/
VsaEngineClass.xml
858 lines (858 loc) · 48.8 KB
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VsaEngineClass.xml
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<Type Name="VsaEngineClass" FullName="Microsoft_VsaVb.VsaEngineClass">
<TypeSignature Language="C#" Value="public class VsaEngineClass : Microsoft.Vsa.IVsaEngine, Microsoft_VsaVb.VsaEngine" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi VsaEngineClass extends System.Object implements class Microsoft.Vsa.IVsaEngine, class Microsoft_VsaVb.VsaEngine" />
<TypeSignature Language="DocId" Value="T:Microsoft_VsaVb.VsaEngineClass" />
<TypeSignature Language="VB.NET" Value="Public Class VsaEngineClass
Implements IVsaEngine, VsaEngine" />
<TypeSignature Language="F#" Value="type VsaEngineClass = class
 interface IVsaEngine
 interface VsaEngine" />
<TypeSignature Language="C++ CLI" Value="public ref class VsaEngineClass : Microsoft::Vsa::IVsaEngine, Microsoft_VsaVb::VsaEngine" />
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Microsoft.Vsa.IVsaEngine</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft_VsaVb.VsaEngine</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.ClassInterface(0)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.ClassInterface(0)>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-1.1">
<AttributeName Language="C#">[System.Runtime.InteropServices.Guid("24800CD0-0F4E-4DF7-9F69-3C6903C89224")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.Guid("24800CD0-0F4E-4DF7-9F69-3C6903C89224")>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.TypeLibType(2)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.TypeLibType(2)>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-2.0;netframework-3.0;netframework-3.5">
<AttributeName Language="C#">[System.Runtime.InteropServices.Guid("A138CF39-2CAE-42C2-ADB3-022658D79F2F")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.Guid("A138CF39-2CAE-42C2-ADB3-022658D79F2F")>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>This API supports the .NET Framework infrastructure and is not intended to be used directly from your code.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VsaEngineClass ();" />
<MemberSignature Language="ILAsm" Value=".method public specialname rtspecialname instance void .ctor() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 VsaEngineClass();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:Microsoft_VsaVb.VsaEngineClass" /> class.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Assembly">
<MemberSignature Language="C#" Value="public virtual System.Reflection.Assembly Assembly { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Reflection.Assembly Assembly" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Assembly" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property Assembly As Assembly" />
<MemberSignature Language="F#" Value="member this.Assembly : System.Reflection.Assembly" Usage="Assembly" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::Reflection::Assembly ^ Assembly { System::Reflection::Assembly ^ get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Assembly</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678304)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678304)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Reflection.Assembly</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a reference to the running assembly generated by the <see cref="M:Microsoft_VsaVb.VsaEngineClass.Run" /> method.</summary>
<value>Reference to the currently running assembly.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public virtual void Close ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Close() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.Close" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub Close ()" />
<MemberSignature Language="F#" Value="abstract member Close : unit -> unit
override this.Close : unit -> unit" Usage="vsaEngineClass.Close " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void Close() = Microsoft::Vsa::IVsaEngine::Close;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.Close</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Closes the script engine and releases all resources. If the script engine is currently running, the <see cref="M:Microsoft_VsaVb.VsaEngineClass.Reset" /> method is called first.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Compile">
<MemberSignature Language="C#" Value="public virtual bool Compile ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Compile() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.Compile" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function Compile () As Boolean" />
<MemberSignature Language="F#" Value="abstract member Compile : unit -> bool
override this.Compile : unit -> bool" Usage="vsaEngineClass.Compile " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual bool Compile() = Microsoft::Vsa::IVsaEngine::Compile;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.Compile</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Causes the script engine to compile the existing source state.</summary>
<returns>
<see langword="true" /> on successful compilation, indicating that the <see cref="M:Microsoft_VsaVb.VsaEngineClass.Run" /> method can be called on the newly compiled assembly. <see langword="false" /> if the compilation failed.</returns>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Evidence">
<MemberSignature Language="C#" Value="public virtual System.Security.Policy.Evidence Evidence { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Security.Policy.Evidence Evidence" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Evidence" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property Evidence As Evidence" />
