/
Shape.xml
814 lines (814 loc) · 50.4 KB
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Shape.xml
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<Type Name="Shape" FullName="Microsoft.Maui.Controls.Shapes.Shape">
<TypeSignature Language="C#" Value="public abstract class Shape : Microsoft.Maui.Controls.View, Microsoft.Maui.Graphics.IShape, Microsoft.Maui.IShapeView" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit Shape extends Microsoft.Maui.Controls.View implements class Microsoft.Maui.Graphics.IShape, class Microsoft.Maui.IElement, class Microsoft.Maui.IShapeView, class Microsoft.Maui.IStroke, class Microsoft.Maui.ITransform, class Microsoft.Maui.IView" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.Shapes.Shape" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class Shape
Inherits View
Implements IShape, IShapeView" />
<TypeSignature Language="C++ CLI" Value="public ref class Shape abstract : Microsoft::Maui::Controls::View, Microsoft::Maui::Graphics::IShape, Microsoft::Maui::IShapeView" />
<TypeSignature Language="F#" Value="type Shape = class
 inherit View
 interface IShapeView
 interface IView
 interface IElement
 interface ITransform
 interface IStroke
 interface IShape" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Maui.Controls.View</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Microsoft.Maui.Graphics.IShape</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.IElement</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.IShapeView</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.IStroke</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.ITransform</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.IView</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Shape ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 Shape();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Aspect">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Stretch Aspect { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.Stretch Aspect" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Aspect" />
<MemberSignature Language="VB.NET" Value="Public Property Aspect As Stretch" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::Stretch Aspect { Microsoft::Maui::Controls::Stretch get(); void set(Microsoft::Maui::Controls::Stretch value); };" />
<MemberSignature Language="F#" Value="member this.Aspect : Microsoft.Maui.Controls.Stretch with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.Aspect" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Stretch</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AspectProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty AspectProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty AspectProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.AspectProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly AspectProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ AspectProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable AspectProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.AspectProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.Aspect" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ControlsShapeViewMapper">
<MemberSignature Language="C#" Value="public static Microsoft.Maui.IPropertyMapper<Microsoft.Maui.IShapeView,Microsoft.Maui.Handlers.IShapeViewHandler> ControlsShapeViewMapper;" />
<MemberSignature Language="ILAsm" Value=".field public static class Microsoft.Maui.IPropertyMapper`2<class Microsoft.Maui.IShapeView, class Microsoft.Maui.Handlers.IShapeViewHandler> ControlsShapeViewMapper" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.ControlsShapeViewMapper" />
<MemberSignature Language="VB.NET" Value="Public Shared ControlsShapeViewMapper As IPropertyMapper(Of IShapeView, IShapeViewHandler) " />
<MemberSignature Language="C++ CLI" Value="public: static Microsoft::Maui::IPropertyMapper<Microsoft::Maui::IShapeView ^, Microsoft::Maui::Handlers::IShapeViewHandler ^> ^ ControlsShapeViewMapper;" />
<MemberSignature Language="F#" Value=" staticval mutable ControlsShapeViewMapper : Microsoft.Maui.IPropertyMapper<Microsoft.Maui.IShapeView, Microsoft.Maui.Handlers.IShapeViewHandler>" Usage="Microsoft.Maui.Controls.Shapes.Shape.ControlsShapeViewMapper" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="net-maui-8.0;net-maui-9.0">
<AttributeName Language="C#">[System.Obsolete("Use ShapeViewHandler.Mapper instead.")]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("Use ShapeViewHandler.Mapper instead.")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Maui.IPropertyMapper<Microsoft.Maui.IShapeView,Microsoft.Maui.Handlers.IShapeViewHandler></ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Fill">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Brush Fill { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Brush Fill" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Fill" />
<MemberSignature Language="VB.NET" Value="Public Property Fill As Brush" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::Brush ^ Fill { Microsoft::Maui::Controls::Brush ^ get(); void set(Microsoft::Maui::Controls::Brush ^ value); };" />
<MemberSignature Language="F#" Value="member this.Fill : Microsoft.Maui.Controls.Brush with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.Fill" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Brush</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FillProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty FillProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty FillProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.FillProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly FillProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ FillProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable FillProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.FillProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.Fill" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~Shape ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.Finalize" />
