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BasicDesignerLoader+ReloadOptions.xml
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BasicDesignerLoader+ReloadOptions.xml
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<Type Name="BasicDesignerLoader+ReloadOptions" FullName="System.ComponentModel.Design.Serialization.BasicDesignerLoader+ReloadOptions">
<TypeSignature Language="C#" Value="protected enum BasicDesignerLoader.ReloadOptions" />
<TypeSignature Language="ILAsm" Value=".class nested protected auto ansi sealed BasicDesignerLoader/ReloadOptions extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions" />
<TypeSignature Language="VB.NET" Value="Protected Enum BasicDesignerLoader.ReloadOptions" />
<TypeSignature Language="C++ CLI" Value="protected: enum class BasicDesignerLoader::ReloadOptions" />
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Windows.Forms.Design</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<TypeForwardingChain>
<TypeForwarding From="System.Design" FromVersion="5.0.0.0" To="System.Windows.Forms.Design" ToVersion="5.0.0.0" FrameworkAlternate="windowsdesktop-5.0" />
<TypeForwarding From="System.Design" FromVersion="6.0.0.0" To="System.Windows.Forms.Design" ToVersion="6.0.0.0" FrameworkAlternate="windowsdesktop-6.0" />
<TypeForwarding From="System.Design" FromVersion="7.0.0.0" To="System.Windows.Forms.Design" ToVersion="7.0.0.0" FrameworkAlternate="windowsdesktop-7.0" />
<TypeForwarding From="System.Design" FromVersion="8.0.0.0" To="System.Windows.Forms.Design" ToVersion="8.0.0.0" FrameworkAlternate="windowsdesktop-8.0" />
<TypeForwarding From="System.Design" FromVersion="9.0.0.0" To="System.Windows.Forms.Design" ToVersion="9.0.0.0" FrameworkAlternate="windowsdesktop-9.0" />
</TypeForwardingChain>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Flags]</AttributeName>
<AttributeName Language="F#">[<System.Flags>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="windowsdesktop-9.0">
<AttributeName Language="C#">[System.Runtime.CompilerServices.NullableContext(0)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.NullableContext(0)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Defines the behavior of the <see cref="M:System.ComponentModel.Design.Serialization.BasicDesignerLoader.Reload(System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions)" /> method. These flags can be combined using the bitwise <see langword="OR" /> operator.</summary>
<remarks>To be added.</remarks>
<altmember cref="T:System.ComponentModel.Design.Serialization.BasicDesignerLoader" />
<altmember cref="M:System.ComponentModel.Design.Serialization.BasicDesignerLoader.Reload(System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions)" />
<altmember cref="T:System.ComponentModel.Design.IDesigner" />
</Docs>
<Members>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="Default" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.ComponentModel.Design.Serialization.BasicDesignerLoader/ReloadOptions Default = int32(0)" />
<MemberSignature Language="DocId" Value="F:System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.Default" />
<MemberSignature Language="VB.NET" Value="Default" />
<MemberSignature Language="F#" Value="Default = 0" Usage="System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.Default" />
<MemberSignature Language="C++ CLI" Value="Default" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Windows.Forms.Design</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.Design.Serialization.BasicDesignerLoader+ReloadOptions</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>The designer loader flushes changes before reloading, but it does not force a reload, and it also does not set the <see cref="P:System.ComponentModel.Design.Serialization.BasicDesignerLoader.Modified" /> property to <see langword="true" /> if load errors occur.</summary>
</Docs>
</Member>
<Member MemberName="Force">
<MemberSignature Language="C#" Value="Force" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.ComponentModel.Design.Serialization.BasicDesignerLoader/ReloadOptions Force = int32(2)" />
<MemberSignature Language="DocId" Value="F:System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.Force" />
<MemberSignature Language="VB.NET" Value="Force" />
<MemberSignature Language="F#" Value="Force = 2" Usage="System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.Force" />
<MemberSignature Language="C++ CLI" Value="Force" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Windows.Forms.Design</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.Design.Serialization.BasicDesignerLoader+ReloadOptions</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>The designer loader forces the reload to occur. Normally, a reload occurs only if the <see cref="M:System.ComponentModel.Design.Serialization.BasicDesignerLoader.IsReloadNeeded" /> method returns <see langword="true" />. This flag bypasses calling this method and always performs the reload.</summary>
</Docs>
</Member>
<Member MemberName="ModifyOnError">
<MemberSignature Language="C#" Value="ModifyOnError" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.ComponentModel.Design.Serialization.BasicDesignerLoader/ReloadOptions ModifyOnError = int32(1)" />
<MemberSignature Language="DocId" Value="F:System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.ModifyOnError" />
<MemberSignature Language="VB.NET" Value="ModifyOnError" />
<MemberSignature Language="F#" Value="ModifyOnError = 1" Usage="System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.ModifyOnError" />
<MemberSignature Language="C++ CLI" Value="ModifyOnError" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Windows.Forms.Design</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.Design.Serialization.BasicDesignerLoader+ReloadOptions</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>The designer loader will set the <see cref="P:System.ComponentModel.Design.Serialization.BasicDesignerLoader.Modified" /> property to <see langword="true" /> if load errors occur. This flag is useful if you want a flush of the loader to overwrite persistent state that had errors.</summary>
</Docs>
</Member>
<Member MemberName="NoFlush">
<MemberSignature Language="C#" Value="NoFlush" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.ComponentModel.Design.Serialization.BasicDesignerLoader/ReloadOptions NoFlush = int32(4)" />
<MemberSignature Language="DocId" Value="F:System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.NoFlush" />
<MemberSignature Language="VB.NET" Value="NoFlush" />
<MemberSignature Language="F#" Value="NoFlush = 4" Usage="System.ComponentModel.Design.Serialization.BasicDesignerLoader.ReloadOptions.NoFlush" />
<MemberSignature Language="C++ CLI" Value="NoFlush" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Windows.Forms.Design</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.Design.Serialization.BasicDesignerLoader+ReloadOptions</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>The designer loader abandons any changes before reloading.</summary>
</Docs>
</Member>
</Members>
</Type>