/
DropShadowBitmapEffect.xml
683 lines (640 loc) · 44.2 KB
/
DropShadowBitmapEffect.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
<Type Name="DropShadowBitmapEffect" FullName="System.Windows.Media.Effects.DropShadowBitmapEffect">
<TypeSignature Language="C#" Value="public sealed class DropShadowBitmapEffect : System.Windows.Media.Effects.BitmapEffect" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed DropShadowBitmapEffect extends System.Windows.Media.Effects.BitmapEffect" FrameworkAlternate="netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Effects.DropShadowBitmapEffect" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class DropShadowBitmapEffect
Inherits BitmapEffect" />
<TypeSignature Language="F#" Value="type DropShadowBitmapEffect = class
 inherit BitmapEffect" />
<TypeSignature Language="C++ CLI" Value="public ref class DropShadowBitmapEffect sealed : System::Windows::Media::Effects::BitmapEffect" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit DropShadowBitmapEffect extends System.Windows.Media.Effects.BitmapEffect" FrameworkAlternate="windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0;windowsdesktop-8.0;windowsdesktop-9.0" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Media.Effects.BitmapEffect</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Applies a shadow behind a visual object at a slight offset. The offset is determined by mimicking a casting shadow from an imaginary light source.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
> [!NOTE]
> WPF bitmap effects are software rendered. Any object that applies an effect will also be rendered in software. Bitmap effects should not be applied to large visuals or animations because this can degrade performance.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Media.Effects.BlurBitmapEffect" />
<altmember cref="T:System.Windows.Media.Effects.OuterGlowBitmapEffect" />
<altmember cref="T:System.Windows.Media.Effects.EmbossBitmapEffect" />
<altmember cref="T:System.Windows.Media.Effects.BevelBitmapEffect" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DropShadowBitmapEffect ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Effects.DropShadowBitmapEffect.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 DropShadowBitmapEffect();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Initializes a new instance of the <see cref="T:System.Windows.Media.Effects.DropShadowBitmapEffect" /> class.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public System.Windows.Media.Effects.DropShadowBitmapEffect Clone ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Effects.DropShadowBitmapEffect Clone() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Effects.DropShadowBitmapEffect.Clone" />
<MemberSignature Language="VB.NET" Value="Public Function Clone () As DropShadowBitmapEffect" />
<MemberSignature Language="F#" Value="override this.Clone : unit -> System.Windows.Media.Effects.DropShadowBitmapEffect" Usage="dropShadowBitmapEffect.Clone " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Effects::DropShadowBitmapEffect ^ Clone();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Effects.DropShadowBitmapEffect</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Creates a modifiable clone of this <see cref="T:System.Windows.Media.Effects.DropShadowBitmapEffect" />, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version.
For more information, see <xref:System.Windows.Freezable.Clone%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CloneCurrentValue">
<MemberSignature Language="C#" Value="public System.Windows.Media.Effects.DropShadowBitmapEffect CloneCurrentValue ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Effects.DropShadowBitmapEffect CloneCurrentValue() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Effects.DropShadowBitmapEffect.CloneCurrentValue" />
<MemberSignature Language="VB.NET" Value="Public Function CloneCurrentValue () As DropShadowBitmapEffect" />
<MemberSignature Language="F#" Value="override this.CloneCurrentValue : unit -> System.Windows.Media.Effects.DropShadowBitmapEffect" Usage="dropShadowBitmapEffect.CloneCurrentValue " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Effects::DropShadowBitmapEffect ^ CloneCurrentValue();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Effects.DropShadowBitmapEffect</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Creates a modifiable clone of this <see cref="T:System.Windows.Media.Effects.DropShadowBitmapEffect" /> object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version.
