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PopupAnimation.xml
140 lines (138 loc) · 7.81 KB
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PopupAnimation.xml
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<Type Name="PopupAnimation" FullName="System.Windows.Controls.Primitives.PopupAnimation">
<TypeSignature Language="C#" Value="public enum PopupAnimation" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed PopupAnimation extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.Windows.Controls.Primitives.PopupAnimation" />
<TypeSignature Language="VB.NET" Value="Public Enum PopupAnimation" />
<TypeSignature Language="F#" Value="type PopupAnimation = " />
<TypeSignature Language="C++ CLI" Value="public enum class PopupAnimation" />
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Describes how a <see cref="T:System.Windows.Controls.Primitives.Popup" /> control animates when it opens.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
To specify a type of animation for a <xref:System.Windows.Controls.Primitives.Popup> control, set the <xref:System.Windows.Controls.Primitives.Popup.PopupAnimation%2A> property to one of the enumeration values.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Controls.Primitives.Popup" />
<altmember cref="P:System.Windows.Controls.Primitives.Popup.PopupAnimation" />
</Docs>
<Members>
<Member MemberName="Fade">
<MemberSignature Language="C#" Value="Fade" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.Primitives.PopupAnimation Fade = int32(1)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.Primitives.PopupAnimation.Fade" />
<MemberSignature Language="VB.NET" Value="Fade" />
<MemberSignature Language="F#" Value="Fade = 1" Usage="System.Windows.Controls.Primitives.PopupAnimation.Fade" />
<MemberSignature Language="C++ CLI" Value="Fade" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.Primitives.PopupAnimation</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>The <see cref="T:System.Windows.Controls.Primitives.Popup" /> control gradually appears, or fades in. This effect is created by increasing the opacity of the <see cref="T:System.Windows.Controls.Primitives.Popup" /> window over time.</summary>
</Docs>
</Member>
<Member MemberName="None">
<MemberSignature Language="C#" Value="None" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.Primitives.PopupAnimation None = int32(0)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.Primitives.PopupAnimation.None" />
<MemberSignature Language="VB.NET" Value="None" />
<MemberSignature Language="F#" Value="None = 0" Usage="System.Windows.Controls.Primitives.PopupAnimation.None" />
<MemberSignature Language="C++ CLI" Value="None" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.Primitives.PopupAnimation</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>The <see cref="T:System.Windows.Controls.Primitives.Popup" /> control appears without animation.</summary>
</Docs>
</Member>
<Member MemberName="Scroll">
<MemberSignature Language="C#" Value="Scroll" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.Primitives.PopupAnimation Scroll = int32(3)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.Primitives.PopupAnimation.Scroll" />
<MemberSignature Language="VB.NET" Value="Scroll" />
<MemberSignature Language="F#" Value="Scroll = 3" Usage="System.Windows.Controls.Primitives.PopupAnimation.Scroll" />
<MemberSignature Language="C++ CLI" Value="Scroll" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.Primitives.PopupAnimation</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>The <see cref="T:System.Windows.Controls.Primitives.Popup" /> control scrolls from the upper-left corner of its parent. If the screen does not provide enough room to allow the <see cref="T:System.Windows.Controls.Primitives.Popup" /> default behavior, the <see cref="T:System.Windows.Controls.Primitives.Popup" /> scrolls from the lower-right corner instead.</summary>
</Docs>
</Member>
<Member MemberName="Slide">
<MemberSignature Language="C#" Value="Slide" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.Primitives.PopupAnimation Slide = int32(2)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.Primitives.PopupAnimation.Slide" />
<MemberSignature Language="VB.NET" Value="Slide" />
<MemberSignature Language="F#" Value="Slide = 2" Usage="System.Windows.Controls.Primitives.PopupAnimation.Slide" />
<MemberSignature Language="C++ CLI" Value="Slide" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.Primitives.PopupAnimation</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>The <see cref="T:System.Windows.Controls.Primitives.Popup" /> control slides down or up into place. By default, a <see cref="T:System.Windows.Controls.Primitives.Popup" /> slides down. However, if the screen does not provide enough room for the <see cref="T:System.Windows.Controls.Primitives.Popup" /> to slide down, it slides up instead.</summary>
</Docs>
</Member>
</Members>
</Type>