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TextRenderingHint.xml
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TextRenderingHint.xml
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<Type Name="TextRenderingHint" FullName="System.Drawing.Text.TextRenderingHint">
<TypeSignature Language="C#" Value="public enum TextRenderingHint" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed TextRenderingHint extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.Drawing.Text.TextRenderingHint" />
<TypeSignature Language="VB.NET" Value="Public Enum TextRenderingHint" />
<TypeSignature Language="F#" Value="type TextRenderingHint = " />
<TypeSignature Language="C++ CLI" Value="public enum class TextRenderingHint" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.1</AssemblyVersion>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<TypeForwardingChain>
<TypeForwarding From="System.Drawing.Common" FromVersion="9.0.0.0" To="System.Drawing" ToVersion="4.0.0.0" FrameworkAlternate="netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
</TypeForwardingChain>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Specifies the quality of text rendering.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The quality ranges from text (fastest performance, but lowest quality) to antialiased text (better quality, but slower performance) to ClearType text (best quality on an LCD display).
## Examples
The following code example demonstrates the use of the <xref:System.Drawing.Graphics.TextRenderingHint%2A> and <xref:System.Drawing.Graphics.TextContrast%2A> properties and the <xref:System.Drawing.Text.TextRenderingHint> enumeration.
This example is designed to be used with Windows Forms. Paste the code into a form and call the `ChangeTextRenderingHintAndTextContrast` method when handling the form's <xref:System.Windows.Forms.Control.Paint> event, passing `e` as <xref:System.Windows.Forms.PaintEventArgs>.
:::code language="cpp" source="~/snippets/cpp/VS_Snippets_Winforms/System.Drawing.GraphicsProperties/CPP/form1.cpp" id="Snippet5":::
:::code language="csharp" source="~/snippets/csharp/System.Drawing/Graphics/Clip/form1.cs" id="Snippet5":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Winforms/System.Drawing.GraphicsProperties/VB/form1.vb" id="Snippet5":::
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="AntiAlias">
<MemberSignature Language="C#" Value="AntiAlias" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Drawing.Text.TextRenderingHint AntiAlias = int32(4)" />
<MemberSignature Language="DocId" Value="F:System.Drawing.Text.TextRenderingHint.AntiAlias" />
<MemberSignature Language="VB.NET" Value="AntiAlias" />
<MemberSignature Language="F#" Value="AntiAlias = 4" Usage="System.Drawing.Text.TextRenderingHint.AntiAlias" />
<MemberSignature Language="C++ CLI" Value="AntiAlias" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>Each character is drawn using its antialiased glyph bitmap without hinting. Better quality due to antialiasing. Stem width differences may be noticeable because hinting is turned off.</summary>
</Docs>
</Member>
<Member MemberName="AntiAliasGridFit">
<MemberSignature Language="C#" Value="AntiAliasGridFit" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Drawing.Text.TextRenderingHint AntiAliasGridFit = int32(3)" />
<MemberSignature Language="DocId" Value="F:System.Drawing.Text.TextRenderingHint.AntiAliasGridFit" />
<MemberSignature Language="VB.NET" Value="AntiAliasGridFit" />
<MemberSignature Language="F#" Value="AntiAliasGridFit = 3" Usage="System.Drawing.Text.TextRenderingHint.AntiAliasGridFit" />
<MemberSignature Language="C++ CLI" Value="AntiAliasGridFit" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>Each character is drawn using its antialiased glyph bitmap with hinting. Much better quality due to antialiasing, but at a higher performance cost.</summary>
</Docs>
</Member>
<Member MemberName="ClearTypeGridFit">
<MemberSignature Language="C#" Value="ClearTypeGridFit" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Drawing.Text.TextRenderingHint ClearTypeGridFit = int32(5)" />
<MemberSignature Language="DocId" Value="F:System.Drawing.Text.TextRenderingHint.ClearTypeGridFit" />
<MemberSignature Language="VB.NET" Value="ClearTypeGridFit" />
<MemberSignature Language="F#" Value="ClearTypeGridFit = 5" Usage="System.Drawing.Text.TextRenderingHint.ClearTypeGridFit" />
<MemberSignature Language="C++ CLI" Value="ClearTypeGridFit" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<MemberValue>5</MemberValue>
<Docs>
<summary>Each character is drawn using its glyph ClearType bitmap with hinting. The highest quality setting. Used to take advantage of ClearType font features.</summary>
</Docs>
</Member>
<Member MemberName="SingleBitPerPixel">
<MemberSignature Language="C#" Value="SingleBitPerPixel" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Drawing.Text.TextRenderingHint SingleBitPerPixel = int32(2)" />
<MemberSignature Language="DocId" Value="F:System.Drawing.Text.TextRenderingHint.SingleBitPerPixel" />
<MemberSignature Language="VB.NET" Value="SingleBitPerPixel" />
<MemberSignature Language="F#" Value="SingleBitPerPixel = 2" Usage="System.Drawing.Text.TextRenderingHint.SingleBitPerPixel" />
<MemberSignature Language="C++ CLI" Value="SingleBitPerPixel" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>Each character is drawn using its glyph bitmap. Hinting is not used.</summary>
</Docs>
</Member>
<Member MemberName="SingleBitPerPixelGridFit">
<MemberSignature Language="C#" Value="SingleBitPerPixelGridFit" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Drawing.Text.TextRenderingHint SingleBitPerPixelGridFit = int32(1)" />
<MemberSignature Language="DocId" Value="F:System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit" />
<MemberSignature Language="VB.NET" Value="SingleBitPerPixelGridFit" />
<MemberSignature Language="F#" Value="SingleBitPerPixelGridFit = 1" Usage="System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit" />
<MemberSignature Language="C++ CLI" Value="SingleBitPerPixelGridFit" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>Each character is drawn using its glyph bitmap. Hinting is used to improve character appearance on stems and curvature.</summary>
</Docs>
</Member>
<Member MemberName="SystemDefault">
<MemberSignature Language="C#" Value="SystemDefault" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Drawing.Text.TextRenderingHint SystemDefault = int32(0)" />
<MemberSignature Language="DocId" Value="F:System.Drawing.Text.TextRenderingHint.SystemDefault" />
<MemberSignature Language="VB.NET" Value="SystemDefault" />
<MemberSignature Language="F#" Value="SystemDefault = 0" Usage="System.Drawing.Text.TextRenderingHint.SystemDefault" />
<MemberSignature Language="C++ CLI" Value="SystemDefault" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>4.0.1.0</AssemblyVersion>
<AssemblyVersion>4.0.2.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Text.TextRenderingHint</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>Each character is drawn using its glyph bitmap, with the system default rendering hint. The text will be drawn using whatever font-smoothing settings the user has selected for the system.</summary>
</Docs>
</Member>
</Members>
</Type>