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ManipulationCompletedEventArgs.xml
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ManipulationCompletedEventArgs.xml
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<Type Name="ManipulationCompletedEventArgs" FullName="System.Windows.Input.ManipulationCompletedEventArgs">
<TypeSignature Language="C#" Value="public sealed class ManipulationCompletedEventArgs : System.Windows.Input.InputEventArgs" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ManipulationCompletedEventArgs extends System.Windows.Input.InputEventArgs" />
<TypeSignature Language="DocId" Value="T:System.Windows.Input.ManipulationCompletedEventArgs" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class ManipulationCompletedEventArgs
Inherits InputEventArgs" />
<TypeSignature Language="F#" Value="type ManipulationCompletedEventArgs = class
 inherit InputEventArgs" />
<TypeSignature Language="C++ CLI" Value="public ref class ManipulationCompletedEventArgs sealed : System::Windows::Input::InputEventArgs" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Input.InputEventArgs</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Provides data for the <see cref="E:System.Windows.UIElement.ManipulationCompleted" /> event.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="Cancel">
<MemberSignature Language="C#" Value="public bool Cancel ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Cancel() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Input.ManipulationCompletedEventArgs.Cancel" />
<MemberSignature Language="VB.NET" Value="Public Function Cancel () As Boolean" />
<MemberSignature Language="F#" Value="member this.Cancel : unit -> bool" Usage="manipulationCompletedEventArgs.Cancel " />
<MemberSignature Language="C++ CLI" Value="public:
 bool Cancel();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Cancels the manipulation.</summary>
<returns>
<see langword="true" /> if the manipulation was successfully canceled; otherwise, <see langword="false" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
If the method succeeds, the default <xref:System.Windows.Input.TouchDevice> sends previous touch events as mouse down, mouse move, or mouse up events to the element. Touch cannot be promoted to mouse events if the <xref:System.Windows.UIElement.ManipulationCompleted> event occurs during inertia.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="FinalVelocities">
<MemberSignature Language="C#" Value="public System.Windows.Input.ManipulationVelocities FinalVelocities { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ManipulationVelocities FinalVelocities" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationCompletedEventArgs.FinalVelocities" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property FinalVelocities As ManipulationVelocities" />
<MemberSignature Language="F#" Value="member this.FinalVelocities : System.Windows.Input.ManipulationVelocities" Usage="System.Windows.Input.ManipulationCompletedEventArgs.FinalVelocities" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ManipulationVelocities ^ FinalVelocities { System::Windows::Input::ManipulationVelocities ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Input.ManipulationVelocities</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the velocities that are used for the manipulation.</summary>
<value>The velocities that are used for the manipulation.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InvokeEventHandler">
<MemberSignature Language="C#" Value="protected override void InvokeEventHandler (Delegate genericHandler, object genericTarget);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void InvokeEventHandler(class System.Delegate genericHandler, object genericTarget) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Input.ManipulationCompletedEventArgs.InvokeEventHandler(System.Delegate,System.Object)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub InvokeEventHandler (genericHandler As Delegate, genericTarget As Object)" />
<MemberSignature Language="F#" Value="override this.InvokeEventHandler : Delegate * obj -> unit" Usage="manipulationCompletedEventArgs.InvokeEventHandler (genericHandler, genericTarget)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void InvokeEventHandler(Delegate ^ genericHandler, System::Object ^ genericTarget);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="genericHandler" Type="System.Delegate" />
<Parameter Name="genericTarget" Type="System.Object" />
</Parameters>
<Docs>
<param name="genericHandler">To be added.</param>
<param name="genericTarget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsInertial">
<MemberSignature Language="C#" Value="public bool IsInertial { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsInertial" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationCompletedEventArgs.IsInertial" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property IsInertial As Boolean" />
<MemberSignature Language="F#" Value="member this.IsInertial : bool" Usage="System.Windows.Input.ManipulationCompletedEventArgs.IsInertial" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool IsInertial { bool get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates whether the <see cref="E:System.Windows.UIElement.ManipulationCompleted" /> event occurs during inertia.</summary>
<value>
<see langword="true" /> if the <see cref="E:System.Windows.UIElement.ManipulationCompleted" /> event occurs during inertia; <see langword="false" /> if the event occurs while the user has contact with the <see cref="T:System.Windows.UIElement" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ManipulationContainer">
<MemberSignature Language="C#" Value="public System.Windows.IInputElement ManipulationContainer { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.IInputElement ManipulationContainer" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationCompletedEventArgs.ManipulationContainer" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ManipulationContainer As IInputElement" />
<MemberSignature Language="F#" Value="member this.ManipulationContainer : System.Windows.IInputElement" Usage="System.Windows.Input.ManipulationCompletedEventArgs.ManipulationContainer" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::IInputElement ^ ManipulationContainer { System::Windows::IInputElement ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.IInputElement</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the container that defines the coordinates for the manipulation.</summary>
<value>The container that defines the coordinates for the manipulation.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ManipulationOrigin">
<MemberSignature Language="C#" Value="public System.Windows.Point ManipulationOrigin { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Windows.Point ManipulationOrigin" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationCompletedEventArgs.ManipulationOrigin" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ManipulationOrigin As Point" />
<MemberSignature Language="F#" Value="member this.ManipulationOrigin : System.Windows.Point" Usage="System.Windows.Input.ManipulationCompletedEventArgs.ManipulationOrigin" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Point ManipulationOrigin { System::Windows::Point get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Point</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the point from which the manipulation originated.</summary>
<value>The point from which the manipulation originated.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
If two points of contact initiated the manipulation, the <xref:System.Windows.Input.ManipulationCompletedEventArgs.ManipulationOrigin%2A> property is the point between the two points of contact.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Manipulators">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerable<System.Windows.Input.IManipulator> Manipulators { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IEnumerable`1<class System.Windows.Input.IManipulator> Manipulators" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationCompletedEventArgs.Manipulators" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Manipulators As IEnumerable(Of IManipulator)" />
<MemberSignature Language="F#" Value="member this.Manipulators : seq<System.Windows.Input.IManipulator>" Usage="System.Windows.Input.ManipulationCompletedEventArgs.Manipulators" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IEnumerable<System::Windows::Input::IManipulator ^> ^ Manipulators { System::Collections::Generic::IEnumerable<System::Windows::Input::IManipulator ^> ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IEnumerable<System.Windows.Input.IManipulator></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a collection of objects that represents the touch contacts for the manipulation.</summary>
<value>A collection of objects that represents the touch contacts for the manipulation.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TotalManipulation">
<MemberSignature Language="C#" Value="public System.Windows.Input.ManipulationDelta TotalManipulation { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ManipulationDelta TotalManipulation" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationCompletedEventArgs.TotalManipulation" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TotalManipulation As ManipulationDelta" />
<MemberSignature Language="F#" Value="member this.TotalManipulation : System.Windows.Input.ManipulationDelta" Usage="System.Windows.Input.ManipulationCompletedEventArgs.TotalManipulation" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ManipulationDelta ^ TotalManipulation { System::Windows::Input::ManipulationDelta ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Input.ManipulationDelta</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the total transformation that occurs during the current manipulation.</summary>
<value>The total transformation that occurs during the current manipulation.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>