<MemberSignature Language="F#" Value="member this.Evidence : System.Security.Policy.Evidence with get, set" Usage="Evidence" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::Security::Policy::Evidence ^ Evidence { System::Security::Policy::Evidence ^ get(); void set(System::Security::Policy::Evidence ^ value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Evidence</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678284)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678284)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Security.Policy.Evidence</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the evidence for the purpose of validating the current object's identity.</summary>
<value>The evidence for the purpose of validating the current object's identity.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="GenerateDebugInfo">
<MemberSignature Language="C#" Value="public virtual bool GenerateDebugInfo { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool GenerateDebugInfo" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.GenerateDebugInfo" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property GenerateDebugInfo As Boolean" />
<MemberSignature Language="F#" Value="member this.GenerateDebugInfo : bool with get, set" Usage="GenerateDebugInfo" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property bool GenerateDebugInfo { bool get(); void set(bool value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.GenerateDebugInfo</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678282)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678282)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets a value that indicates whether the script engine produces debug information when the <see cref="M:Microsoft.Vsa.IVsaEngine.Compile" /> method is called.</summary>
<value>
<see langword="true" /> if debug information is generated; otherwise, <see langword="false" />.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="GetOption">
<MemberSignature Language="C#" Value="public virtual object GetOption (string Name);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object GetOption([in]string Name) runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.GetOption(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function GetOption (Name As String) As Object" />
<MemberSignature Language="F#" Value="abstract member GetOption : string -> obj
override this.GetOption : string -> obj" Usage="vsaEngineClass.GetOption Name" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual System::Object ^ GetOption(System::String ^ Name) = Microsoft::Vsa::IVsaEngine::GetOption;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.GetOption(System.String)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="Name" Type="System.String" />
</Parameters>
<Docs>
<param name="Name">The name of the option to get.</param>
<summary>Gets implementation-specific options for a script engine.</summary>
<returns>The name of the option object.</returns>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="InitNew">
<MemberSignature Language="C#" Value="public virtual void InitNew ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void InitNew() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.InitNew" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub InitNew ()" />
<MemberSignature Language="F#" Value="abstract member InitNew : unit -> unit
override this.InitNew : unit -> unit" Usage="vsaEngineClass.InitNew " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void InitNew() = Microsoft::Vsa::IVsaEngine::InitNew;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.InitNew</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Provides a notification that the initialization phase is complete and that the script engine is prepared for the addition of <see cref="T:Microsoft_VsaVb.VsaEngineClass" /> objects.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="IsCompiled">
<MemberSignature Language="C#" Value="public virtual bool IsCompiled { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsCompiled" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.IsCompiled" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property IsCompiled As Boolean" />
<MemberSignature Language="F#" Value="member this.IsCompiled : bool" Usage="IsCompiled" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property bool IsCompiled { bool get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.IsCompiled</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678297)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678297)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates whether the script engine is set to produce debug information when the <see cref="M:Microsoft_VsaVb.VsaEngineClass.Compile" /> method is called.</summary>
<value>
<see langword="true" /> if the script engine is set to produce debug information when the <see cref="M:Microsoft_VsaVb.VsaEngineClass.Compile" /> method is called; otherwise, <see langword="false" />.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="IsDirty">
<MemberSignature Language="C#" Value="public virtual bool IsDirty { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsDirty" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.IsDirty" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property IsDirty As Boolean" />
<MemberSignature Language="F#" Value="member this.IsDirty : bool" Usage="IsDirty" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property bool IsDirty { bool get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.IsDirty</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678287)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678287)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates whether the script engine's source state has changed since the last save operation, or since the script engine was originally loaded.</summary>
<value>
<see langword="true" /> if the script engine is marked as modified (that is, "dirty"); otherwise, <see langword="false" />. The default value is <see langword="false" />.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="IsRunning">
<MemberSignature Language="C#" Value="public virtual bool IsRunning { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsRunning" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.IsRunning" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property IsRunning As Boolean" />
