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AnimationExtensions.xml
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AnimationExtensions.xml
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<Type Name="AnimationExtensions" FullName="Microsoft.Maui.Controls.AnimationExtensions">
<TypeSignature Language="C#" Value="public static class AnimationExtensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed AnimationExtensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.AnimationExtensions" />
<TypeSignature Language="VB.NET" Value="Public Module AnimationExtensions" />
<TypeSignature Language="C++ CLI" Value="public ref class AnimationExtensions abstract sealed" />
<TypeSignature Language="F#" Value="type AnimationExtensions = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods for <see cref="T:Microsoft.Maui.Controls.IAnimatable" /> objects.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AbortAnimation">
<MemberSignature Language="C#" Value="public static bool AbortAnimation (this Microsoft.Maui.Controls.IAnimatable self, string handle);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool AbortAnimation(class Microsoft.Maui.Controls.IAnimatable self, string handle) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.AbortAnimation(Microsoft.Maui.Controls.IAnimatable,System.String)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function AbortAnimation (self As IAnimatable, handle As String) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
[System::Runtime::CompilerServices::Extension]
 static bool AbortAnimation(Microsoft::Maui::Controls::IAnimatable ^ self, System::String ^ handle);" />
<MemberSignature Language="F#" Value="static member AbortAnimation : Microsoft.Maui.Controls.IAnimatable * string -> bool" Usage="Microsoft.Maui.Controls.AnimationExtensions.AbortAnimation (self, handle)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="handle" Type="System.String" />
</Parameters>
<Docs>
<param name="self">The object on which this method will be run.</param>
<param name="handle">An animation key that must be unique among its sibling and parent animations for the duration of the animation.</param>
<summary>Stops the animation.</summary>
<returns>To be added.</returns>
<remarks>If <paramref name="handle" /> refers to an animation that belongs to this <see cref="T:Microsoft.Maui.Controls.IAnimatable" /> instance, then its tweener handlers are removed, the tweener is stopped, the animation is removed from this <see cref="T:Microsoft.Maui.Controls.IAnimatable" /> instance, and it is marked as finished. If <paramref name="handle" /> refers to one of the kinetics that belong to this <see cref="T:Microsoft.Maui.Controls.IAnimatable" /> instance, then it and its ticker are removed.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static int Add (this Microsoft.Maui.Animations.IAnimationManager animationManager, Action<double> step);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig int32 Add(class Microsoft.Maui.Animations.IAnimationManager animationManager, class System.Action`1<float64> step) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Add(Microsoft.Maui.Animations.IAnimationManager,System.Action{System.Double})" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function Add (animationManager As IAnimationManager, step As Action(Of Double)) As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
[System::Runtime::CompilerServices::Extension]
 static int Add(Microsoft::Maui::Animations::IAnimationManager ^ animationManager, Action<double> ^ step);" />
<MemberSignature Language="F#" Value="static member Add : Microsoft.Maui.Animations.IAnimationManager * Action<double> -> int" Usage="Microsoft.Maui.Controls.AnimationExtensions.Add (animationManager, step)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animationManager" Type="Microsoft.Maui.Animations.IAnimationManager" RefType="this" />
<Parameter Name="step" Type="System.Action<System.Double>" />
</Parameters>
<Docs>
<param name="animationManager">To be added.</param>
<param name="step">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Animate">