<MemberSignature Language="VB.NET" Value="Finalize ()" />
<MemberSignature Language="C++ CLI" Value="!Shape ()" />
<MemberSignature Language="F#" Value="override this.Finalize : unit -> unit" Usage="shape.Finalize " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPath">
<MemberSignature Language="C#" Value="public abstract Microsoft.Maui.Graphics.PathF GetPath ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Microsoft.Maui.Graphics.PathF GetPath() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.GetPath" />
<MemberSignature Language="VB.NET" Value="Public MustOverride Function GetPath () As PathF" />
<MemberSignature Language="C++ CLI" Value="public:
 abstract Microsoft::Maui::Graphics::PathF ^ GetPath();" />
<MemberSignature Language="F#" Value="abstract member GetPath : unit -> Microsoft.Maui.Graphics.PathF" Usage="shape.GetPath " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.PathF</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MapStrokeDashArray">
<MemberSignature Language="C#" Value="public static void MapStrokeDashArray (Microsoft.Maui.Handlers.IShapeViewHandler handler, Microsoft.Maui.IShapeView shapeView);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void MapStrokeDashArray(class Microsoft.Maui.Handlers.IShapeViewHandler handler, class Microsoft.Maui.IShapeView shapeView) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.MapStrokeDashArray(Microsoft.Maui.Handlers.IShapeViewHandler,Microsoft.Maui.IShapeView)" />
<MemberSignature Language="VB.NET" Value="Public Shared Sub MapStrokeDashArray (handler As IShapeViewHandler, shapeView As IShapeView)" />
<MemberSignature Language="C++ CLI" Value="public:
 static void MapStrokeDashArray(Microsoft::Maui::Handlers::IShapeViewHandler ^ handler, Microsoft::Maui::IShapeView ^ shapeView);" />
<MemberSignature Language="F#" Value="static member MapStrokeDashArray : Microsoft.Maui.Handlers.IShapeViewHandler * Microsoft.Maui.IShapeView -> unit" Usage="Microsoft.Maui.Controls.Shapes.Shape.MapStrokeDashArray (handler, shapeView)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler" Type="Microsoft.Maui.Handlers.IShapeViewHandler" />
<Parameter Name="shapeView" Type="Microsoft.Maui.IShapeView" />
</Parameters>
<Docs>
<param name="handler">To be added.</param>
<param name="shapeView">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MeasureOverride">
<MemberSignature Language="C#" Value="protected override Microsoft.Maui.Graphics.Size MeasureOverride (double widthConstraint, double heightConstraint);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance valuetype Microsoft.Maui.Graphics.Size MeasureOverride(float64 widthConstraint, float64 heightConstraint) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.MeasureOverride(System.Double,System.Double)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function MeasureOverride (widthConstraint As Double, heightConstraint As Double) As Size" />
<MemberSignature Language="C++ CLI" Value="protected:
 override Microsoft::Maui::Graphics::Size MeasureOverride(double widthConstraint, double heightConstraint);" />
<MemberSignature Language="F#" Value="override this.MeasureOverride : double * double -> Microsoft.Maui.Graphics.Size" Usage="shape.MeasureOverride (widthConstraint, heightConstraint)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Size</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widthConstraint" Type="System.Double" />
<Parameter Name="heightConstraint" Type="System.Double" />
</Parameters>
<Docs>
<param name="widthConstraint">To be added.</param>
<param name="heightConstraint">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.Graphics.IShape.PathForBounds">
<MemberSignature Language="C#" Value="Microsoft.Maui.Graphics.PathF IShape.PathForBounds (Microsoft.Maui.Graphics.Rect viewBounds);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance class Microsoft.Maui.Graphics.PathF Microsoft.Maui.Graphics.IShape.PathForBounds(valuetype Microsoft.Maui.Graphics.Rect viewBounds) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#Graphics#IShape#PathForBounds(Microsoft.Maui.Graphics.Rect)" />
<MemberSignature Language="VB.NET" Value="Function PathForBounds (viewBounds As Rect) As PathF Implements IShape.PathForBounds" />
<MemberSignature Language="C++ CLI" Value=" virtual Microsoft::Maui::Graphics::PathF ^ Microsoft.Maui.Graphics.IShape.PathForBounds(Microsoft::Maui::Graphics::Rect viewBounds) = Microsoft::Maui::Graphics::IShape::PathForBounds;" />
<MemberSignature Language="F#" Value="abstract member Microsoft.Maui.Graphics.IShape.PathForBounds : Microsoft.Maui.Graphics.Rect -> Microsoft.Maui.Graphics.PathF
override this.Microsoft.Maui.Graphics.IShape.PathForBounds : Microsoft.Maui.Graphics.Rect -> Microsoft.Maui.Graphics.PathF" Usage="shape.Microsoft.Maui.Graphics.IShape.PathForBounds viewBounds" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Maui.Graphics.IShape.PathForBounds(Microsoft.Maui.Graphics.Rect)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.PathF</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="viewBounds" Type="Microsoft.Maui.Graphics.Rect" />
</Parameters>
<Docs>
<param name="viewBounds">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IShapeView.Aspect">
