/
Transform3D.xml
529 lines (507 loc) · 32.5 KB
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Transform3D.xml
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<Type Name="Transform3D" FullName="System.Windows.Media.Media3D.Transform3D">
<TypeSignature Language="C#" Value="public abstract class Transform3D : System.Windows.Media.Media3D.GeneralTransform3D" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit Transform3D extends System.Windows.Media.Media3D.GeneralTransform3D" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Media3D.Transform3D" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class Transform3D
Inherits GeneralTransform3D" />
<TypeSignature Language="F#" Value="type Transform3D = class
 inherit GeneralTransform3D
 interface DUCE.IResource" FrameworkAlternate="netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
<TypeSignature Language="C++ CLI" Value="public ref class Transform3D abstract : System::Windows::Media::Media3D::GeneralTransform3D" />
<TypeSignature Language="F#" Value="type Transform3D = class
 inherit GeneralTransform3D" FrameworkAlternate="windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0;windowsdesktop-8.0;windowsdesktop-9.0" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Media.Media3D.GeneralTransform3D</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Windows.Localizability(System.Windows.LocalizationCategory.None, Readability=System.Windows.Readability.Unreadable)]</AttributeName>
<AttributeName Language="F#">[<System.Windows.Localizability(System.Windows.LocalizationCategory.None, Readability=System.Windows.Readability.Unreadable)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Provides a parent class for all three-dimensional transformations, including translation, rotation, and scale transformations.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Use the <xref:System.Windows.Media.Media3D.MatrixTransform3D> class to create transformations not available from the <xref:System.Windows.Media.Media3D.RotateTransform3D>, <xref:System.Windows.Media.Media3D.TranslateTransform3D>, and <xref:System.Windows.Media.Media3D.ScaleTransform3D> classes.
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.Transform3D Clone ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Media3D.Transform3D Clone() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Clone" />
<MemberSignature Language="VB.NET" Value="Public Function Clone () As Transform3D" />
<MemberSignature Language="F#" Value="override this.Clone : unit -> System.Windows.Media.Media3D.Transform3D" Usage="transform3D.Clone " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::Transform3D ^ Clone();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Transform3D</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Media3D.Transform3D" />, making deep copies of this object's values.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property is <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property is <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.Clone%2A?displayProperty=nameWithType>.
When copying dependency properties, this method copies resource references and data bindings (they might no longer resolve) but not animations or their current values.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CloneCurrentValue">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.Transform3D CloneCurrentValue ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Media3D.Transform3D CloneCurrentValue() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.CloneCurrentValue" />
<MemberSignature Language="VB.NET" Value="Public Function CloneCurrentValue () As Transform3D" />
<MemberSignature Language="F#" Value="override this.CloneCurrentValue : unit -> System.Windows.Media.Media3D.Transform3D" Usage="transform3D.CloneCurrentValue " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::Transform3D ^ CloneCurrentValue();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Transform3D</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Media3D.Transform3D" /> object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property is <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property is <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.CloneCurrentValue%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Identity">
<MemberSignature Language="C#" Value="public static System.Windows.Media.Media3D.Transform3D Identity { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Windows.Media.Media3D.Transform3D Identity" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Media3D.Transform3D.Identity" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly Property Identity As Transform3D" />
<MemberSignature Language="F#" Value="static member Identity : System.Windows.Media.Media3D.Transform3D" Usage="System.Windows.Media.Media3D.Transform3D.Identity" />
<MemberSignature Language="C++ CLI" Value="public:
 static property System::Windows::Media::Media3D::Transform3D ^ Identity { System::Windows::Media::Media3D::Transform3D ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Transform3D</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the identity transformation.</summary>
<value>Identity transformation.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The identity transformation has the effect of multiplying the object by the identity matrix.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Inverse">
<MemberSignature Language="C#" Value="public override System.Windows.Media.Media3D.GeneralTransform3D Inverse { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Media.Media3D.GeneralTransform3D Inverse" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Media3D.Transform3D.Inverse" />
<MemberSignature Language="VB.NET" Value="Public Overrides ReadOnly Property Inverse As GeneralTransform3D" />
<MemberSignature Language="F#" Value="member this.Inverse : System.Windows.Media.Media3D.GeneralTransform3D" Usage="System.Windows.Media.Media3D.Transform3D.Inverse" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property System::Windows::Media::Media3D::GeneralTransform3D ^ Inverse { System::Windows::Media::Media3D::GeneralTransform3D ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.GeneralTransform3D</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the inverse transformation of this object, if possible.</summary>
<value>An inverse of this instance, if possible; otherwise, <see langword="null" />.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
<xref:System.Windows.Media.Media3D.Transform3D.Inverse%2A> is introduced in the .NET Framework version 3.5. For more information, see [Versions and Dependencies](/dotnet/framework/migration-guide/versions-and-dependencies).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="IsAffine">
<MemberSignature Language="C#" Value="public abstract bool IsAffine { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsAffine" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Media3D.Transform3D.IsAffine" />
<MemberSignature Language="VB.NET" Value="Public MustOverride ReadOnly Property IsAffine As Boolean" />
<MemberSignature Language="F#" Value="member this.IsAffine : bool" Usage="System.Windows.Media.Media3D.Transform3D.IsAffine" />
<MemberSignature Language="C++ CLI" Value="public:
 abstract property bool IsAffine { bool get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that specifies whether the matrix is affine.</summary>
<value>
<see langword="true" /> if the matrix is affine; otherwise, <see langword="false" />.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
An affine transformation preserves collinearity.