<MemberSignature Language="F#" Value="member this.IsRunning : bool" Usage="IsRunning" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property bool IsRunning { bool get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.IsRunning</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678296)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678296)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates whether the script engine is currently in run mode.</summary>
<value>
<see langword="true" /> if the script engine is running; otherwise, <see langword="false" />. The default value for this property is <see langword="false" />.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="IsValidIdentifier">
<MemberSignature Language="C#" Value="public virtual bool IsValidIdentifier (string identifier);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool IsValidIdentifier([in]string identifier) runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.IsValidIdentifier(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Function IsValidIdentifier (identifier As String) As Boolean" />
<MemberSignature Language="F#" Value="abstract member IsValidIdentifier : string -> bool
override this.IsValidIdentifier : string -> bool" Usage="vsaEngineClass.IsValidIdentifier identifier" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual bool IsValidIdentifier(System::String ^ identifier) = Microsoft::Vsa::IVsaEngine::IsValidIdentifier;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.IsValidIdentifier(System.String)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="identifier" Type="System.String" />
</Parameters>
<Docs>
<param name="identifier">A string value provided as identifier.</param>
<summary>Checks whether the supplied identifier is valid for the script engine.</summary>
<returns>
<see langword="true" /> if the identifier is valid; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Items">
<MemberSignature Language="C#" Value="public virtual Microsoft.Vsa.IVsaItems Items { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Vsa.IVsaItems Items" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Items" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property Items As IVsaItems" />
<MemberSignature Language="F#" Value="member this.Items : Microsoft.Vsa.IVsaItems" Usage="Items" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property Microsoft::Vsa::IVsaItems ^ Items { Microsoft::Vsa::IVsaItems ^ get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Items</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678286)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678286)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Vsa.IVsaItems</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the <see cref="T:Microsoft.Vsa.IVsaItems" /> collection of <see cref="T:Microsoft.Vsa.IVsaItem" /> objects, which represent all items added to the script engine using the CreateItem method, including code items, reference items, and global items.</summary>
<value>A collection of all items added to the script engine using the CreateItem method, including code items, reference items, and global items.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Language">
<MemberSignature Language="C#" Value="public virtual string Language { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Language" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Language" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property Language As String" />
<MemberSignature Language="F#" Value="member this.Language : string" Usage="Language" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::String ^ Language { System::String ^ get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Language</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678288)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678288)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the non-localized name of the programming language supported by the script engine.</summary>
<value>The English-language name of the programming language supported by the script engine.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="LCID">
<MemberSignature Language="C#" Value="public virtual int LCID { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 LCID" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.LCID" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property LCID As Integer" />
<MemberSignature Language="F#" Value="member this.LCID : int with get, set" Usage="LCID" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property int LCID { int get(); void set(int value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.LCID</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678280)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678280)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the geographical locale and language in which to report exception messages.</summary>
<value>An integer value representing the locale in which exception messages are to be reported.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="LoadSourceState">
<MemberSignature Language="C#" Value="public virtual void LoadSourceState (Microsoft.Vsa.IVsaPersistSite Site);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void LoadSourceState([in]class Microsoft.Vsa.IVsaPersistSite Site) runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.LoadSourceState(Microsoft.Vsa.IVsaPersistSite)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub LoadSourceState (Site As IVsaPersistSite)" />
<MemberSignature Language="F#" Value="abstract member LoadSourceState : Microsoft.Vsa.IVsaPersistSite -> unit
override this.LoadSourceState : Microsoft.Vsa.IVsaPersistSite -> unit" Usage="vsaEngineClass.LoadSourceState Site" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void LoadSourceState(Microsoft::Vsa::IVsaPersistSite ^ Site) = Microsoft::Vsa::IVsaEngine::LoadSourceState;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.LoadSourceState(Microsoft.Vsa.IVsaPersistSite)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="Site" Type="Microsoft.Vsa.IVsaPersistSite" />