<MemberSignature Language="C#" Value="Microsoft.Maui.PathAspect Microsoft.Maui.IShapeView.Aspect { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.PathAspect Microsoft.Maui.IShapeView.Aspect" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IShapeView#Aspect" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property Aspect As PathAspect Implements IShapeView.Aspect" />
<MemberSignature Language="C++ CLI" Value="property Microsoft::Maui::PathAspect Microsoft::Maui::IShapeView::Aspect { Microsoft::Maui::PathAspect get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IShapeView.Aspect : Microsoft.Maui.PathAspect" Usage="Microsoft.Maui.IShapeView.Aspect" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IShapeView.Aspect</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.PathAspect</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IShapeView.Fill">
<MemberSignature Language="C#" Value="Microsoft.Maui.Graphics.Paint Microsoft.Maui.IShapeView.Fill { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Graphics.Paint Microsoft.Maui.IShapeView.Fill" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IShapeView#Fill" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property Fill As Paint Implements IShapeView.Fill" />
<MemberSignature Language="C++ CLI" Value="property Microsoft::Maui::Graphics::Paint ^ Microsoft::Maui::IShapeView::Fill { Microsoft::Maui::Graphics::Paint ^ get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IShapeView.Fill : Microsoft.Maui.Graphics.Paint" Usage="Microsoft.Maui.IShapeView.Fill" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IShapeView.Fill</InterfaceMember>
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<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Paint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IShapeView.Shape">
<MemberSignature Language="C#" Value="Microsoft.Maui.Graphics.IShape Microsoft.Maui.IShapeView.Shape { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Graphics.IShape Microsoft.Maui.IShapeView.Shape" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IShapeView#Shape" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property Shape As IShape Implements IShapeView.Shape" />
<MemberSignature Language="C++ CLI" Value="property Microsoft::Maui::Graphics::IShape ^ Microsoft::Maui::IShapeView::Shape { Microsoft::Maui::Graphics::IShape ^ get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IShapeView.Shape : Microsoft.Maui.Graphics.IShape" Usage="Microsoft.Maui.IShapeView.Shape" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IShapeView.Shape</InterfaceMember>
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<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.IShape</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IStroke.Stroke">
<MemberSignature Language="C#" Value="Microsoft.Maui.Graphics.Paint Microsoft.Maui.IStroke.Stroke { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Graphics.Paint Microsoft.Maui.IStroke.Stroke" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IStroke#Stroke" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property Stroke As Paint Implements IStroke.Stroke" />
<MemberSignature Language="C++ CLI" Value="property Microsoft::Maui::Graphics::Paint ^ Microsoft::Maui::IStroke::Stroke { Microsoft::Maui::Graphics::Paint ^ get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IStroke.Stroke : Microsoft.Maui.Graphics.Paint" Usage="Microsoft.Maui.IStroke.Stroke" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IStroke.Stroke</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Paint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IStroke.StrokeDashOffset">
<MemberSignature Language="C#" Value="float Microsoft.Maui.IStroke.StrokeDashOffset { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Microsoft.Maui.IStroke.StrokeDashOffset" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IStroke#StrokeDashOffset" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property StrokeDashOffset As Single Implements IStroke.StrokeDashOffset" />
<MemberSignature Language="C++ CLI" Value="property float Microsoft::Maui::IStroke::StrokeDashOffset { float get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IStroke.StrokeDashOffset : single" Usage="Microsoft.Maui.IStroke.StrokeDashOffset" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IStroke.StrokeDashOffset</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IStroke.StrokeLineCap">
<MemberSignature Language="C#" Value="Microsoft.Maui.Graphics.LineCap Microsoft.Maui.IStroke.StrokeLineCap { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Graphics.LineCap Microsoft.Maui.IStroke.StrokeLineCap" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IStroke#StrokeLineCap" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property StrokeLineCap As LineCap Implements IStroke.StrokeLineCap" />
<MemberSignature Language="C++ CLI" Value="property Microsoft::Maui::Graphics::LineCap Microsoft::Maui::IStroke::StrokeLineCap { Microsoft::Maui::Graphics::LineCap get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IStroke.StrokeLineCap : Microsoft.Maui.Graphics.LineCap" Usage="Microsoft.Maui.IStroke.StrokeLineCap" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IStroke.StrokeLineCap</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.LineCap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IStroke.StrokeLineJoin">
<MemberSignature Language="C#" Value="Microsoft.Maui.Graphics.LineJoin Microsoft.Maui.IStroke.StrokeLineJoin { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Graphics.LineJoin Microsoft.Maui.IStroke.StrokeLineJoin" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IStroke#StrokeLineJoin" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property StrokeLineJoin As LineJoin Implements IStroke.StrokeLineJoin" />