<MemberSignature Language="C#" Value="public static void Animate (this Microsoft.Maui.Controls.IAnimatable self, string name, Microsoft.Maui.Controls.Animation animation, uint rate = 16, uint length = 250, Microsoft.Maui.Easing easing = default, Action<double,bool> finished = default, Func<bool> repeat = default);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate(class Microsoft.Maui.Controls.IAnimatable self, string name, class Microsoft.Maui.Controls.Animation animation, unsigned int32 rate, unsigned int32 length, class Microsoft.Maui.Easing easing, class System.Action`2<float64, bool> finished, class System.Func`1<bool> repeat) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Animate(Microsoft.Maui.Controls.IAnimatable,System.String,Microsoft.Maui.Controls.Animation,System.UInt32,System.UInt32,Microsoft.Maui.Easing,System.Action{System.Double,System.Boolean},System.Func{System.Boolean})" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Sub Animate (self As IAnimatable, name As String, animation As Animation, Optional rate As UInteger = 16, Optional length As UInteger = 250, Optional easing As Easing = Nothing, Optional finished As Action(Of Double, Boolean) = Nothing, Optional repeat As Func(Of Boolean) = Nothing)" />
<MemberSignature Language="F#" Value="static member Animate : Microsoft.Maui.Controls.IAnimatable * string * Microsoft.Maui.Controls.Animation * uint32 * uint32 * Microsoft.Maui.Easing * Action<double, bool> * Func<bool> -> unit" Usage="Microsoft.Maui.Controls.AnimationExtensions.Animate (self, name, animation, rate, length, easing, finished, repeat)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="animation" Type="Microsoft.Maui.Controls.Animation" />
<Parameter Name="rate" Type="System.UInt32" />
<Parameter Name="length" Type="System.UInt32" />
<Parameter Name="easing" Type="Microsoft.Maui.Easing" />
<Parameter Name="finished" Type="System.Action<System.Double,System.Boolean>" />
<Parameter Name="repeat" Type="System.Func<System.Boolean>" />
</Parameters>
<Docs>
<param name="self">The object on which this method will be run.</param>
<param name="name">An animation key that should be unique among its sibling and parent animations for the duration of the animation.</param>
<param name="animation">The animation to run.</param>
<param name="rate">The time, in milliseconds, between frames.</param>
<param name="length">The number of milliseconds over which to interpolate the animation.</param>
<param name="easing">The easing function to use to transision in, out, or in and out of the animation.</param>
<param name="finished">An action to call when the animation is finished.</param>
<param name="repeat">A function that returns true if the animation should continue.</param>
<summary>Sets the specified parameters and starts the animation.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Animate">
<MemberSignature Language="C#" Value="public static void Animate (this Microsoft.Maui.Controls.IAnimatable self, string name, Action<double> callback, uint rate = 16, uint length = 250, Microsoft.Maui.Easing easing = default, Action<double,bool> finished = default, Func<bool> repeat = default);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate(class Microsoft.Maui.Controls.IAnimatable self, string name, class System.Action`1<float64> callback, unsigned int32 rate, unsigned int32 length, class Microsoft.Maui.Easing easing, class System.Action`2<float64, bool> finished, class System.Func`1<bool> repeat) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Animate(Microsoft.Maui.Controls.IAnimatable,System.String,System.Action{System.Double},System.UInt32,System.UInt32,Microsoft.Maui.Easing,System.Action{System.Double,System.Boolean},System.Func{System.Boolean})" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Sub Animate (self As IAnimatable, name As String, callback As Action(Of Double), Optional rate As UInteger = 16, Optional length As UInteger = 250, Optional easing As Easing = Nothing, Optional finished As Action(Of Double, Boolean) = Nothing, Optional repeat As Func(Of Boolean) = Nothing)" />
<MemberSignature Language="F#" Value="static member Animate : Microsoft.Maui.Controls.IAnimatable * string * Action<double> * uint32 * uint32 * Microsoft.Maui.Easing * Action<double, bool> * Func<bool> -> unit" Usage="Microsoft.Maui.Controls.AnimationExtensions.Animate (self, name, callback, rate, length, easing, finished, repeat)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="callback" Type="System.Action<System.Double>" />
<Parameter Name="rate" Type="System.UInt32" />
<Parameter Name="length" Type="System.UInt32" />
<Parameter Name="easing" Type="Microsoft.Maui.Easing" />
<Parameter Name="finished" Type="System.Action<System.Double,System.Boolean>" />
<Parameter Name="repeat" Type="System.Func<System.Boolean>" />
</Parameters>
<Docs>
<param name="self">The object on which this method will be run.</param>
