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KeyTimeType.xml
138 lines (136 loc) · 7.58 KB
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KeyTimeType.xml
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<Type Name="KeyTimeType" FullName="System.Windows.Media.Animation.KeyTimeType">
<TypeSignature Language="C#" Value="public enum KeyTimeType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed KeyTimeType extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Animation.KeyTimeType" />
<TypeSignature Language="VB.NET" Value="Public Enum KeyTimeType" />
<TypeSignature Language="F#" Value="type KeyTimeType = " />
<TypeSignature Language="C++ CLI" Value="public enum class KeyTimeType" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Represents the different types that may represent a <see cref="T:System.Windows.Media.Animation.KeyTime" /> instance.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Each key frame's <xref:System.Windows.Media.Animation.KeyTime> specifies when that key frame ends. It does not specify how long the key time plays. The amount of time a key frame plays is determined by when the key frame ends, when the previous key frame ended, and the animation's duration. See [Key-Frame Animations Overview](/dotnet/framework/wpf/graphics-multimedia/key-frame-animations-overview) for more information.
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="Paced">
<MemberSignature Language="C#" Value="Paced" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Media.Animation.KeyTimeType Paced = unsigned int8(3)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Animation.KeyTimeType.Paced" />
<MemberSignature Language="VB.NET" Value="Paced" />
<MemberSignature Language="F#" Value="Paced = 3" Usage="System.Windows.Media.Animation.KeyTimeType.Paced" />
<MemberSignature Language="C++ CLI" Value="Paced" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.KeyTimeType</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>Specifies that adjacent KeyFrames are each allotted a slice of time proportional to their length, respectively. The overall goal is to produce a length value that keeps the pace of the animation sequence constant.</summary>
</Docs>
</Member>
<Member MemberName="Percent">
<MemberSignature Language="C#" Value="Percent" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Media.Animation.KeyTimeType Percent = unsigned int8(1)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Animation.KeyTimeType.Percent" />
<MemberSignature Language="VB.NET" Value="Percent" />
<MemberSignature Language="F#" Value="Percent = 1" Usage="System.Windows.Media.Animation.KeyTimeType.Percent" />
<MemberSignature Language="C++ CLI" Value="Percent" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.KeyTimeType</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>Specifies that each <see cref="T:System.Windows.Media.Animation.KeyTime" /> value is expressed as a percentage of the total time allotted for a given animation sequence.</summary>
</Docs>
</Member>
<Member MemberName="TimeSpan">
<MemberSignature Language="C#" Value="TimeSpan" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Media.Animation.KeyTimeType TimeSpan = unsigned int8(2)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Animation.KeyTimeType.TimeSpan" />
<MemberSignature Language="VB.NET" Value="TimeSpan" />
<MemberSignature Language="F#" Value="TimeSpan = 2" Usage="System.Windows.Media.Animation.KeyTimeType.TimeSpan" />
<MemberSignature Language="C++ CLI" Value="TimeSpan" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.KeyTimeType</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>Specifies that each <see cref="P:System.Windows.Media.Animation.ByteKeyFrame.KeyTime" /> is expressed as a <see cref="P:System.Windows.Media.Animation.KeyTime.TimeSpan" /> value relative to the <see cref="P:System.Windows.Media.Animation.Timeline.BeginTime" /> of an animation sequence.</summary>
</Docs>
</Member>
<Member MemberName="Uniform">
<MemberSignature Language="C#" Value="Uniform" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Media.Animation.KeyTimeType Uniform = unsigned int8(0)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Animation.KeyTimeType.Uniform" />
<MemberSignature Language="VB.NET" Value="Uniform" />
<MemberSignature Language="F#" Value="Uniform = 0" Usage="System.Windows.Media.Animation.KeyTimeType.Uniform" />
<MemberSignature Language="C++ CLI" Value="Uniform" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.KeyTimeType</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>Specifies that the allotted total time for an animation sequence is divided evenly amongst each of the key frames.</summary>
</Docs>
</Member>
</Members>
</Type>