</Parameters>
<Docs>
<param name="Site">The site from which the specified source items is loaded.</param>
<summary>Directs the script engine to load source items from their point of persistence, as specified by the host-provided object that implements the <see cref="T:Microsoft.Vsa.IVsaPersistSite" /> interface.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public virtual string Name { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Name" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Name" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property Name As String" />
<MemberSignature Language="F#" Value="member this.Name : string with get, set" Usage="Name" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Name</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678274)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678274)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the display name of the script engine that is used primarily for identifying individual script engines to users in a hosted environment.</summary>
<value>The value of the script engine's Name property, which may be the empty string.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Reset">
<MemberSignature Language="C#" Value="public virtual void Reset ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Reset() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.Reset" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub Reset ()" />
<MemberSignature Language="F#" Value="abstract member Reset : unit -> unit
override this.Reset : unit -> unit" Usage="vsaEngineClass.Reset " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void Reset() = Microsoft::Vsa::IVsaEngine::Reset;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.Reset</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Removes the script engine from the running state and disconnects automatically bound event handlers.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="RevokeCache">
<MemberSignature Language="C#" Value="public virtual void RevokeCache ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RevokeCache() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.RevokeCache" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub RevokeCache ()" />
<MemberSignature Language="F#" Value="abstract member RevokeCache : unit -> unit
override this.RevokeCache : unit -> unit" Usage="vsaEngineClass.RevokeCache " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void RevokeCache() = Microsoft::Vsa::IVsaEngine::RevokeCache;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.RevokeCache</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Invalidates the cached assembly for a script engine, as specified by its root moniker.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="RootMoniker">
<MemberSignature Language="C#" Value="public virtual string RootMoniker { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string RootMoniker" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.RootMoniker" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property RootMoniker As String" />
<MemberSignature Language="F#" Value="member this.RootMoniker : string with get, set" Usage="RootMoniker" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::String ^ RootMoniker { System::String ^ get(); void set(System::String ^ value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.RootMoniker</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678276)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678276)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets a script engine's root moniker.</summary>
<value>The current value of the RootMoniker property.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="RootNamespace">
<MemberSignature Language="C#" Value="public virtual string RootNamespace { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string RootNamespace" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.RootNamespace" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property RootNamespace As String" />
<MemberSignature Language="F#" Value="member this.RootNamespace : string with get, set" Usage="RootNamespace" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::String ^ RootNamespace { System::String ^ get(); void set(System::String ^ value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.RootNamespace</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678278)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678278)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the root namespace used by the script engine.</summary>
<value>The string value of the root namespace.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Run">
<MemberSignature Language="C#" Value="public virtual void Run ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Run() runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.Run" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub Run ()" />
<MemberSignature Language="F#" Value="abstract member Run : unit -> unit
override this.Run : unit -> unit" Usage="vsaEngineClass.Run " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void Run() = Microsoft::Vsa::IVsaEngine::Run;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.Run</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Initiates execution of compiled code in the script engine and binds all event handlers.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="SaveCompiledState">
<MemberSignature Language="C#" Value="public virtual void SaveCompiledState (out byte[] pe, out byte[] pdb);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SaveCompiledState([out] unsigned int8[]& pe, [out] unsigned int8[]& pdb) runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.SaveCompiledState(System.Byte[]@,System.Byte[]@)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub SaveCompiledState (ByRef pe As Byte(), ByRef pdb As Byte())" />
<MemberSignature Language="F#" Value="abstract member SaveCompiledState : Byte[] * Byte[] -> unit
