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ManipulationInertiaStartingEventArgs.xml
458 lines (415 loc) · 30.8 KB
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ManipulationInertiaStartingEventArgs.xml
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<Type Name="ManipulationInertiaStartingEventArgs" FullName="System.Windows.Input.ManipulationInertiaStartingEventArgs">
<TypeSignature Language="C#" Value="public sealed class ManipulationInertiaStartingEventArgs : System.Windows.Input.InputEventArgs" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ManipulationInertiaStartingEventArgs extends System.Windows.Input.InputEventArgs" />
<TypeSignature Language="DocId" Value="T:System.Windows.Input.ManipulationInertiaStartingEventArgs" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class ManipulationInertiaStartingEventArgs
Inherits InputEventArgs" />
<TypeSignature Language="F#" Value="type ManipulationInertiaStartingEventArgs = class
 inherit InputEventArgs" />
<TypeSignature Language="C++ CLI" Value="public ref class ManipulationInertiaStartingEventArgs sealed : System::Windows::Input::InputEventArgs" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Input.InputEventArgs</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Provides data for the <see cref="E:System.Windows.UIElement.ManipulationInertiaStarting" /> event.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
You can use the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs> object to specify the inertial behavior of a manipulation. You can specify the inertial behavior for each type of manipulation separately by using the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.TranslationBehavior%2A>, <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.ExpansionBehavior%2A>, and <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.RotationBehavior%2A> properties. Each property is a type of object that represents the inertial behavior and in each case, you can specify the following:
- The initial velocity of the inertia when it begins.
- The desired position of the manipulation when inertia ends.
- The desired deceleration of the inertia.
You typically specify either the desired position of the manipulation when inertia ends or the desired deceleration of the inertia, but not both.
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview).
## Examples
The following example shows the <xref:System.Windows.UIElement.ManipulationInertiaStarting> event handler and sets the desired deceleration for translation, expansion, and rotation that is used during inertia. This example is part of a larger example in [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
:::code language="csharp" source="~/snippets/csharp/System.Windows/UIElement/IsManipulationEnabled/mainwindow.xaml.cs" id="Snippetmanipulationinertiastarting":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/basicmanipulation/visualbasic/mainwindow.xaml.vb" id="Snippetmanipulationinertiastarting":::
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="Cancel">
<MemberSignature Language="C#" Value="public bool Cancel ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Cancel() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Input.ManipulationInertiaStartingEventArgs.Cancel" />
<MemberSignature Language="VB.NET" Value="Public Function Cancel () As Boolean" />
<MemberSignature Language="F#" Value="member this.Cancel : unit -> bool" Usage="manipulationInertiaStartingEventArgs.Cancel " />
<MemberSignature Language="C++ CLI" Value="public:
 bool Cancel();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Cancels the manipulation.</summary>
<returns>
<see langword="true" /> if the manipulation was successfully canceled; otherwise, <see langword="false" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
If the method succeeds, the default <xref:System.Windows.Input.TouchDevice> sends previous touch events as mouse down, mouse move, or mouse up events to the element and future manipulation events do not occur.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="ExpansionBehavior">
<MemberSignature Language="C#" Value="public System.Windows.Input.InertiaExpansionBehavior ExpansionBehavior { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.InertiaExpansionBehavior ExpansionBehavior" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.ExpansionBehavior" />
<MemberSignature Language="VB.NET" Value="Public Property ExpansionBehavior As InertiaExpansionBehavior" />
<MemberSignature Language="F#" Value="member this.ExpansionBehavior : System.Windows.Input.InertiaExpansionBehavior with get, set" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.ExpansionBehavior" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::InertiaExpansionBehavior ^ ExpansionBehavior { System::Windows::Input::InertiaExpansionBehavior ^ get(); void set(System::Windows::Input::InertiaExpansionBehavior ^ value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Input.InertiaExpansionBehavior</ReturnType>
</ReturnValue>
<Docs>
<summary>Get or sets the rate of slowdown of expansion inertial movement.</summary>
<value>The rate of slowdown of expansion inertial movement.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Use the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.ExpansionBehavior%2A> property to do the following:
- Specify the initial velocity of the inertia when it begins by setting the <xref:System.Windows.Input.InertiaExpansionBehavior.InitialVelocity%2A> property.
- Specify the desired expansion of the manipulation when inertia ends by setting the <xref:System.Windows.Input.InertiaExpansionBehavior.DesiredExpansion%2A> property.
- Specify the desired deceleration of the inertia by setting the <xref:System.Windows.Input.InertiaExpansionBehavior.DesiredDeceleration%2A> property.
