol = reader.ReadAsString(ProtocolPropertyName);
}
else if (reader.ValueTextEquals(ProtocolVersionPropertyNameBytes.EncodedUtf8Bytes))
{
protocolVersion = reader.ReadAsInt32(ProtocolVersionPropertyName);
}
else
{
reader.Skip();
}
}
else if (reader.TokenType == JsonTokenType.EndObject)
{
break;
}
else
{
throw new InvalidDataException($"Unexpected token '{reader.TokenType}' when reading handshake request JSON. Message content: {GetPayloadAsString()}");
}
}
if (protocol == null)
{
throw new InvalidDataException($"Missing required property '{ProtocolPropertyName}'. Message content: {GetPayloadAsString()}");
}
if (protocolVersion == null)
{
throw new InvalidDataException($"Missing required property '{ProtocolVersionPropertyName}'. Message content: {GetPayloadAsString()}");
}
requestMessage = new HandshakeRequestMessage(protocol, protocolVersion.Value);
// For error messages, we want to print the payload as text
string GetPayloadAsString()
{
// REVIEW: Should we show hex for binary charaters?
return Encoding.UTF8.GetString(payload.ToArray());
}
return true;
}
}