<param name="name">An animation key that should be unique among its sibling and parent animations for the duration of the animation.</param>
<param name="callback">An action that is called with successive animation values.</param>
<param name="rate">The time, in milliseconds, between frames.</param>
<param name="length">The number of milliseconds over which to interpolate the animation.</param>
<param name="easing">The easing function to use to transision in, out, or in and out of the animation.</param>
<param name="finished">An action to call when the animation is finished.</param>
<param name="repeat">A function that returns true if the animation should continue.</param>
<summary>Sets the specified parameters and starts the animation.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Animate">
<MemberSignature Language="C#" Value="public static void Animate (this Microsoft.Maui.Controls.IAnimatable self, string name, Action<double> callback, double start, double end, uint rate = 16, uint length = 250, Microsoft.Maui.Easing easing = default, Action<double,bool> finished = default, Func<bool> repeat = default);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate(class Microsoft.Maui.Controls.IAnimatable self, string name, class System.Action`1<float64> callback, float64 start, float64 end, unsigned int32 rate, unsigned int32 length, class Microsoft.Maui.Easing easing, class System.Action`2<float64, bool> finished, class System.Func`1<bool> repeat) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Animate(Microsoft.Maui.Controls.IAnimatable,System.String,System.Action{System.Double},System.Double,System.Double,System.UInt32,System.UInt32,Microsoft.Maui.Easing,System.Action{System.Double,System.Boolean},System.Func{System.Boolean})" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Sub Animate (self As IAnimatable, name As String, callback As Action(Of Double), start As Double, end As Double, Optional rate As UInteger = 16, Optional length As UInteger = 250, Optional easing As Easing = Nothing, Optional finished As Action(Of Double, Boolean) = Nothing, Optional repeat As Func(Of Boolean) = Nothing)" />
<MemberSignature Language="F#" Value="static member Animate : Microsoft.Maui.Controls.IAnimatable * string * Action<double> * double * double * uint32 * uint32 * Microsoft.Maui.Easing * Action<double, bool> * Func<bool> -> unit" Usage="Microsoft.Maui.Controls.AnimationExtensions.Animate (self, name, callback, start, end, rate, length, easing, finished, repeat)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="callback" Type="System.Action<System.Double>" />
<Parameter Name="start" Type="System.Double" />
<Parameter Name="end" Type="System.Double" />
<Parameter Name="rate" Type="System.UInt32" />
<Parameter Name="length" Type="System.UInt32" />
<Parameter Name="easing" Type="Microsoft.Maui.Easing" />
<Parameter Name="finished" Type="System.Action<System.Double,System.Boolean>" />
<Parameter Name="repeat" Type="System.Func<System.Boolean>" />
</Parameters>
<Docs>
<param name="self">The object on which this method will be run.</param>
<param name="name">An animation key that should be unique among its sibling and parent animations for the duration of the animation.</param>
<param name="callback">An action that is called with successive animation values.</param>
<param name="start">The fraction into the current animation at which to start the animation.</param>
<param name="end">The fraction into the current animation at which to stop the animation.</param>
<param name="rate">The time, in milliseconds, between frames.</param>
<param name="length">The number of milliseconds over which to interpolate the animation.</param>
<param name="easing">The easing function to use to transision in, out, or in and out of the animation.</param>
<param name="finished">An action to call when the animation is finished.</param>
<param name="repeat">A function that returns true if the animation should continue.</param>
<summary>Sets the specified parameters and starts the animation.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Animate<T>">