For more information, see <xref:System.Windows.Freezable.CloneCurrentValue%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Color">
<MemberSignature Language="C#" Value="public System.Windows.Media.Color Color { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Windows.Media.Color Color" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Color" />
<MemberSignature Language="VB.NET" Value="Public Property Color As Color" />
<MemberSignature Language="F#" Value="member this.Color : System.Windows.Media.Color with get, set" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.Color" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Media::Color Color { System::Windows::Media::Color get(); void set(System::Windows::Media::Color value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Color</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Gets or sets the color of the shadow.</summary>
<value>The color of the shadow. The default value is <c>FF000000</c> (black).</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The alpha value of the <xref:System.Windows.Media.Color> structure is ignored by this property. To set the amount of transparency (alpha) of the color, use the <xref:System.Windows.Media.Effects.DropShadowBitmapEffect.Opacity%2A> property.
The following illustration demonstrates the effect of this property.
![Screenshot: Compare shadow color property values](~/add/media/effects-dropshadowcolor.png "Screenshot: Compare shadow color property values")
<a name="dependencyPropertyInfo_Color"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Effects.DropShadowBitmapEffect.ColorProperty>|
|Metadata properties set to `true`|None|
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="ColorProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty ColorProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty ColorProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.DropShadowBitmapEffect.ColorProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly ColorProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable ColorProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.ColorProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ ColorProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Identifies the <see cref="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Color" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateInstanceCore">
<MemberSignature Language="C#" Value="protected override System.Windows.Freezable CreateInstanceCore ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Windows.Freezable CreateInstanceCore() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Effects.DropShadowBitmapEffect.CreateInstanceCore" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function CreateInstanceCore () As Freezable" />
<MemberSignature Language="F#" Value="override this.CreateInstanceCore : unit -> System.Windows.Freezable" Usage="dropShadowBitmapEffect.CreateInstanceCore " />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Windows::Freezable ^ CreateInstanceCore();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Freezable</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateUnmanagedEffect">
<MemberSignature Language="C#" Value="protected override System.Runtime.InteropServices.SafeHandle CreateUnmanagedEffect ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Runtime.InteropServices.SafeHandle CreateUnmanagedEffect() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Effects.DropShadowBitmapEffect.CreateUnmanagedEffect" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function CreateUnmanagedEffect () As SafeHandle" />
<MemberSignature Language="F#" Value="override this.CreateUnmanagedEffect : unit -> System.Runtime.InteropServices.SafeHandle" Usage="dropShadowBitmapEffect.CreateUnmanagedEffect " />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Runtime::InteropServices::SafeHandle ^ CreateUnmanagedEffect();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1;windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0;windowsdesktop-8.0;windowsdesktop-9.0">
<AttributeName Language="C#">[System.Obsolete("BitmapEffects are deprecated and no longer function. Consider using Effects where appropriate instead.")]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("BitmapEffects are deprecated and no longer function. Consider using Effects where appropriate instead.")>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1">
<AttributeName Language="C#">[System.Security.SecuritySafeCritical]</AttributeName>
<AttributeName Language="F#">[<System.Security.SecuritySafeCritical>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Runtime.InteropServices.SafeHandle</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public double Direction { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Direction" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Direction" />
<MemberSignature Language="VB.NET" Value="Public Property Direction As Double" />
<MemberSignature Language="F#" Value="member this.Direction : double with get, set" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.Direction" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Direction { double get(); void set(double value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Gets or sets the angle at which the shadow is cast.</summary>
<value>The angle at which the shadow is cast. The valid range of values is from 0 through 360. The value 0 puts the direction immediately to the right of the object. Subsequent values move the direction around the object in a counter-clockwise direction. For example, a value of 90 indicates the shadow is cast directly upward from the object; a value of 180 is cast directly to the left of the object, and so on. The default value is 315.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The following diagram shows in which direction the shadow is cast for a given value of this property.
![Diagram: DropShadow direction](~/add/media/effects-dropshadowdirection2.png "Diagram: DropShadow direction")
The following illustration demonstrates the effect of this property.
