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EasingByteKeyFrame.xml
282 lines (273 loc) · 19 KB
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EasingByteKeyFrame.xml
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<Type Name="EasingByteKeyFrame" FullName="System.Windows.Media.Animation.EasingByteKeyFrame">
<TypeSignature Language="C#" Value="public class EasingByteKeyFrame : System.Windows.Media.Animation.ByteKeyFrame" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EasingByteKeyFrame extends System.Windows.Media.Animation.ByteKeyFrame" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Animation.EasingByteKeyFrame" />
<TypeSignature Language="VB.NET" Value="Public Class EasingByteKeyFrame
Inherits ByteKeyFrame" />
<TypeSignature Language="F#" Value="type EasingByteKeyFrame = class
 inherit ByteKeyFrame" />
<TypeSignature Language="C++ CLI" Value="public ref class EasingByteKeyFrame : System::Windows::Media::Animation::ByteKeyFrame" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Media.Animation.ByteKeyFrame</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>A class that enables you to associate easing functions with a <see cref="T:System.Windows.Media.Animation.ByteAnimationUsingKeyFrames" /> key frame animation.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
For an example of using an object similar to this one, see <xref:System.Windows.Media.Animation.EasingDoubleKeyFrame>.
This class is used as part of a <xref:System.Windows.Media.Animation.ByteKeyFrameCollection> in conjunction with a <xref:System.Windows.Media.Animation.ByteAnimationUsingKeyFrames> to animate a <xref:System.Byte> property value along a set of key frames. This <xref:System.Windows.Media.Animation.ByteKeyFrame> interpolates between the <xref:System.Byte> value of the previous key frame and its own value linearly with an easing function to produce its output value.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EasingByteKeyFrame ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.EasingByteKeyFrame.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 EasingByteKeyFrame();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Animation.EasingByteKeyFrame" /> class.</summary>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EasingByteKeyFrame (byte value);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(unsigned int8 value) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.EasingByteKeyFrame.#ctor(System.Byte)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (value As Byte)" />
<MemberSignature Language="F#" Value="new System.Windows.Media.Animation.EasingByteKeyFrame : byte -> System.Windows.Media.Animation.EasingByteKeyFrame" Usage="new System.Windows.Media.Animation.EasingByteKeyFrame value" />
<MemberSignature Language="C++ CLI" Value="public:
 EasingByteKeyFrame(System::Byte value);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="value" Type="System.Byte" />
</Parameters>
<Docs>
<param name="value">The initial <see cref="T:System.Byte" /> value.</param>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Animation.EasingByteKeyFrame" /> class with the specified <see cref="T:System.Byte" /> value.</summary>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EasingByteKeyFrame (byte value, System.Windows.Media.Animation.KeyTime keyTime);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(unsigned int8 value, valuetype System.Windows.Media.Animation.KeyTime keyTime) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.EasingByteKeyFrame.#ctor(System.Byte,System.Windows.Media.Animation.KeyTime)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (value As Byte, keyTime As KeyTime)" />
<MemberSignature Language="F#" Value="new System.Windows.Media.Animation.EasingByteKeyFrame : byte * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.EasingByteKeyFrame" Usage="new System.Windows.Media.Animation.EasingByteKeyFrame (value, keyTime)" />
<MemberSignature Language="C++ CLI" Value="public:
 EasingByteKeyFrame(System::Byte value, System::Windows::Media::Animation::KeyTime keyTime);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="value" Type="System.Byte" />
<Parameter Name="keyTime" Type="System.Windows.Media.Animation.KeyTime" />
</Parameters>
<Docs>
<param name="value">The initial <see cref="T:System.Byte" /> value.</param>
<param name="keyTime">The initial key time.</param>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Animation.EasingByteKeyFrame" /> class with the specified <see cref="T:System.Byte" /> value and key time.</summary>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EasingByteKeyFrame (byte value, System.Windows.Media.Animation.KeyTime keyTime, System.Windows.Media.Animation.IEasingFunction easingFunction);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(unsigned int8 value, valuetype System.Windows.Media.Animation.KeyTime keyTime, class System.Windows.Media.Animation.IEasingFunction easingFunction) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.EasingByteKeyFrame.#ctor(System.Byte,System.Windows.Media.Animation.KeyTime,System.Windows.Media.Animation.IEasingFunction)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (value As Byte, keyTime As KeyTime, easingFunction As IEasingFunction)" />
<MemberSignature Language="F#" Value="new System.Windows.Media.Animation.EasingByteKeyFrame : byte * System.Windows.Media.Animation.KeyTime * System.Windows.Media.Animation.IEasingFunction -> System.Windows.Media.Animation.EasingByteKeyFrame" Usage="new System.Windows.Media.Animation.EasingByteKeyFrame (value, keyTime, easingFunction)" />
<MemberSignature Language="C++ CLI" Value="public:
 EasingByteKeyFrame(System::Byte value, System::Windows::Media::Animation::KeyTime keyTime, System::Windows::Media::Animation::IEasingFunction ^ easingFunction);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="value" Type="System.Byte" />