You typically set either the <xref:System.Windows.Input.InertiaExpansionBehavior.DesiredExpansion%2A> or the <xref:System.Windows.Input.InertiaExpansionBehavior.DesiredDeceleration%2A>, but not both.
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="InitialVelocities">
<MemberSignature Language="C#" Value="public System.Windows.Input.ManipulationVelocities InitialVelocities { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ManipulationVelocities InitialVelocities" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.InitialVelocities" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property InitialVelocities As ManipulationVelocities" />
<MemberSignature Language="F#" Value="member this.InitialVelocities : System.Windows.Input.ManipulationVelocities" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.InitialVelocities" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ManipulationVelocities ^ InitialVelocities { System::Windows::Input::ManipulationVelocities ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Input.ManipulationVelocities</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the rates of changes to the manipulation that occur before inertia starts.</summary>
<value>The rates of changes to the manipulation that occur before inertia starts.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="InvokeEventHandler">
<MemberSignature Language="C#" Value="protected override void InvokeEventHandler (Delegate genericHandler, object genericTarget);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void InvokeEventHandler(class System.Delegate genericHandler, object genericTarget) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Input.ManipulationInertiaStartingEventArgs.InvokeEventHandler(System.Delegate,System.Object)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub InvokeEventHandler (genericHandler As Delegate, genericTarget As Object)" />
<MemberSignature Language="F#" Value="override this.InvokeEventHandler : Delegate * obj -> unit" Usage="manipulationInertiaStartingEventArgs.InvokeEventHandler (genericHandler, genericTarget)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void InvokeEventHandler(Delegate ^ genericHandler, System::Object ^ genericTarget);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="genericHandler" Type="System.Delegate" />
<Parameter Name="genericTarget" Type="System.Object" />
</Parameters>
<Docs>
<param name="genericHandler">To be added.</param>
<param name="genericTarget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ManipulationContainer">
<MemberSignature Language="C#" Value="public System.Windows.IInputElement ManipulationContainer { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.IInputElement ManipulationContainer" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.ManipulationContainer" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ManipulationContainer As IInputElement" />
<MemberSignature Language="F#" Value="member this.ManipulationContainer : System.Windows.IInputElement" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.ManipulationContainer" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::IInputElement ^ ManipulationContainer { System::Windows::IInputElement ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.IInputElement</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the container that the <see cref="P:System.Windows.Input.ManipulationStartedEventArgs.ManipulationOrigin" /> property is relative to.</summary>
<value>The container that the <see cref="P:System.Windows.Input.ManipulationStartedEventArgs.ManipulationOrigin" /> property is relative to.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="ManipulationOrigin">
<MemberSignature Language="C#" Value="public System.Windows.Point ManipulationOrigin { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Windows.Point ManipulationOrigin" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.ManipulationOrigin" />
<MemberSignature Language="VB.NET" Value="Public Property ManipulationOrigin As Point" />
<MemberSignature Language="F#" Value="member this.ManipulationOrigin : System.Windows.Point with get, set" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.ManipulationOrigin" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Point ManipulationOrigin { System::Windows::Point get(); void set(System::Windows::Point value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Point</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the point from which the manipulation originated.</summary>
<value>The point from which the manipulation originated.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
If more than one point of contact initiated the manipulation, the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.ManipulationOrigin%2A> property is the point between all of the points of contact.
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Manipulators">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerable<System.Windows.Input.IManipulator> Manipulators { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IEnumerable`1<class System.Windows.Input.IManipulator> Manipulators" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.Manipulators" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Manipulators As IEnumerable(Of IManipulator)" />
<MemberSignature Language="F#" Value="member this.Manipulators : seq<System.Windows.Input.IManipulator>" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.Manipulators" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IEnumerable<System::Windows::Input::IManipulator ^> ^ Manipulators { System::Collections::Generic::IEnumerable<System::Windows::Input::IManipulator ^> ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IEnumerable<System.Windows.Input.IManipulator></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a collection of objects that represents the touch contacts for the manipulation.</summary>
<value>A collection of objects that represents the touch contacts for the manipulation.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RotationBehavior">
<MemberSignature Language="C#" Value="public System.Windows.Input.InertiaRotationBehavior RotationBehavior { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.InertiaRotationBehavior RotationBehavior" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.RotationBehavior" />
<MemberSignature Language="VB.NET" Value="Public Property RotationBehavior As InertiaRotationBehavior" />
<MemberSignature Language="F#" Value="member this.RotationBehavior : System.Windows.Input.InertiaRotationBehavior with get, set" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.RotationBehavior" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::InertiaRotationBehavior ^ RotationBehavior { System::Windows::Input::InertiaRotationBehavior ^ get(); void set(System::Windows::Input::InertiaRotationBehavior ^ value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Input.InertiaRotationBehavior</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the rate of slowdown of rotational inertial movement.</summary>
<value>The rate of slowdown of rotational inertial movement.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Use the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.RotationBehavior%2A> property to do the following:
- Specify the initial velocity of the inertia when it begins by setting the <xref:System.Windows.Input.InertiaRotationBehavior.InitialVelocity%2A> property.