]]></format>
</remarks>
</Docs>
</Member>
<MemberGroup MemberName="Transform">
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Transforms the specified object or array of objects.</summary>
</Docs>
</MemberGroup>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype System.Windows.Media.Media3D.Point3D Transform(valuetype System.Windows.Media.Media3D.Point3D point) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Transform(System.Windows.Media.Media3D.Point3D)" />
<MemberSignature Language="VB.NET" Value="Public Function Transform (point As Point3D) As Point3D" />
<MemberSignature Language="F#" Value="override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D" Usage="transform3D.Transform point" />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Point3D</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="point" Type="System.Windows.Media.Media3D.Point3D" />
</Parameters>
<Docs>
<param name="point">Point3D to transform.</param>
<summary>Transforms the specified <see cref="T:System.Windows.Media.Media3D.Point3D" />.</summary>
<returns>Transformed Point3D.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public void Transform (System.Windows.Media.Media3D.Point3D[] points);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Transform(valuetype System.Windows.Media.Media3D.Point3D[] points) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Transform(System.Windows.Media.Media3D.Point3D[])" />
<MemberSignature Language="VB.NET" Value="Public Sub Transform (points As Point3D())" />
<MemberSignature Language="F#" Value="override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit" Usage="transform3D.Transform points" />
<MemberSignature Language="C++ CLI" Value="public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="points" Type="System.Windows.Media.Media3D.Point3D[]" />
</Parameters>
<Docs>
<param name="points">Array of Point3D objects to transform.</param>
<summary>Transforms the specified array of <see cref="T:System.Windows.Media.Media3D.Point3D" /> objects.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype System.Windows.Media.Media3D.Point4D Transform(valuetype System.Windows.Media.Media3D.Point4D point) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Transform(System.Windows.Media.Media3D.Point4D)" />
<MemberSignature Language="VB.NET" Value="Public Function Transform (point As Point4D) As Point4D" />
<MemberSignature Language="F#" Value="override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D" Usage="transform3D.Transform point" />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Point4D</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="point" Type="System.Windows.Media.Media3D.Point4D" />
</Parameters>
<Docs>
<param name="point">Point4D to transform.</param>
<summary>Transforms the specified <see cref="T:System.Windows.Media.Media3D.Point4D" />.</summary>
<returns>Transformed Point4D.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public void Transform (System.Windows.Media.Media3D.Point4D[] points);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Transform(valuetype System.Windows.Media.Media3D.Point4D[] points) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Transform(System.Windows.Media.Media3D.Point4D[])" />
<MemberSignature Language="VB.NET" Value="Public Sub Transform (points As Point4D())" />
<MemberSignature Language="F#" Value="override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit" Usage="transform3D.Transform points" />
<MemberSignature Language="C++ CLI" Value="public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="points" Type="System.Windows.Media.Media3D.Point4D[]" />
</Parameters>
<Docs>
<param name="points">Array of Point4D objects to transform.</param>
<summary>Transforms the specified array of <see cref="T:System.Windows.Media.Media3D.Point4D" /> objects.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype System.Windows.Media.Media3D.Vector3D Transform(valuetype System.Windows.Media.Media3D.Vector3D vector) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Transform(System.Windows.Media.Media3D.Vector3D)" />
<MemberSignature Language="VB.NET" Value="Public Function Transform (vector As Vector3D) As Vector3D" />
<MemberSignature Language="F#" Value="override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D" Usage="transform3D.Transform vector" />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);" />
<MemberType>Method</MemberType>
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<AssemblyName>PresentationCore</AssemblyName>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Vector3D</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="System.Windows.Media.Media3D.Vector3D" />
</Parameters>
<Docs>
<param name="vector">Vector3D to transform.</param>
<summary>Transforms the specified <see cref="T:System.Windows.Media.Media3D.Vector3D" />.</summary>
<returns>Transformed Vector3D.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Transform(valuetype System.Windows.Media.Media3D.Vector3D[] vectors) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.Transform(System.Windows.Media.Media3D.Vector3D[])" />
<MemberSignature Language="VB.NET" Value="Public Sub Transform (vectors As Vector3D())" />
<MemberSignature Language="F#" Value="override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit" Usage="transform3D.Transform vectors" />
<MemberSignature Language="C++ CLI" Value="public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
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<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vectors" Type="System.Windows.Media.Media3D.Vector3D[]" />
</Parameters>
<Docs>
<param name="vectors">Array of Vector3D objects to transform.</param>
<summary>Transforms the specified array of <see cref="T:System.Windows.Media.Media3D.Vector3D" /> objects.</summary>
