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InertiaExpansionBehavior2D.xml
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InertiaExpansionBehavior2D.xml
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<Type Name="InertiaExpansionBehavior2D" FullName="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D">
<TypeSignature Language="C#" Value="public sealed class InertiaExpansionBehavior2D : System.Windows.Input.Manipulations.InertiaParameters2D" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit InertiaExpansionBehavior2D extends System.Windows.Input.Manipulations.InertiaParameters2D" />
<TypeSignature Language="DocId" Value="T:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class InertiaExpansionBehavior2D
Inherits InertiaParameters2D" />
<TypeSignature Language="F#" Value="type InertiaExpansionBehavior2D = class
 inherit InertiaParameters2D" />
<TypeSignature Language="C++ CLI" Value="public ref class InertiaExpansionBehavior2D sealed : System::Windows::Input::Manipulations::InertiaParameters2D" />
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Input.Manipulations.InertiaParameters2D</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Describes desired expansion behavior of an inertia processor.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public InertiaExpansionBehavior2D ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 InertiaExpansionBehavior2D();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D" /> class.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DesiredDeceleration">
<MemberSignature Language="C#" Value="public float DesiredDeceleration { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 DesiredDeceleration" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredDeceleration" />
<MemberSignature Language="VB.NET" Value="Public Property DesiredDeceleration As Single" />
<MemberSignature Language="F#" Value="member this.DesiredDeceleration : single with get, set" Usage="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredDeceleration" />
<MemberSignature Language="C++ CLI" Value="public:
 property float DesiredDeceleration { float get(); void set(float value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the desired expansion deceleration, in coordinate units per millisecond squared.</summary>
<value>The desired expansion deceleration, in coordinate units per millisecond squared.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This property value is mutually exclusive with the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionX%2A> and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionY%2A> properties; setting this property will set <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionX%2A> and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionY%2A> to `NaN`.
The default value for this property is `NaN`.
This property cannot be set while the inertia processor is running; otherwise, an exception is thrown.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="DesiredExpansionX">
<MemberSignature Language="C#" Value="public float DesiredExpansionX { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 DesiredExpansionX" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionX" />
<MemberSignature Language="VB.NET" Value="Public Property DesiredExpansionX As Single" />
<MemberSignature Language="F#" Value="member this.DesiredExpansionX : single with get, set" Usage="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionX" />
<MemberSignature Language="C++ CLI" Value="public:
 property float DesiredExpansionX { float get(); void set(float value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the desired expansion along the x-axis, in coordinate units.</summary>
<value>The desired expansion along the x-axis, in coordinate units.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Expansion must be proportional. The value of this property must equal the value of the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionY%2A> property when the inertia processor starts; otherwise an exception is thrown.
This property value is mutually exclusive with the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredDeceleration%2A> property; setting this property will set <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredDeceleration%2A> to `NaN`.
The default value for this property is `NaN`.
<xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionX%2A> must be a finite, non-negative number. The rate of expansion is determined by the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX%2A> property.
This property cannot be set while the inertia processor is running; otherwise, an exception is thrown.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="DesiredExpansionY">
<MemberSignature Language="C#" Value="public float DesiredExpansionY { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 DesiredExpansionY" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionY" />
<MemberSignature Language="VB.NET" Value="Public Property DesiredExpansionY As Single" />
<MemberSignature Language="F#" Value="member this.DesiredExpansionY : single with get, set" Usage="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionY" />
<MemberSignature Language="C++ CLI" Value="public:
 property float DesiredExpansionY { float get(); void set(float value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the desired expansion along the y-axis, in coordinate units.</summary>
<value>The desired expansion along the y-axis, in coordinate units.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Expansion must be proportional. The value of this property must equal the value of the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionX%2A> property when the inertia processor starts; otherwise an exception is thrown.
This property value is mutually exclusive with the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredDeceleration%2A> property; setting this property will set <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredDeceleration%2A> to `NaN`.
The default value for this property is `NaN`.
<xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.DesiredExpansionY%2A> must be a finite, non-negative number. The rate of expansion is determined by the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY%2A> property.
This property cannot be set while the inertia processor is running; otherwise, an exception is thrown.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="InitialRadius">
<MemberSignature Language="C#" Value="public float InitialRadius { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 InitialRadius" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialRadius" />
<MemberSignature Language="VB.NET" Value="Public Property InitialRadius As Single" />
<MemberSignature Language="F#" Value="member this.InitialRadius : single with get, set" Usage="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialRadius" />
<MemberSignature Language="C++ CLI" Value="public:
 property float InitialRadius { float get(); void set(float value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the initial average radius, in coordinate units.</summary>
<value>The initial average radius, in coordinate units.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This property is used by the inertia processor to calculate the scale factor for an element that is expanding.
For instance, if the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX%2A> and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY%2A> properties are set to 3.75, this informs the inertia processor that the starting expansion velocity is 3.75 coordinate units per millisecond along both axes (expansion must be proportional).
The scale factor associated with this rate of expansion depends upon the size of the element that is expanding. For a small element, this expansion velocity represents a larger scale factor than for a large element. You inform the inertia processor of the element size by setting the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialRadius%2A> property.
The default value for the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialRadius%2A> property is 1.0.
Valid values are any finite number greater than or equal to 1.0.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="InitialVelocityX">
<MemberSignature Language="C#" Value="public float InitialVelocityX { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 InitialVelocityX" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX" />
<MemberSignature Language="VB.NET" Value="Public Property InitialVelocityX As Single" />
<MemberSignature Language="F#" Value="member this.InitialVelocityX : single with get, set" Usage="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX" />
<MemberSignature Language="C++ CLI" Value="public:
 property float InitialVelocityX { float get(); void set(float value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the initial expansion velocity along the x-axis, in coordinate units per millisecond.</summary>
<value>The initial expansion velocity along the x-axis, in coordinate units per millisecond.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Expansion must be proportional. The value of this property must equal the value of the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY%2A> property when the inertia processor starts; otherwise an exception is thrown.
The default value for this property is `NaN`. Leaving this property and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY%2A> unchanged from the default or setting this property and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY%2A> to zero (0) will disable expansion inertia.
This property cannot be set while the inertia processor is running; otherwise, an exception is thrown.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="InitialVelocityY">
<MemberSignature Language="C#" Value="public float InitialVelocityY { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 InitialVelocityY" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY" />
<MemberSignature Language="VB.NET" Value="Public Property InitialVelocityY As Single" />
<MemberSignature Language="F#" Value="member this.InitialVelocityY : single with get, set" Usage="System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityY" />
<MemberSignature Language="C++ CLI" Value="public:
 property float InitialVelocityY { float get(); void set(float value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the initial expansion velocity along the y-axis, in coordinate units per millisecond.</summary>
<value>The initial expansion velocity along the y-axis, in coordinate units per millisecond.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Expansion must be proportional. The value of this property must equal the value of the <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX%2A> property when the inertia processor starts; otherwise an exception is thrown.
The default value for this property is `NaN`. Leaving this property and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX%2A> unchanged from the default or setting this property and <xref:System.Windows.Input.Manipulations.InertiaExpansionBehavior2D.InitialVelocityX%2A> to zero (0) will disable expansion inertia.
This property cannot be set while the inertia processor is running; otherwise, an exception is thrown.
]]></format>
</remarks>
</Docs>
</Member>
</Members>
</Type>