<MemberSignature Language="C++ CLI" Value="property Microsoft::Maui::Graphics::LineJoin Microsoft::Maui::IStroke::StrokeLineJoin { Microsoft::Maui::Graphics::LineJoin get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IStroke.StrokeLineJoin : Microsoft.Maui.Graphics.LineJoin" Usage="Microsoft.Maui.IStroke.StrokeLineJoin" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IStroke.StrokeLineJoin</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.LineJoin</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Microsoft.Maui.IStroke.StrokeMiterLimit">
<MemberSignature Language="C#" Value="float Microsoft.Maui.IStroke.StrokeMiterLimit { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Microsoft.Maui.IStroke.StrokeMiterLimit" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Microsoft#Maui#IStroke#StrokeMiterLimit" />
<MemberSignature Language="VB.NET" Value=" ReadOnly Property StrokeMiterLimit As Single Implements IStroke.StrokeMiterLimit" />
<MemberSignature Language="C++ CLI" Value="property float Microsoft::Maui::IStroke::StrokeMiterLimit { float get(); };" />
<MemberSignature Language="F#" Value="member this.Microsoft.Maui.IStroke.StrokeMiterLimit : single" Usage="Microsoft.Maui.IStroke.StrokeMiterLimit" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IStroke.StrokeMiterLimit</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnBindingContextChanged">
<MemberSignature Language="C#" Value="protected override void OnBindingContextChanged ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void OnBindingContextChanged() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Shapes.Shape.OnBindingContextChanged" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub OnBindingContextChanged ()" />
<MemberSignature Language="C++ CLI" Value="protected:
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<MemberSignature Language="F#" Value="override this.OnBindingContextChanged : unit -> unit" Usage="shape.OnBindingContextChanged " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Stroke">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Brush Stroke { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Brush Stroke" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.Stroke" />
<MemberSignature Language="VB.NET" Value="Public Property Stroke As Brush" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::Brush ^ Stroke { Microsoft::Maui::Controls::Brush ^ get(); void set(Microsoft::Maui::Controls::Brush ^ value); };" />
<MemberSignature Language="F#" Value="member this.Stroke : Microsoft.Maui.Controls.Brush with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.Stroke" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Brush</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashArray">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.DoubleCollection StrokeDashArray { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.DoubleCollection StrokeDashArray" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashArray" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeDashArray As DoubleCollection" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::DoubleCollection ^ StrokeDashArray { Microsoft::Maui::Controls::DoubleCollection ^ get(); void set(Microsoft::Maui::Controls::DoubleCollection ^ value); };" />
<MemberSignature Language="F#" Value="member this.StrokeDashArray : Microsoft.Maui.Controls.DoubleCollection with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeDashArray" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.DoubleCollection</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashArrayProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeDashArrayProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeDashArrayProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashArrayProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeDashArrayProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeDashArrayProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeDashArrayProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeDashArrayProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashArray" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashOffset">
<MemberSignature Language="C#" Value="public double StrokeDashOffset { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 StrokeDashOffset" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashOffset" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeDashOffset As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double StrokeDashOffset { double get(); void set(double value); };" />
<MemberSignature Language="F#" Value="member this.StrokeDashOffset : double with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeDashOffset" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashOffsetProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeDashOffsetProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeDashOffsetProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashOffsetProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeDashOffsetProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeDashOffsetProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeDashOffsetProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeDashOffsetProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashOffset" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashPattern">
<MemberSignature Language="C#" Value="public float[] StrokeDashPattern { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32[] StrokeDashPattern" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeDashPattern" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property StrokeDashPattern As Single()" />
<MemberSignature Language="C++ CLI" Value="public:
