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ControllableStoryboardAction.xml
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ControllableStoryboardAction.xml
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<Type Name="ControllableStoryboardAction" FullName="System.Windows.Media.Animation.ControllableStoryboardAction">
<TypeSignature Language="C#" Value="public abstract class ControllableStoryboardAction : System.Windows.TriggerAction" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit ControllableStoryboardAction extends System.Windows.TriggerAction" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Animation.ControllableStoryboardAction" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class ControllableStoryboardAction
Inherits TriggerAction" />
<TypeSignature Language="F#" Value="type ControllableStoryboardAction = class
 inherit TriggerAction" />
<TypeSignature Language="C++ CLI" Value="public ref class ControllableStoryboardAction abstract : System::Windows::TriggerAction" />
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.TriggerAction</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Manipulates a <see cref="T:System.Windows.Media.Animation.Storyboard" /> that has been applied by a <see cref="T:System.Windows.Media.Animation.BeginStoryboard" /> action.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
## Pause, Resume, Stop, or Otherwise Control a Storyboard Interactively
To be able to pause, resume, or otherwise control a <xref:System.Windows.Media.Animation.BeginStoryboard.Storyboard%2A> interactively, set the <xref:System.Windows.Media.Animation.BeginStoryboard.Name%2A> property of its <xref:System.Windows.Media.Animation.BeginStoryboard> and use a <xref:System.Windows.Media.Animation.ControllableStoryboardAction> object (such as <xref:System.Windows.Media.Animation.PauseStoryboard>, <xref:System.Windows.Media.Animation.ResumeStoryboard>, or <xref:System.Windows.Media.Animation.StopStoryboard>) to control it by referencing its <xref:System.Windows.Media.Animation.BeginStoryboard.Name%2A>. If the <xref:System.Windows.Media.Animation.BeginStoryboard.Name%2A> of <xref:System.Windows.Media.Animation.BeginStoryboard> is unspecified, the <xref:System.Windows.Media.Animation.BeginStoryboard.Storyboard%2A> cannot be interactively controlled after it is begun. See [How to: Use Event Triggers to Control a Storyboard After It Starts](/dotnet/framework/wpf/graphics-multimedia/how-to-use-event-triggers-to-control-a-storyboard-after-it-starts) for more information.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Media.Animation.BeginStoryboard" />
</Docs>
<Members>
<Member MemberName="BeginStoryboardName">
<MemberSignature Language="C#" Value="public string BeginStoryboardName { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string BeginStoryboardName" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.ControllableStoryboardAction.BeginStoryboardName" />
<MemberSignature Language="VB.NET" Value="Public Property BeginStoryboardName As String" />
<MemberSignature Language="F#" Value="member this.BeginStoryboardName : string with get, set" Usage="System.Windows.Media.Animation.ControllableStoryboardAction.BeginStoryboardName" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::String ^ BeginStoryboardName { System::String ^ get(); void set(System::String ^ value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.DefaultValue(null)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.DefaultValue(null)>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the <see cref="P:System.Windows.Media.Animation.BeginStoryboard.Name" /> of the <see cref="T:System.Windows.Media.Animation.BeginStoryboard" /> that began the <see cref="T:System.Windows.Media.Animation.Storyboard" /> you want to interactively control.</summary>
<value>The <see cref="P:System.Windows.Media.Animation.BeginStoryboard.Name" /> of the <see cref="T:System.Windows.Media.Animation.BeginStoryboard" /> that began the <see cref="T:System.Windows.Media.Animation.Storyboard" /> you want to interactively control. The default value is <see langword="null" />.</value>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.BeginStoryboard" />
<altmember cref="P:System.Windows.Media.Animation.BeginStoryboard.Name" />
<altmember cref="T:System.Windows.Media.Animation.Storyboard" />
</Docs>
</Member>
</Members>
</Type>