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ManipulationVelocities2D.xml
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ManipulationVelocities2D.xml
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<Type Name="ManipulationVelocities2D" FullName="System.Windows.Input.Manipulations.ManipulationVelocities2D">
<TypeSignature Language="C#" Value="public class ManipulationVelocities2D" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ManipulationVelocities2D extends System.Object" />
<TypeSignature Language="DocId" Value="T:System.Windows.Input.Manipulations.ManipulationVelocities2D" />
<TypeSignature Language="VB.NET" Value="Public Class ManipulationVelocities2D" />
<TypeSignature Language="F#" Value="type ManipulationVelocities2D = class" />
<TypeSignature Language="C++ CLI" Value="public ref class ManipulationVelocities2D" />
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Represents a set of velocities calculated by the manipulation and inertia processors.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
A <xref:System.Windows.Input.Manipulations.ManipulationVelocities2D> object is used in the event arguments of <xref:System.Windows.Input.Manipulations.Manipulation2DDeltaEventArgs> and <xref:System.Windows.Input.Manipulations.Manipulation2DCompletedEventArgs> to inform the event handler of the velocities involved in the manipulation.
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="AngularVelocity">
<MemberSignature Language="C#" Value="public float AngularVelocity { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 AngularVelocity" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.ManipulationVelocities2D.AngularVelocity" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property AngularVelocity As Single" />
<MemberSignature Language="F#" Value="member this.AngularVelocity : single" Usage="System.Windows.Input.Manipulations.ManipulationVelocities2D.AngularVelocity" />
<MemberSignature Language="C++ CLI" Value="public:
 property float AngularVelocity { float get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the angular velocity, in radians per millisecond.</summary>
<value>The angular velocity, in radians per millisecond.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExpansionVelocityX">
<MemberSignature Language="C#" Value="public float ExpansionVelocityX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 ExpansionVelocityX" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.ManipulationVelocities2D.ExpansionVelocityX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ExpansionVelocityX As Single" />
<MemberSignature Language="F#" Value="member this.ExpansionVelocityX : single" Usage="System.Windows.Input.Manipulations.ManipulationVelocities2D.ExpansionVelocityX" />
<MemberSignature Language="C++ CLI" Value="public:
 property float ExpansionVelocityX { float get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the expansion velocity along the x-axis, in coordinate units per millisecond.</summary>
<value>The expansion velocity along the x-axis, in coordinate units per millisecond.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExpansionVelocityY">
<MemberSignature Language="C#" Value="public float ExpansionVelocityY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 ExpansionVelocityY" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.ManipulationVelocities2D.ExpansionVelocityY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ExpansionVelocityY As Single" />
<MemberSignature Language="F#" Value="member this.ExpansionVelocityY : single" Usage="System.Windows.Input.Manipulations.ManipulationVelocities2D.ExpansionVelocityY" />
<MemberSignature Language="C++ CLI" Value="public:
 property float ExpansionVelocityY { float get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the expansion velocity along the y-axis, in coordinate units per millisecond.</summary>
<value>The expansion velocity along the y-axis, in coordinate units per millisecond.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LinearVelocityX">
<MemberSignature Language="C#" Value="public float LinearVelocityX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LinearVelocityX" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.ManipulationVelocities2D.LinearVelocityX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property LinearVelocityX As Single" />
<MemberSignature Language="F#" Value="member this.LinearVelocityX : single" Usage="System.Windows.Input.Manipulations.ManipulationVelocities2D.LinearVelocityX" />
<MemberSignature Language="C++ CLI" Value="public:
 property float LinearVelocityX { float get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the velocity along the x-axis, in coordinate units per millisecond.</summary>
<value>The velocity along the x-axis, in coordinate units per millisecond.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LinearVelocityY">
<MemberSignature Language="C#" Value="public float LinearVelocityY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LinearVelocityY" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.Manipulations.ManipulationVelocities2D.LinearVelocityY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property LinearVelocityY As Single" />
<MemberSignature Language="F#" Value="member this.LinearVelocityY : single" Usage="System.Windows.Input.Manipulations.ManipulationVelocities2D.LinearVelocityY" />
<MemberSignature Language="C++ CLI" Value="public:
 property float LinearVelocityY { float get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the velocity along the y-axis, in coordinate units per millisecond.</summary>
<value>The velocity along the y-axis, in coordinate units per millisecond.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static readonly System.Windows.Input.Manipulations.ManipulationVelocities2D Zero;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.Input.Manipulations.ManipulationVelocities2D Zero" />
<MemberSignature Language="DocId" Value="F:System.Windows.Input.Manipulations.ManipulationVelocities2D.Zero" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly Zero As ManipulationVelocities2D " />
<MemberSignature Language="F#" Value=" staticval mutable Zero : System.Windows.Input.Manipulations.ManipulationVelocities2D" Usage="System.Windows.Input.Manipulations.ManipulationVelocities2D.Zero" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::Input::Manipulations::ManipulationVelocities2D ^ Zero;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>System.Windows.Input.Manipulations</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Input.Manipulations.ManipulationVelocities2D</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a <see cref="T:System.Windows.Input.Manipulations.ManipulationVelocities2D" /> with all velocities set to zero.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>