/
FloatRoundingMode.xml
101 lines (101 loc) · 5.13 KB
/
FloatRoundingMode.xml
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<Type Name="FloatRoundingMode" FullName="System.Runtime.Intrinsics.X86.FloatRoundingMode">
<TypeSignature Language="C#" Value="public enum FloatRoundingMode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed FloatRoundingMode extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.Runtime.Intrinsics.X86.FloatRoundingMode" />
<TypeSignature Language="VB.NET" Value="Public Enum FloatRoundingMode" />
<TypeSignature Language="F#" Value="type FloatRoundingMode = " />
<TypeSignature Language="C++ CLI" Value="public enum class FloatRoundingMode" />
<AssemblyInfo>
<AssemblyName>System.Runtime.Intrinsics</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="ToEven">
<MemberSignature Language="C#" Value="ToEven" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Runtime.Intrinsics.X86.FloatRoundingMode ToEven = unsigned int8(8)" />
<MemberSignature Language="DocId" Value="F:System.Runtime.Intrinsics.X86.FloatRoundingMode.ToEven" />
<MemberSignature Language="VB.NET" Value="ToEven" />
<MemberSignature Language="F#" Value="ToEven = 8" Usage="System.Runtime.Intrinsics.X86.FloatRoundingMode.ToEven" />
<MemberSignature Language="C++ CLI" Value="ToEven" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Runtime.Intrinsics</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Runtime.Intrinsics.X86.FloatRoundingMode</ReturnType>
</ReturnValue>
<MemberValue>8</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ToNegativeInfinity">
<MemberSignature Language="C#" Value="ToNegativeInfinity" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Runtime.Intrinsics.X86.FloatRoundingMode ToNegativeInfinity = unsigned int8(9)" />
<MemberSignature Language="DocId" Value="F:System.Runtime.Intrinsics.X86.FloatRoundingMode.ToNegativeInfinity" />
<MemberSignature Language="VB.NET" Value="ToNegativeInfinity" />
<MemberSignature Language="F#" Value="ToNegativeInfinity = 9" Usage="System.Runtime.Intrinsics.X86.FloatRoundingMode.ToNegativeInfinity" />
<MemberSignature Language="C++ CLI" Value="ToNegativeInfinity" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Runtime.Intrinsics</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Runtime.Intrinsics.X86.FloatRoundingMode</ReturnType>
</ReturnValue>
<MemberValue>9</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ToPositiveInfinity">
<MemberSignature Language="C#" Value="ToPositiveInfinity" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Runtime.Intrinsics.X86.FloatRoundingMode ToPositiveInfinity = unsigned int8(10)" />
<MemberSignature Language="DocId" Value="F:System.Runtime.Intrinsics.X86.FloatRoundingMode.ToPositiveInfinity" />
<MemberSignature Language="VB.NET" Value="ToPositiveInfinity" />
<MemberSignature Language="F#" Value="ToPositiveInfinity = 10" Usage="System.Runtime.Intrinsics.X86.FloatRoundingMode.ToPositiveInfinity" />
<MemberSignature Language="C++ CLI" Value="ToPositiveInfinity" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Runtime.Intrinsics</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Runtime.Intrinsics.X86.FloatRoundingMode</ReturnType>
</ReturnValue>
<MemberValue>10</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ToZero">
<MemberSignature Language="C#" Value="ToZero" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Runtime.Intrinsics.X86.FloatRoundingMode ToZero = unsigned int8(11)" />
<MemberSignature Language="DocId" Value="F:System.Runtime.Intrinsics.X86.FloatRoundingMode.ToZero" />
<MemberSignature Language="VB.NET" Value="ToZero" />
<MemberSignature Language="F#" Value="ToZero = 11" Usage="System.Runtime.Intrinsics.X86.FloatRoundingMode.ToZero" />
<MemberSignature Language="C++ CLI" Value="ToZero" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Runtime.Intrinsics</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Runtime.Intrinsics.X86.FloatRoundingMode</ReturnType>
</ReturnValue>
<MemberValue>11</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>