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MediaState.xml
157 lines (157 loc) · 8.46 KB
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MediaState.xml
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<Type Name="MediaState" FullName="System.Windows.Controls.MediaState">
<TypeSignature Language="C#" Value="public enum MediaState" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed MediaState extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.Windows.Controls.MediaState" />
<TypeSignature Language="VB.NET" Value="Public Enum MediaState" />
<TypeSignature Language="F#" Value="type MediaState = " />
<TypeSignature Language="C++ CLI" Value="public enum class MediaState" />
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Specifies the states that can be applied to a <see cref="T:System.Windows.Controls.MediaElement" /> for the <see cref="P:System.Windows.Controls.MediaElement.LoadedBehavior" /> and <see cref="P:System.Windows.Controls.MediaElement.UnloadedBehavior" /> properties.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="Close" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.MediaState Close = int32(2)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.MediaState.Close" />
<MemberSignature Language="VB.NET" Value="Close" />
<MemberSignature Language="F#" Value="Close = 2" Usage="System.Windows.Controls.MediaState.Close" />
<MemberSignature Language="C++ CLI" Value="Close" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.MediaState</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>The state used to close the media. All media resources are released (including video memory).</summary>
</Docs>
</Member>
<Member MemberName="Manual">
<MemberSignature Language="C#" Value="Manual" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.MediaState Manual = int32(0)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.MediaState.Manual" />
<MemberSignature Language="VB.NET" Value="Manual" />
<MemberSignature Language="F#" Value="Manual = 0" Usage="System.Windows.Controls.MediaState.Manual" />
<MemberSignature Language="C++ CLI" Value="Manual" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.MediaState</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>The state used to control a <see cref="T:System.Windows.Controls.MediaElement" /> manually. Interactive methods like <see cref="M:System.Windows.Controls.MediaElement.Play" /> and <see cref="M:System.Windows.Controls.MediaElement.Pause" /> can be used. Media will preroll but not play when the <see cref="T:System.Windows.Controls.MediaElement" /> is assigned valid media source.</summary>
</Docs>
</Member>
<Member MemberName="Pause">
<MemberSignature Language="C#" Value="Pause" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.MediaState Pause = int32(3)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.MediaState.Pause" />
<MemberSignature Language="VB.NET" Value="Pause" />
<MemberSignature Language="F#" Value="Pause = 3" Usage="System.Windows.Controls.MediaState.Pause" />
<MemberSignature Language="C++ CLI" Value="Pause" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.MediaState</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>The state used to pause the media. Media will preroll but remains paused when the <see cref="T:System.Windows.Controls.MediaElement" /> is assigned valid media source.</summary>
</Docs>
</Member>
<Member MemberName="Play">
<MemberSignature Language="C#" Value="Play" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.MediaState Play = int32(1)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.MediaState.Play" />
<MemberSignature Language="VB.NET" Value="Play" />
<MemberSignature Language="F#" Value="Play = 1" Usage="System.Windows.Controls.MediaState.Play" />
<MemberSignature Language="C++ CLI" Value="Play" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.MediaState</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>The state used to play the media. . Media will preroll automatically being playback when the <see cref="T:System.Windows.Controls.MediaElement" /> is assigned valid media source.</summary>
</Docs>
</Member>
<Member MemberName="Stop">
<MemberSignature Language="C#" Value="Stop" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Controls.MediaState Stop = int32(4)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Controls.MediaState.Stop" />
<MemberSignature Language="VB.NET" Value="Stop" />
<MemberSignature Language="F#" Value="Stop = 4" Usage="System.Windows.Controls.MediaState.Stop" />
<MemberSignature Language="C++ CLI" Value="Stop" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationFramework</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Controls.MediaState</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>The state used to stop the media. Media will preroll but not play when the <see cref="T:System.Windows.Controls.MediaElement" /> is assigned valid media source. Media resources are not released.</summary>
</Docs>
</Member>
</Members>
</Type>