override this.SaveCompiledState : Byte[] * Byte[] -> unit" Usage="vsaEngineClass.SaveCompiledState (pe, pdb)" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void SaveCompiledState([Runtime::InteropServices::Out] cli::array <System::Byte> ^ % pe, [Runtime::InteropServices::Out] cli::array <System::Byte> ^ % pdb) = Microsoft::Vsa::IVsaEngine::SaveCompiledState;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.SaveCompiledState(System.Byte[]@,System.Byte[]@)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pe" Type="System.Byte[]" RefType="out" />
<Parameter Name="pdb" Type="System.Byte[]" RefType="out" />
</Parameters>
<Docs>
<param name="pe">The compiled state of the script engine.</param>
<param name="pdb">Specifies debugging information contained in the .PDB file corresponding to the PE (portable executable).</param>
<summary>Saves the compiled state of the script engine; optionally, it also saves debugging information.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="SaveSourceState">
<MemberSignature Language="C#" Value="public virtual void SaveSourceState (Microsoft.Vsa.IVsaPersistSite Site);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SaveSourceState([in]class Microsoft.Vsa.IVsaPersistSite Site) runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.SaveSourceState(Microsoft.Vsa.IVsaPersistSite)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub SaveSourceState (Site As IVsaPersistSite)" />
<MemberSignature Language="F#" Value="abstract member SaveSourceState : Microsoft.Vsa.IVsaPersistSite -> unit
override this.SaveSourceState : Microsoft.Vsa.IVsaPersistSite -> unit" Usage="vsaEngineClass.SaveSourceState Site" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void SaveSourceState(Microsoft::Vsa::IVsaPersistSite ^ Site) = Microsoft::Vsa::IVsaEngine::SaveSourceState;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.SaveSourceState(Microsoft.Vsa.IVsaPersistSite)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="Site" Type="Microsoft.Vsa.IVsaPersistSite" />
</Parameters>
<Docs>
<param name="Site">The site established by the <see cref="T:Microsoft.Vsa.IVsaPersistSite" /> interface to which source state is saved.</param>
<summary>Directs the script engine to persist its source state to the specified <see cref="T:Microsoft.Vsa.IVsaPersistSite" /> object.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="SetOption">
<MemberSignature Language="C#" Value="public virtual void SetOption (string Name, object value);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetOption([in]string Name, [in]object value) runtime managed" />
<MemberSignature Language="DocId" Value="M:Microsoft_VsaVb.VsaEngineClass.SetOption(System.String,System.Object)" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub SetOption (Name As String, value As Object)" />
<MemberSignature Language="F#" Value="abstract member SetOption : string * obj -> unit
override this.SetOption : string * obj -> unit" Usage="vsaEngineClass.SetOption (Name, value)" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void SetOption(System::String ^ Name, System::Object ^ value) = Microsoft::Vsa::IVsaEngine::SetOption;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Vsa.IVsaEngine.SetOption(System.String,System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="Name" Type="System.String" />
<Parameter Name="value" Type="System.Object" />
</Parameters>
<Docs>
<param name="Name">The name of the option to set.</param>
<param name="value">The value for the option being set.</param>
<summary>Sets implementation-specific options for a script engine.</summary>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Site">
<MemberSignature Language="C#" Value="public virtual Microsoft.Vsa.IVsaSite Site { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Vsa.IVsaSite Site" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Site" />
<MemberSignature Language="VB.NET" Value="Public Overridable Property Site As IVsaSite" />
<MemberSignature Language="F#" Value="member this.Site : Microsoft.Vsa.IVsaSite with get, set" Usage="Site" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property Microsoft::Vsa::IVsaSite ^ Site { Microsoft::Vsa::IVsaSite ^ get(); void set(Microsoft::Vsa::IVsaSite ^ value); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Site</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678272)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678272)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Vsa.IVsaSite</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the host-implemented <see cref="T:Microsoft.Vsa.IVsaSite" /> object that is used by the script engine to communicate with the host.</summary>
<value>A reference to the current <see cref="T:Microsoft.Vsa.IVsaSite" /> object.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
<Member MemberName="Version">
<MemberSignature Language="C#" Value="public virtual string Version { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Version" />
<MemberSignature Language="DocId" Value="P:Microsoft_VsaVb.VsaEngineClass.Version" />
<MemberSignature Language="VB.NET" Value="Public Overridable ReadOnly Property Version As String" />
<MemberSignature Language="F#" Value="member this.Version : string" Usage="Version" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::String ^ Version { System::String ^ get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Vsa.IVsaEngine.Version</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft_VsaVb</AssemblyName>
<AssemblyVersion>7.0.5000.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.InteropServices.DispId(1610678289)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.InteropServices.DispId(1610678289)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the current version of the language compiler supported by the script engine, in the form Major.Minor.Revision.Build.</summary>
<value>String value of the current version, in the format Major.Minor.Revision.Build.</value>
<remarks>To be added.</remarks>
<forInternalUseOnly />
</Docs>
</Member>
</Members>
</Type>