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IAnimation.xml
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IAnimation.xml
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<Type Name="IAnimation" FullName="System.Windows.Media.Animation.IAnimation">
<TypeSignature Language="C#" Value="public interface IAnimation" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IAnimation" FrameworkAlternate="windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Animation.IAnimation" />
<TypeSignature Language="VB.NET" Value="Public Interface IAnimation" />
<TypeSignature Language="F#" Value="type IAnimation = interface" />
<TypeSignature Language="C++ CLI" Value="public interface class IAnimation" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract beforefieldinit IAnimation" FrameworkAlternate="windowsdesktop-8.0;windowsdesktop-9.0" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces />
<Docs>
<summary>Provides support for animating a property value.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="GetCurrentValue">
<MemberSignature Language="C#" Value="public object GetCurrentValue (object defaultOriginValue, object defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, class System.Windows.Media.Animation.AnimationClock animationClock) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.IAnimation.GetCurrentValue(System.Object,System.Object,System.Windows.Media.Animation.AnimationClock)" />
<MemberSignature Language="VB.NET" Value="Public Function GetCurrentValue (defaultOriginValue As Object, defaultDestinationValue As Object, animationClock As AnimationClock) As Object" />
<MemberSignature Language="F#" Value="abstract member GetCurrentValue : obj * obj * System.Windows.Media.Animation.AnimationClock -> obj" Usage="iAnimation.GetCurrentValue (defaultOriginValue, defaultDestinationValue, animationClock)" />
<MemberSignature Language="C++ CLI" Value="public:
 System::Object ^ GetCurrentValue(System::Object ^ defaultOriginValue, System::Object ^ defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="defaultOriginValue" Type="System.Object" />
<Parameter Name="defaultDestinationValue" Type="System.Object" />
<Parameter Name="animationClock" Type="System.Windows.Media.Animation.AnimationClock" />
</Parameters>
<Docs>
<param name="defaultOriginValue">The suggested origin value to provide the animation, which is used if the animation does not have its own concept of a start value. If this animation is the first in a composition chain, it is the snapshot value, if one is available, or the base property value, if it is not; otherwise, it is the value returned by the previous animation in the chain with an animation clock that is not <see cref="F:System.Windows.Media.Animation.ClockState.Stopped" />.</param>
<param name="defaultDestinationValue">The suggested destination value to provide the animation, which is used if the animation does not have its own concept of an end value. It is the base value if the animation is in the first composition layer of animations on a property; otherwise, it is the output value from the previous composition layer of animations for the property.</param>
<param name="animationClock">The animation clock that can generate the <see cref="P:System.Windows.Media.Animation.Clock.CurrentTime" /> or <see cref="P:System.Windows.Media.Animation.Clock.CurrentProgress" /> value to be used by the animation to generate its output value.</param>
<summary>Calculates the value this animation believes should be the current value for the property.</summary>
<returns>The value this animation believes should be the current value for the property.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>