 property cli::array <float> ^ StrokeDashPattern { cli::array <float> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.StrokeDashPattern : single[]" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeDashPattern" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IStroke.StrokeDashPattern</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single[]</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeLineCap">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Shapes.PenLineCap StrokeLineCap { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.Shapes.PenLineCap StrokeLineCap" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeLineCap" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeLineCap As PenLineCap" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::Shapes::PenLineCap StrokeLineCap { Microsoft::Maui::Controls::Shapes::PenLineCap get(); void set(Microsoft::Maui::Controls::Shapes::PenLineCap value); };" />
<MemberSignature Language="F#" Value="member this.StrokeLineCap : Microsoft.Maui.Controls.Shapes.PenLineCap with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeLineCap" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Shapes.PenLineCap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeLineCapProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeLineCapProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeLineCapProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeLineCapProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeLineCapProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeLineCapProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeLineCapProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeLineCapProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeLineCap" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeLineJoin">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Shapes.PenLineJoin StrokeLineJoin { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.Shapes.PenLineJoin StrokeLineJoin" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeLineJoin" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeLineJoin As PenLineJoin" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberSignature Language="F#" Value="member this.StrokeLineJoin : Microsoft.Maui.Controls.Shapes.PenLineJoin with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeLineJoin" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Shapes.PenLineJoin</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeLineJoinProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeLineJoinProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeLineJoinProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeLineJoinProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeLineJoinProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeLineJoinProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeLineJoinProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeLineJoinProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeLineJoin" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeMiterLimit">
<MemberSignature Language="C#" Value="public double StrokeMiterLimit { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 StrokeMiterLimit" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeMiterLimit" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeMiterLimit As Double" />
<MemberSignature Language="C++ CLI" Value="public:
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<MemberSignature Language="F#" Value="member this.StrokeMiterLimit : double with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeMiterLimit" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
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<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeMiterLimitProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeMiterLimitProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeMiterLimitProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeMiterLimitProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeMiterLimitProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeMiterLimitProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeMiterLimitProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeMiterLimitProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeMiterLimit" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.Stroke" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeThickness">
<MemberSignature Language="C#" Value="public double StrokeThickness { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 StrokeThickness" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeThickness" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeThickness As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double StrokeThickness { double get(); void set(double value); };" />
<MemberSignature Language="F#" Value="member this.StrokeThickness : double with get, set" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeThickness" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeThicknessProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty StrokeThicknessProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty StrokeThicknessProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.Shapes.Shape.StrokeThicknessProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly StrokeThicknessProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ StrokeThicknessProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable StrokeThicknessProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.Shapes.Shape.StrokeThicknessProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.Shapes.Shape.StrokeThickness" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>