<remarks>To be added.</remarks>
</Docs>
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<Member MemberName="TransformBounds">
<MemberSignature Language="C#" Value="public override System.Windows.Media.Media3D.Rect3D TransformBounds (System.Windows.Media.Media3D.Rect3D rect);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance valuetype System.Windows.Media.Media3D.Rect3D TransformBounds(valuetype System.Windows.Media.Media3D.Rect3D rect) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.TransformBounds(System.Windows.Media.Media3D.Rect3D)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function TransformBounds (rect As Rect3D) As Rect3D" />
<MemberSignature Language="F#" Value="override this.TransformBounds : System.Windows.Media.Media3D.Rect3D -> System.Windows.Media.Media3D.Rect3D" Usage="transform3D.TransformBounds rect" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
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<AssemblyVersion>9.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Rect3D</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="rect" Type="System.Windows.Media.Media3D.Rect3D" />
</Parameters>
<Docs>
<param name="rect">The 3-D bounding box to transform.</param>
<summary>Transforms the specified 3-D bounding box and returns an axis-aligned 3-D bounding box that is exactly large enough to contain it.</summary>
<returns>The smallest axis-aligned 3-D bounding box possible that contains the transformed <paramref name="rect" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
<xref:System.Windows.Media.Media3D.Transform3D.TransformBounds%2A> is introduced in the .NET Framework version 3.5. For more information, see [Versions and Dependencies](/dotnet/framework/migration-guide/versions-and-dependencies).
]]></format>
</remarks>
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<Member MemberName="TryTransform">
<MemberSignature Language="C#" Value="public override bool TryTransform (System.Windows.Media.Media3D.Point3D inPoint, out System.Windows.Media.Media3D.Point3D result);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool TryTransform(valuetype System.Windows.Media.Media3D.Point3D inPoint, [out] valuetype System.Windows.Media.Media3D.Point3D& result) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Transform3D.TryTransform(System.Windows.Media.Media3D.Point3D,System.Windows.Media.Media3D.Point3D@)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function TryTransform (inPoint As Point3D, ByRef result As Point3D) As Boolean" />
<MemberSignature Language="F#" Value="override this.TryTransform : System.Windows.Media.Media3D.Point3D * Point3D -> bool" Usage="transform3D.TryTransform (inPoint, result)" />
<MemberSignature Language="C++ CLI" Value="public:
 override bool TryTransform(System::Windows::Media::Media3D::Point3D inPoint, [Runtime::InteropServices::Out] System::Windows::Media::Media3D::Point3D % result);" />
<MemberType>Method</MemberType>
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<AssemblyName>PresentationCore</AssemblyName>
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<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="inPoint" Type="System.Windows.Media.Media3D.Point3D" />
<Parameter Name="result" Type="System.Windows.Media.Media3D.Point3D" RefType="out" />
</Parameters>
<Docs>
<param name="inPoint">The 3-D point to transform.</param>
<param name="result">The result of transforming <paramref name="inPoint" />.</param>
<summary>Attempts to transform the specified 3-D point and returns a value that indicates whether the transformation was successful.</summary>
<returns>
<see langword="true" /> if <paramref name="inPoint" /> was transformed; otherwise, <see langword="false" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Unlike the <xref:System.Windows.Media.Media3D.GeneralTransform3D.Transform%2A> method, this method does not throw an exception if the transformation is unsuccessful.
<xref:System.Windows.Media.Media3D.Transform3D.TryTransform%2A> is introduced in the .NET Framework version 3.5. For more information, see [Versions and Dependencies](/dotnet/framework/migration-guide/versions-and-dependencies).
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Value">
<MemberSignature Language="C#" Value="public abstract System.Windows.Media.Media3D.Matrix3D Value { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Windows.Media.Media3D.Matrix3D Value" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Media3D.Transform3D.Value" />
<MemberSignature Language="VB.NET" Value="Public MustOverride ReadOnly Property Value As Matrix3D" />
<MemberSignature Language="F#" Value="member this.Value : System.Windows.Media.Media3D.Matrix3D" Usage="System.Windows.Media.Media3D.Transform3D.Value" />
<MemberSignature Language="C++ CLI" Value="public:
 abstract property System::Windows::Media::Media3D::Matrix3D Value { System::Windows::Media::Media3D::Matrix3D get(); };" />
<MemberType>Property</MemberType>
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<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.Matrix3D</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> that represents the value of the current transformation.</summary>
<value>Matrix3D that represents the value of the current transformation.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Examples
:::code language="csharp" source="~/snippets/csharp/System.Windows.Media.Media3D/MatrixCamera/Overview/Window1.xaml.cs" id="Snippetmatrixtransform3dview3dn4":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/MatrixTransform3DView/visualbasic/window1.xaml.vb" id="Snippetmatrixtransform3dview3dn4":::
]]></format>
</remarks>
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