![Screenshot: Compare shadow direction](~/add/media/effects-dropshadowdirection.png "Screenshot: Compare shadow direction")
<a name="dependencyPropertyInfo_Direction"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Effects.DropShadowBitmapEffect.DirectionProperty>|
|Metadata properties set to `true`|None|
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="DirectionProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty DirectionProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty DirectionProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.DropShadowBitmapEffect.DirectionProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly DirectionProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable DirectionProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.DirectionProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ DirectionProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Identifies the <see cref="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Direction" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Noise">
<MemberSignature Language="C#" Value="public double Noise { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Noise" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Noise" />
<MemberSignature Language="VB.NET" Value="Public Property Noise As Double" />
<MemberSignature Language="F#" Value="member this.Noise : double with get, set" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.Noise" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Noise { double get(); void set(double value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Gets or sets the graininess, or "noise level," of the shadow.</summary>
<value>The noise level of the shadow. The valid range of values is from 0 through 1. A value of 0 indicates no noise and 1 indicates maximum noise. A value of 0.5 indicates 50 percent noise, a value of 0.75 indicates 75 percent noise, and so on. The default value is 0.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The following illustration demonstrates the effect of this property.
![Screenshot: Compare Noise property values](~/add/media/effects-dropshadownoise.png "Screenshot: Compare Noise property values")
<a name="dependencyPropertyInfo_Noise"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Effects.DropShadowBitmapEffect.NoiseProperty>|
|Metadata properties set to `true`|None|
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="NoiseProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty NoiseProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty NoiseProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.DropShadowBitmapEffect.NoiseProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly NoiseProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable NoiseProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.NoiseProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ NoiseProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Identifies the <see cref="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Noise" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Opacity">
<MemberSignature Language="C#" Value="public double Opacity { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Opacity" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Opacity" />
<MemberSignature Language="VB.NET" Value="Public Property Opacity As Double" />
<MemberSignature Language="F#" Value="member this.Opacity : double with get, set" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.Opacity" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Opacity { double get(); void set(double value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Gets or sets the degree of opacity of the shadow.</summary>
<value>The degree of opacity. The valid range of values is from 0 through 1. A value of 0 indicates that the shadow is completely transparent, and a value of 1 indicates that the shadow is completely opaque. A value of 0.5 indicates the shadow is 50 percent opaque, a value of 0.725 indicates the shadow is 72.5 percent opaque, and so on. Values less than 0 are treated as 0, while values greater than 1 are treated as 1. The default is 1.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This property must be used to set the opacity of the <xref:System.Windows.Media.Effects.DropShadowBitmapEffect> because the alpha level component of the <xref:System.Windows.Media.Effects.DropShadowBitmapEffect.Color%2A?displayProperty=nameWithType> property is ignored.
The following illustration demonstrates the effect of this property.
![Screenshot with callouts: DropShadowBitmapEffect](~/add/media/effects-dropshadowopacity.png "Screenshot with callouts: DropShadowBitmapEffect")
<a name="dependencyPropertyInfo_Opacity"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Effects.DropShadowBitmapEffect.OpacityProperty>|
|Metadata properties set to `true`|None|
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="OpacityProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty OpacityProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty OpacityProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.DropShadowBitmapEffect.OpacityProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly OpacityProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable OpacityProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.OpacityProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ OpacityProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Identifies the <see cref="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Opacity" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShadowDepth">
<MemberSignature Language="C#" Value="public double ShadowDepth { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 ShadowDepth" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Effects.DropShadowBitmapEffect.ShadowDepth" />
<MemberSignature Language="VB.NET" Value="Public Property ShadowDepth As Double" />
<MemberSignature Language="F#" Value="member this.ShadowDepth : double with get, set" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.ShadowDepth" />
<MemberSignature Language="C++ CLI" Value="public:
 property double ShadowDepth { double get(); void set(double value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Gets or sets the distance between the object and the shadow that it casts.</summary>
<value>The distance between the plane of the object casting the shadow and the shadow plane measured in device-independent units (1/96th inch per unit). The valid range of values is from 0 through 300. The default is 5.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The following illustration demonstrates the effect of this property.
