/
QuaternionRotation3D.xml
288 lines (268 loc) · 17.7 KB
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QuaternionRotation3D.xml
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<Type Name="QuaternionRotation3D" FullName="System.Windows.Media.Media3D.QuaternionRotation3D">
<TypeSignature Language="C#" Value="public sealed class QuaternionRotation3D : System.Windows.Media.Media3D.Rotation3D" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed QuaternionRotation3D extends System.Windows.Media.Media3D.Rotation3D" FrameworkAlternate="netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Media3D.QuaternionRotation3D" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class QuaternionRotation3D
Inherits Rotation3D" />
<TypeSignature Language="F#" Value="type QuaternionRotation3D = class
 inherit Rotation3D" />
<TypeSignature Language="C++ CLI" Value="public ref class QuaternionRotation3D sealed : System::Windows::Media::Media3D::Rotation3D" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit QuaternionRotation3D extends System.Windows.Media.Media3D.Rotation3D" FrameworkAlternate="windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0;windowsdesktop-8.0;windowsdesktop-9.0" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Media.Media3D.Rotation3D</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Represents a rotation transformation defined as a quaternion.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Examples
:::code language="csharp" source="~/snippets/csharp/System.Windows.Media.Media3D/MatrixCamera/Overview/Window1.xaml.cs" id="Snippetmatrixtransform3dview3dn4":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/MatrixTransform3DView/visualbasic/window1.xaml.vb" id="Snippetmatrixtransform3dview3dn4":::
:::code language="xaml" source="~/snippets/csharp/System.Windows.Media.Media3D/Quaternion/Overview/QuaternionAnimationExample.xaml" id="Snippetquaternionanimationexamplewholepage":::
]]></format>
</remarks>
</Docs>
<Members>
<MemberGroup MemberName=".ctor">
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.QuaternionRotation3D" /> class.</summary>
</Docs>
</MemberGroup>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public QuaternionRotation3D ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.QuaternionRotation3D.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 QuaternionRotation3D();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.QuaternionRotation3D" /> class.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Examples
:::code language="csharp" source="~/snippets/csharp/System.Windows.Media.Media3D/MatrixCamera/Overview/Window1.xaml.cs" id="Snippetmatrixtransform3dview3dn4":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/MatrixTransform3DView/visualbasic/window1.xaml.vb" id="Snippetmatrixtransform3dview3dn4":::
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public QuaternionRotation3D (System.Windows.Media.Media3D.Quaternion quaternion);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.Windows.Media.Media3D.Quaternion quaternion) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.QuaternionRotation3D.#ctor(System.Windows.Media.Media3D.Quaternion)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (quaternion As Quaternion)" />
<MemberSignature Language="F#" Value="new System.Windows.Media.Media3D.QuaternionRotation3D : System.Windows.Media.Media3D.Quaternion -> System.Windows.Media.Media3D.QuaternionRotation3D" Usage="new System.Windows.Media.Media3D.QuaternionRotation3D quaternion" />
<MemberSignature Language="C++ CLI" Value="public:
 QuaternionRotation3D(System::Windows::Media::Media3D::Quaternion quaternion);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="quaternion" Type="System.Windows.Media.Media3D.Quaternion" />
</Parameters>
<Docs>
<param name="quaternion">Quaternion that specifies the rotation to which to interpolate.</param>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.QuaternionRotation3D" /> class using the specified <see cref="T:System.Windows.Media.Media3D.Quaternion" />.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Examples
:::code language="csharp" source="~/snippets/csharp/System.Windows.Media.Media3D/MatrixCamera/Overview/Window1.xaml.cs" id="Snippetmatrixtransform3dview3dn4":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/MatrixTransform3DView/visualbasic/window1.xaml.vb" id="Snippetmatrixtransform3dview3dn4":::
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.QuaternionRotation3D Clone ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Media3D.QuaternionRotation3D Clone() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.QuaternionRotation3D.Clone" />
<MemberSignature Language="VB.NET" Value="Public Function Clone () As QuaternionRotation3D" />
<MemberSignature Language="F#" Value="override this.Clone : unit -> System.Windows.Media.Media3D.QuaternionRotation3D" Usage="quaternionRotation3D.Clone " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::QuaternionRotation3D ^ Clone();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.QuaternionRotation3D</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Media3D.QuaternionRotation3D" />, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.Clone%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CloneCurrentValue">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.QuaternionRotation3D CloneCurrentValue ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Media3D.QuaternionRotation3D CloneCurrentValue() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.QuaternionRotation3D.CloneCurrentValue" />
<MemberSignature Language="VB.NET" Value="Public Function CloneCurrentValue () As QuaternionRotation3D" />
<MemberSignature Language="F#" Value="override this.CloneCurrentValue : unit -> System.Windows.Media.Media3D.QuaternionRotation3D" Usage="quaternionRotation3D.CloneCurrentValue " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::QuaternionRotation3D ^ CloneCurrentValue();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.QuaternionRotation3D</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Media3D.QuaternionRotation3D" /> object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.CloneCurrentValue%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CreateInstanceCore">
<MemberSignature Language="C#" Value="protected override System.Windows.Freezable CreateInstanceCore ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Windows.Freezable CreateInstanceCore() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.QuaternionRotation3D.CreateInstanceCore" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function CreateInstanceCore () As Freezable" />
<MemberSignature Language="F#" Value="override this.CreateInstanceCore : unit -> System.Windows.Freezable" Usage="quaternionRotation3D.CreateInstanceCore " />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Windows::Freezable ^ CreateInstanceCore();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Freezable</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Quaternion">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.Quaternion Quaternion { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Windows.Media.Media3D.Quaternion Quaternion" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Media3D.QuaternionRotation3D.Quaternion" />
<MemberSignature Language="VB.NET" Value="Public Property Quaternion As Quaternion" />
<MemberSignature Language="F#" Value="member this.Quaternion : System.Windows.Media.Media3D.Quaternion with get, set" Usage="System.Windows.Media.Media3D.QuaternionRotation3D.Quaternion" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Media::Media3D::Quaternion Quaternion { System::Windows::Media::Media3D::Quaternion get(); void set(System::Windows::Media::Media3D::Quaternion value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Quaternion</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the <see cref="T:System.Windows.Media.Media3D.Quaternion" /> that defines the destination rotation.</summary>
<value>Quaternion that defines the destination rotation.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
<a name="dependencyPropertyInfo_Quaternion"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Media3D.QuaternionRotation3D.QuaternionProperty>|
|Metadata properties set to `true`|None|
## Examples
:::code language="xaml" source="~/snippets/csharp/System.Windows.Media.Media3D/Quaternion/Overview/QuaternionAnimationExample.xaml" id="Snippetquaternionanimationexamplewholepage":::
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="QuaternionProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty QuaternionProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty QuaternionProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Media3D.QuaternionRotation3D.QuaternionProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly QuaternionProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable QuaternionProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Media3D.QuaternionRotation3D.QuaternionProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ QuaternionProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Identifies the <see cref="P:System.Windows.Media.Media3D.QuaternionRotation3D.Quaternion" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>