<MemberSignature Language="C#" Value="public static void Animate<T> (this Microsoft.Maui.Controls.IAnimatable self, string name, Func<double,T> transform, Action<T> callback, uint rate = 16, uint length = 250, Microsoft.Maui.Easing easing = default, Action<T,bool> finished = default, Func<bool> repeat = default, Microsoft.Maui.Animations.IAnimationManager animationManager = default);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Animate<T>(class Microsoft.Maui.Controls.IAnimatable self, string name, class System.Func`2<float64, !!T> transform, class System.Action`1<!!T> callback, unsigned int32 rate, unsigned int32 length, class Microsoft.Maui.Easing easing, class System.Action`2<!!T, bool> finished, class System.Func`1<bool> repeat, class Microsoft.Maui.Animations.IAnimationManager animationManager) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Animate``1(Microsoft.Maui.Controls.IAnimatable,System.String,System.Func{System.Double,``0},System.Action{``0},System.UInt32,System.UInt32,Microsoft.Maui.Easing,System.Action{``0,System.Boolean},System.Func{System.Boolean},Microsoft.Maui.Animations.IAnimationManager)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Sub Animate(Of T) (self As IAnimatable, name As String, transform As Func(Of Double, T), callback As Action(Of T), Optional rate As UInteger = 16, Optional length As UInteger = 250, Optional easing As Easing = Nothing, Optional finished As Action(Of T, Boolean) = Nothing, Optional repeat As Func(Of Boolean) = Nothing, Optional animationManager As IAnimationManager = Nothing)" />
<MemberSignature Language="F#" Value="static member Animate : Microsoft.Maui.Controls.IAnimatable * string * Func<double, 'T> * Action<'T> * uint32 * uint32 * Microsoft.Maui.Easing * Action<'T, bool> * Func<bool> * Microsoft.Maui.Animations.IAnimationManager -> unit" Usage="Microsoft.Maui.Controls.AnimationExtensions.Animate (self, name, transform, callback, rate, length, easing, finished, repeat, animationManager)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<TypeParameters>
<TypeParameter Name="T" />
</TypeParameters>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="transform" Type="System.Func<System.Double,T>" />
<Parameter Name="callback" Type="System.Action<T>" />
<Parameter Name="rate" Type="System.UInt32" />
<Parameter Name="length" Type="System.UInt32" />
<Parameter Name="easing" Type="Microsoft.Maui.Easing" />
<Parameter Name="finished" Type="System.Action<T,System.Boolean>" />
<Parameter Name="repeat" Type="System.Func<System.Boolean>" />
<Parameter Name="animationManager" Type="Microsoft.Maui.Animations.IAnimationManager" />
</Parameters>
<Docs>
<typeparam name="T">To be added.</typeparam>
<param name="animationManager">To be added.</param>
<param name="self">The object on which this method will be run.</param>
<param name="name">An animation key that should be unique among its sibling and parent animations for the duration of the animation.</param>
<param name="transform">A function that maps animation times to new time values.</param>
<param name="callback">An action that is called with successive animation values.</param>
<param name="rate">The time, in milliseconds, between frames.</param>
<param name="length">The number of milliseconds over which to interpolate the animation.</param>
<param name="easing">The easing function to use to transision in, out, or in and out of the animation.</param>
<param name="finished">An action to call when the animation is finished.</param>
<param name="repeat">A function that returns true if the animation should continue.</param>
<summary>Sets the specified parameters and starts the animation.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AnimateKinetic">
<MemberSignature Language="C#" Value="public static void AnimateKinetic (this Microsoft.Maui.Controls.IAnimatable self, string name, Func<double,double,bool> callback, double velocity, double drag, Action finished = default, Microsoft.Maui.Animations.IAnimationManager animationManager = default);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void AnimateKinetic(class Microsoft.Maui.Controls.IAnimatable self, string name, class System.Func`3<float64, float64, bool> callback, float64 velocity, float64 drag, class System.Action finished, class Microsoft.Maui.Animations.IAnimationManager animationManager) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.AnimateKinetic(Microsoft.Maui.Controls.IAnimatable,System.String,System.Func{System.Double,System.Double,System.Boolean},System.Double,System.Double,System.Action,Microsoft.Maui.Animations.IAnimationManager)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Sub AnimateKinetic (self As IAnimatable, name As String, callback As Func(Of Double, Double, Boolean), velocity As Double, drag As Double, Optional finished As Action = Nothing, Optional animationManager As IAnimationManager = Nothing)" />