- Specify the desired rotation of the manipulation when inertia ends by setting the <xref:System.Windows.Input.InertiaRotationBehavior.DesiredRotation%2A> property.
- Specify the desired deceleration of the inertia by setting the <xref:System.Windows.Input.InertiaRotationBehavior.DesiredDeceleration%2A> property.
You typically set either the <xref:System.Windows.Input.InertiaRotationBehavior.DesiredRotation%2A> or the <xref:System.Windows.Input.InertiaRotationBehavior.DesiredDeceleration%2A>, but not both.
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="SetInertiaParameter">
<MemberSignature Language="C#" Value="public void SetInertiaParameter (System.Windows.Input.Manipulations.InertiaParameters2D parameter);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetInertiaParameter(class System.Windows.Input.Manipulations.InertiaParameters2D parameter) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Input.ManipulationInertiaStartingEventArgs.SetInertiaParameter(System.Windows.Input.Manipulations.InertiaParameters2D)" />
<MemberSignature Language="VB.NET" Value="Public Sub SetInertiaParameter (parameter As InertiaParameters2D)" />
<MemberSignature Language="F#" Value="member this.SetInertiaParameter : System.Windows.Input.Manipulations.InertiaParameters2D -> unit" Usage="manipulationInertiaStartingEventArgs.SetInertiaParameter parameter" />
<MemberSignature Language="C++ CLI" Value="public:
 void SetInertiaParameter(System::Windows::Input::Manipulations::InertiaParameters2D ^ parameter);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
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<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.Browsable(false)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.Browsable(false)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="parameter" Type="System.Windows.Input.Manipulations.InertiaParameters2D" />
</Parameters>
<Docs>
<param name="parameter">The object that specifies the behavior of a manipulation during inertia.</param>
<summary>Specifies the behavior of a manipulation during inertia.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
You typically do not need to call this method. Use the properties on the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs> instead.
]]></format>
</remarks>
<exception cref="T:System.ArgumentNullException">
<paramref name="parameter" /> is <see langword="null" />.</exception>
</Docs>
</Member>
<Member MemberName="TranslationBehavior">
<MemberSignature Language="C#" Value="public System.Windows.Input.InertiaTranslationBehavior TranslationBehavior { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.InertiaTranslationBehavior TranslationBehavior" />
<MemberSignature Language="DocId" Value="P:System.Windows.Input.ManipulationInertiaStartingEventArgs.TranslationBehavior" />
<MemberSignature Language="VB.NET" Value="Public Property TranslationBehavior As InertiaTranslationBehavior" />
<MemberSignature Language="F#" Value="member this.TranslationBehavior : System.Windows.Input.InertiaTranslationBehavior with get, set" Usage="System.Windows.Input.ManipulationInertiaStartingEventArgs.TranslationBehavior" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::InertiaTranslationBehavior ^ TranslationBehavior { System::Windows::Input::InertiaTranslationBehavior ^ get(); void set(System::Windows::Input::InertiaTranslationBehavior ^ value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
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<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<set: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Windows.Input.InertiaTranslationBehavior</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the rate of slowdown of linear inertial movement.</summary>
<value>The rate of slowdown of linear inertial movement.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Use the <xref:System.Windows.Input.ManipulationInertiaStartingEventArgs.TranslationBehavior%2A> property to do the following:
- Specify the initial velocity of the inertia when it begins by setting the <xref:System.Windows.Input.InertiaTranslationBehavior.InitialVelocity%2A> property.
- Specify the desired position of the manipulation when inertia ends by setting the <xref:System.Windows.Input.InertiaTranslationBehavior.DesiredDisplacement%2A> property.
- Specify the desired deceleration of the inertia by setting the <xref:System.Windows.Input.InertiaTranslationBehavior.DesiredDeceleration%2A> property.
You typically set either the <xref:System.Windows.Input.InertiaTranslationBehavior.DesiredDisplacement%2A> or the <xref:System.Windows.Input.InertiaTranslationBehavior.DesiredDeceleration%2A>, but not both.
For more information about manipulations, see the [Input Overview](/dotnet/framework/wpf/advanced/input-overview). For an example of an application that responds to manipulations, see [Walkthrough: Creating Your First Touch Application](/dotnet/framework/wpf/advanced/walkthrough-creating-your-first-touch-application).
]]></format>
</remarks>
</Docs>
</Member>
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</Type>