![Screenshot: Compare ShadowDepth property values](~/add/media/effects-dropshadowshadowdepth.png "Screenshot: Compare ShadowDepth property values")
<a name="dependencyPropertyInfo_ShadowDepth"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Effects.DropShadowBitmapEffect.ShadowDepthProperty>|
|Metadata properties set to `true`|None|
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="ShadowDepthProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty ShadowDepthProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty ShadowDepthProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.DropShadowBitmapEffect.ShadowDepthProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly ShadowDepthProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable ShadowDepthProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.ShadowDepthProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ ShadowDepthProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Identifies the <see cref="P:System.Windows.Media.Effects.DropShadowBitmapEffect.ShadowDepth" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Softness">
<MemberSignature Language="C#" Value="public double Softness { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Softness" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Softness" />
<MemberSignature Language="VB.NET" Value="Public Property Softness As Double" />
<MemberSignature Language="F#" Value="member this.Softness : double with get, set" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.Softness" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Softness { double get(); void set(double value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Gets or sets the softness of the shadow.</summary>
<value>The shadow's softness. The valid range of values is from 0 through 1. A value of 0.0 indicates no softness (a sharply defined shadow) and 1.0 indicates maximum softness (a very diffused shadow). A value of 0.5 indicates 50 percent softness, a value of 0.75 indicates 75 percent softness, and so on. The default is 0.5.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The following illustration demonstrates the effect of this property.
![Screenshot: Compare Softness property values](~/add/media/effects-dropshadowsoftness.png "Screenshot: Compare Softness property values")
<a name="dependencyPropertyInfo_Softness"></a>
## Dependency Property Information
|||
|-|-|
|Identifier field|<xref:System.Windows.Media.Effects.DropShadowBitmapEffect.SoftnessProperty>|
|Metadata properties set to `true`|None|
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="SoftnessProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty SoftnessProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty SoftnessProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.DropShadowBitmapEffect.SoftnessProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly SoftnessProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable SoftnessProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Effects.DropShadowBitmapEffect.SoftnessProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ SoftnessProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>**Note: This API is now obsolete.** The non-obsolete alternative is <see cref="T:System.Windows.Media.Effects.DropShadowEffect" />. Identifies the <see cref="P:System.Windows.Media.Effects.DropShadowBitmapEffect.Softness" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UpdateUnmanagedPropertyState">
<MemberSignature Language="C#" Value="protected override void UpdateUnmanagedPropertyState (System.Runtime.InteropServices.SafeHandle unmanagedEffect);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void UpdateUnmanagedPropertyState(class System.Runtime.InteropServices.SafeHandle unmanagedEffect) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Effects.DropShadowBitmapEffect.UpdateUnmanagedPropertyState(System.Runtime.InteropServices.SafeHandle)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub UpdateUnmanagedPropertyState (unmanagedEffect As SafeHandle)" />
<MemberSignature Language="F#" Value="override this.UpdateUnmanagedPropertyState : System.Runtime.InteropServices.SafeHandle -> unit" Usage="dropShadowBitmapEffect.UpdateUnmanagedPropertyState unmanagedEffect" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void UpdateUnmanagedPropertyState(System::Runtime::InteropServices::SafeHandle ^ unmanagedEffect);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1">
<AttributeName Language="C#">[System.Security.SecurityCritical]</AttributeName>
<AttributeName Language="F#">[<System.Security.SecurityCritical>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1">
<AttributeName Language="C#">[System.Security.SecurityTreatAsSafe]</AttributeName>
<AttributeName Language="F#">[<System.Security.SecurityTreatAsSafe>]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1;windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0;windowsdesktop-8.0;windowsdesktop-9.0">
<AttributeName Language="C#">[System.Obsolete("BitmapEffects are deprecated and no longer function. Consider using Effects where appropriate instead.")]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("BitmapEffects are deprecated and no longer function. Consider using Effects where appropriate instead.")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="unmanagedEffect" Type="System.Runtime.InteropServices.SafeHandle" />
</Parameters>
<Docs>
<param name="unmanagedEffect">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>