<MemberSignature Language="F#" Value="static member AnimateKinetic : Microsoft.Maui.Controls.IAnimatable * string * Func<double, double, bool> * double * double * Action * Microsoft.Maui.Animations.IAnimationManager -> unit" Usage="Microsoft.Maui.Controls.AnimationExtensions.AnimateKinetic (self, name, callback, velocity, drag, finished, animationManager)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="callback" Type="System.Func<System.Double,System.Double,System.Boolean>" />
<Parameter Name="velocity" Type="System.Double" />
<Parameter Name="drag" Type="System.Double" />
<Parameter Name="finished" Type="System.Action" />
<Parameter Name="animationManager" Type="Microsoft.Maui.Animations.IAnimationManager" />
</Parameters>
<Docs>
<param name="animationManager">To be added.</param>
<param name="self">The object on which this method will be run.</param>
<param name="name">An animation key that should be unique among its sibling and parent animations for the duration of the animation.</param>
<param name="callback">An action that is called with successive animation values.</param>
<param name="velocity">The amount that the animation progresses in each animation step. For example, a velocity of <c>1</c> progresses at the default speed.</param>
<param name="drag">The amount that the progression speed is reduced per frame. Can be negative.</param>
<param name="finished">An action to call when the animation is finished.</param>
<summary>Sets the specified parameters and starts the kinetic animation.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AnimationIsRunning">
<MemberSignature Language="C#" Value="public static bool AnimationIsRunning (this Microsoft.Maui.Controls.IAnimatable self, string handle);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool AnimationIsRunning(class Microsoft.Maui.Controls.IAnimatable self, string handle) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.AnimationIsRunning(Microsoft.Maui.Controls.IAnimatable,System.String)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function AnimationIsRunning (self As IAnimatable, handle As String) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
[System::Runtime::CompilerServices::Extension]
 static bool AnimationIsRunning(Microsoft::Maui::Controls::IAnimatable ^ self, System::String ^ handle);" />
<MemberSignature Language="F#" Value="static member AnimationIsRunning : Microsoft.Maui.Controls.IAnimatable * string -> bool" Usage="Microsoft.Maui.Controls.AnimationExtensions.AnimationIsRunning (self, handle)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
<Parameter Name="handle" Type="System.String" />
</Parameters>
<Docs>
<param name="self">The object on which this method will be run.</param>
<param name="handle">An animation key that must be unique among its sibling and parent animations for the duration of the animation.</param>
<summary>Returns a Boolean value that indicates whether or not the animation that is specified by <paramref name="handle" /> is running.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Batch">
<MemberSignature Language="C#" Value="public static IDisposable Batch (this Microsoft.Maui.Controls.IAnimatable self);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class System.IDisposable Batch(class Microsoft.Maui.Controls.IAnimatable self) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Batch(Microsoft.Maui.Controls.IAnimatable)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function Batch (self As IAnimatable) As IDisposable" />
<MemberSignature Language="C++ CLI" Value="public:
[System::Runtime::CompilerServices::Extension]
 static IDisposable ^ Batch(Microsoft::Maui::Controls::IAnimatable ^ self);" />
<MemberSignature Language="F#" Value="static member Batch : Microsoft.Maui.Controls.IAnimatable -> IDisposable" Usage="Microsoft.Maui.Controls.AnimationExtensions.Batch self" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IDisposable</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="Microsoft.Maui.Controls.IAnimatable" RefType="this" />
</Parameters>
<Docs>
<param name="self">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Insert">
<MemberSignature Language="C#" Value="public static int Insert (this Microsoft.Maui.Animations.IAnimationManager animationManager, Func<long,bool> step);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig int32 Insert(class Microsoft.Maui.Animations.IAnimationManager animationManager, class System.Func`2<int64, bool> step) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Insert(Microsoft.Maui.Animations.IAnimationManager,System.Func{System.Int64,System.Boolean})" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function Insert (animationManager As IAnimationManager, step As Func(Of Long, Boolean)) As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