<Parameter Name="keyTime" Type="System.Windows.Media.Animation.KeyTime" />
<Parameter Name="easingFunction" Type="System.Windows.Media.Animation.IEasingFunction" />
</Parameters>
<Docs>
<param name="value">The initial <see cref="T:System.Byte" /> value.</param>
<param name="keyTime">The initial key time.</param>
<param name="easingFunction">The easing function.</param>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Animation.EasingByteKeyFrame" /> class with the specified <see cref="T:System.Byte" /> value, key time, and easing function.</summary>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName="CreateInstanceCore">
<MemberSignature Language="C#" Value="protected override System.Windows.Freezable CreateInstanceCore ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Windows.Freezable CreateInstanceCore() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.EasingByteKeyFrame.CreateInstanceCore" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function CreateInstanceCore () As Freezable" />
<MemberSignature Language="F#" Value="override this.CreateInstanceCore : unit -> System.Windows.Freezable" Usage="easingByteKeyFrame.CreateInstanceCore " />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Windows::Freezable ^ CreateInstanceCore();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Freezable</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a new instance of the <see cref="T:System.Windows.Freezable" /> derived class. When creating a derived class, you must override this method.</summary>
<returns>The new instance.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Animation classes inherit indirectly from <xref:System.Windows.Freezable>. Because of this, you need to override the <xref:System.Windows.Media.Animation.BackEase.CreateInstanceCore%2A> method to construct a custom animation object.
## Examples
The following example shows a typical implementation of <xref:System.Windows.Freezable.CreateInstanceCore%2A>.
:::code language="csharp" source="~/snippets/csharp/System.Windows/Freezable/CreateInstanceCore/freezablesample.cs" id="Snippetcreateinstancecoreexample":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/freezablesample_procedural/visualbasic/freezablesample.vb" id="Snippetcreateinstancecoreexample":::
]]></format>
</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName="EasingFunction">
<MemberSignature Language="C#" Value="public System.Windows.Media.Animation.IEasingFunction EasingFunction { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Media.Animation.IEasingFunction EasingFunction" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.EasingByteKeyFrame.EasingFunction" />
<MemberSignature Language="VB.NET" Value="Public Property EasingFunction As IEasingFunction" />
<MemberSignature Language="F#" Value="member this.EasingFunction : System.Windows.Media.Animation.IEasingFunction with get, set" Usage="System.Windows.Media.Animation.EasingByteKeyFrame.EasingFunction" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Media::Animation::IEasingFunction ^ EasingFunction { System::Windows::Media::Animation::IEasingFunction ^ get(); void set(System::Windows::Media::Animation::IEasingFunction ^ value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.IEasingFunction</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the easing function applied to the key frame.</summary>
<value>The easing function applied to the key frame.</value>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName="EasingFunctionProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty EasingFunctionProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty EasingFunctionProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Animation.EasingByteKeyFrame.EasingFunctionProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly EasingFunctionProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable EasingFunctionProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Animation.EasingByteKeyFrame.EasingFunctionProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ EasingFunctionProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Identifies the <see cref="P:System.Windows.Media.Animation.EasingByteKeyFrame.EasingFunction" /> dependency property.</summary>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
<Member MemberName="InterpolateValueCore">
<MemberSignature Language="C#" Value="protected override byte InterpolateValueCore (byte baseValue, double keyFrameProgress);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance unsigned int8 InterpolateValueCore(unsigned int8 baseValue, float64 keyFrameProgress) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.EasingByteKeyFrame.InterpolateValueCore(System.Byte,System.Double)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function InterpolateValueCore (baseValue As Byte, keyFrameProgress As Double) As Byte" />
<MemberSignature Language="F#" Value="override this.InterpolateValueCore : byte * double -> byte" Usage="easingByteKeyFrame.InterpolateValueCore (baseValue, keyFrameProgress)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Byte InterpolateValueCore(System::Byte baseValue, double keyFrameProgress);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="baseValue" Type="System.Byte" />
<Parameter Name="keyFrameProgress" Type="System.Double" />
</Parameters>
<Docs>
<param name="baseValue">The value to animate from.</param>
<param name="keyFrameProgress">A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.</param>
<summary>Interpolates, according to the easing function used, between the previous key frame value and the value of the current key frame, using the supplied progress increment.</summary>
<returns>The output value of this key frame given the specified base value and progress.</returns>
<remarks>To be added.</remarks>
<altmember cref="T:System.Windows.Media.Animation.IEasingFunction" />
</Docs>
</Member>
</Members>
</Type>