[System::Runtime::CompilerServices::Extension]
 static int Insert(Microsoft::Maui::Animations::IAnimationManager ^ animationManager, Func<long, bool> ^ step);" />
<MemberSignature Language="F#" Value="static member Insert : Microsoft.Maui.Animations.IAnimationManager * Func<int64, bool> -> int" Usage="Microsoft.Maui.Controls.AnimationExtensions.Insert (animationManager, step)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animationManager" Type="Microsoft.Maui.Animations.IAnimationManager" RefType="this" />
<Parameter Name="step" Type="System.Func<System.Int64,System.Boolean>" />
</Parameters>
<Docs>
<param name="animationManager">To be added.</param>
<param name="step">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Interpolate">
<MemberSignature Language="C#" Value="public static Func<double,double> Interpolate (double start, double end = 1, double reverseVal = 0, bool reverse = false);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class System.Func`2<float64, float64> Interpolate(float64 start, float64 end, float64 reverseVal, bool reverse) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Interpolate(System.Double,System.Double,System.Double,System.Boolean)" />
<MemberSignature Language="VB.NET" Value="Public Function Interpolate (start As Double, Optional end As Double = 1, Optional reverseVal As Double = 0, Optional reverse As Boolean = false) As Func(Of Double, Double)" />
<MemberSignature Language="F#" Value="static member Interpolate : double * double * double * bool -> Func<double, double>" Usage="Microsoft.Maui.Controls.AnimationExtensions.Interpolate (start, end, reverseVal, reverse)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Func<System.Double,System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="start" Type="System.Double" />
<Parameter Name="end" Type="System.Double" />
<Parameter Name="reverseVal" Type="System.Double" />
<Parameter Name="reverse" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="start">The fraction into the current animation at which to start the animation.</param>
<param name="end">The fraction into the current animation at which to stop the animation.</param>
<param name="reverseVal">The inverse scale factor to use if <paramref name="reverse" /> is <see langword="true" />.</param>
<param name="reverse">Whether to use the inverse scale factor in <paramref name="reverseVal" /> to deinterpolate.</param>
<summary>Returns a function that performs a linear interpolation between <paramref name="start" /> and <paramref name="end" />.</summary>
<returns>A function that performs a linear interpolation between <paramref name="start" /> and <paramref name="end" />. Application developers can pass values between 0.0f and 1.0f to this function in order to recieve a value that is offset from <paramref name="start" /> or <paramref name="end" />, depending on the value of <paramref name="reverse" />, by the passed value times the distance between <paramref name="start" /> and <paramref name="end" />.</returns>
<remarks>If <paramref name="reverse" /> is <see langword="true" />, then the interpolation happens between <paramref name="start" /> and <paramref name="reverseVal" />.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public static void Remove (this Microsoft.Maui.Animations.IAnimationManager animationManager, int tickerId);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Remove(class Microsoft.Maui.Animations.IAnimationManager animationManager, int32 tickerId) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.AnimationExtensions.Remove(Microsoft.Maui.Animations.IAnimationManager,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Sub Remove (animationManager As IAnimationManager, tickerId As Integer)" />
<MemberSignature Language="C++ CLI" Value="public:
[System::Runtime::CompilerServices::Extension]
 static void Remove(Microsoft::Maui::Animations::IAnimationManager ^ animationManager, int tickerId);" />
<MemberSignature Language="F#" Value="static member Remove : Microsoft.Maui.Animations.IAnimationManager * int -> unit" Usage="Microsoft.Maui.Controls.AnimationExtensions.Remove (animationManager, tickerId)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animationManager" Type="Microsoft.Maui.Animations.IAnimationManager" RefType="this" />
<Parameter Name="tickerId" Type="System.Int32" />
</Parameters>
<Docs>
<param name="animationManager">To be added.</param>
<param name="tickerId">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>